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9cd87f8906
Resolves #2718 ## Description: Adds go-style error log levels, with an additional ALL log level. - WARN/ERROR - Only success output - INFO - Existing output - DEBUG - New output - ALL - New output (includes the logs from when removal/performance is enabled) In addition - Add `-verbose` (`-v`), `-log-level`, `-log-removal`, and `-log-performance` flags to map generator - No changes to default behavior of `go run .` without the new flags - excludes test maps from performance warnings (test maps already skip the removal steps) - updates readme with the different flags and how they impact the logger Default run (matches existing) `go run . >> output.txt 2>&1` [output.txt](https://github.com/user-attachments/files/24365745/output.txt) Default run w/ `-verbose` (log level DEBUG) `go run . -v >> output.txt 2>&1` [output.txt](https://github.com/user-attachments/files/24365812/output.txt) Default run w/ `-log-performance` `go run . -log-performance >> output.txt 2>&1` [output.txt](https://github.com/user-attachments/files/24365971/output.txt) Run of just africa w/ all new logging enabled `go run . -maps=africa -log-level=all >> output.txt 2>&1` [output.txt](https://github.com/user-attachments/files/24365724/output.txt) ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: tidwell --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
164 lines
6.2 KiB
Markdown
164 lines
6.2 KiB
Markdown
# MapGenerator
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This is a go-based tool to generate map files for OpenFront.
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The map generator reads PNG files and converts pixels into terrain based primarily on the **Blue** channel.
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Because only blue values are used, grayscale and other formats are fully supported. Many maps in `assets/maps/<mapname>` are grayscale.
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Additional Guides, Tutorials, Scripts, Resources, and Third Party Unofficial Applications can be found on
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the [Official Openfront Wiki](https://openfront.wiki/Map_Making)
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## Installation
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1. Install go <https://go.dev/doc/install>
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2. Install dependencies: `go mod download`
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3. Run the generator: `go run .`
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## Creating a new map
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1. Create a new folder in `assets/maps/<map_name>`
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2. Create `assets/maps/<map_name>/image.png`
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3. Create `assets/maps/<map_name>/info.json` with name and countries
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4. Add the map name in `main.go` The `<name>` in `{Name: "<name>"},` should match the `<map-name>` folder at `assets/maps/<map_name>`
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5. Run the generator: `go run .`
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6. Find the output folder at `../resources/maps/<map_name>`
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By default, this will process all defined maps.
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Use `--maps` to process a single map:
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`go run . --maps=fourislands`
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To process a subset of maps, pass a comma-separated list:
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`go run . --maps=northamerica,world`
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## Output Files
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- `../resources/maps/<map_name>/manifest.json` - JSON metadata containing map dimensions and land tile counts for all scales.
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- `../resources/maps/<map_name>/map.bin` - Full-scale binary map data packed with terrain type and magnitude.
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- `../resources/maps/<map_name>/map4x.bin` - 1/4 scale (half dimensions) binary map data used for mini-maps.
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- `../resources/maps/<map_name>/map16x.bin` - 1/16 scale (quarter dimensions) binary map data used for mini-maps.
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- `../resources/maps/<map_name>/thumbnail.webp` - WebP image thumbnail of the map.
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## Command Line Flags
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- `--maps`: Optional comma-separated list of maps to process.
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- ex: `go run . --maps=world,eastasia,big_plains`
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### Logging
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- `--log-level`: Explicitly sets the log level.
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- ex: `go run . --log-level=debug`
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- values: `ALL`, `DEBUG`, `INFO` (default), `WARN`, `ERROR`.
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- `--verbose` or `-v`: Adds additional logging and prefixes logs with the `[mapname]`. Alias of `--log-level=DEBUG`.
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- `--debug-performance`: Adds additional logging for performance-based recommendations, sets `--log-level=DEBUG`.
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- `--debug-removal`: Adds additional logging of removed island and lake position/size, sets `--log-level=DEBUG`.
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The Generator outputs logs using `slog` with standard log-levels, and an additional ALL level.
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The `--verbose`, `-v`, `--debug-performance`, and `--debug-removal` flags all set the log level to `DEBUG`.
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`debug-performance` and `debug-removal` are opt-in on top of the debug log level, as they can produce wordy output. You must pass the specific flag to see the corresponding logs if the `log-level` is set to `DEBUG`.
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Setting `--log-level=ALL` will output all possible logs, including all `DEBUG` tiers, regardless of whether the specific flags are passed.
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## Create image.png
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The map-generator will process your input file at `assets/maps/<map_name>/image.png` to generate the map
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thumbnail and binary files. To create this `png` input file, you can crop the world map:
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1. [Download world map (warning very large file)](https://drive.google.com/file/d/1W2oMPj1L5zWRyPhh8LfmnY3_kve-FBR2/view?usp=sharing)
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2. Crop the file (recommend Gimp)
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If you are doing work in image editing software or using automated tools, `./map_generator.go` contains documentation for:
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- `Pixel` -> `Terrain Type & Magnitude` mapping in `GenerateMap`
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- `Terrain Type` -> `Thumbnail Color` mapping in `getThumbnailColor`
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In-Game, terrain is rendered using themes. The color of a tile is determined dynamically based on
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its **Terrain Type** and **Magnitude**. Theme Files:
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- `../src/core/configuration/PastelTheme.ts` (Light)
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- `../src/core/configuration/PastelThemeDark.ts` (Dark).
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## Create info.json
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The map-generator will process your input file at `assets/maps/<map_name>/info.json` to determine the
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position of Nations, their starting coordinates, and any flags.
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Example:
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```json
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{
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"name": "MySampleMap",
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"nations": [
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{
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"coordinates": [396, 364],
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"name": "United States",
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"flag": "us"
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}
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]
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}
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```
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`coordinates` is x/y position of the nation spawn on the map. Origin is at top left, with x extending right and y extending down
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`name` is a `CamelCaseName` of your map. It is used to enable the map in-game.
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`flag` is the code for a country
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- The full list of supported codes can be seen in `../src/client/data/countries.json` - all ISO_3166 codes are supported, with several additions.
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- For quick reference, [Use country codes found here](https://en.wikipedia.org/wiki/List_of_ISO_3166_country_codes)
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## Update CREDITS.md
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Add License & Attribution information to `../CREDITS.md`. If you are unsure if
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a map's license can be used, open an issue or ask in Discord before beginning work.
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## Adding Flags
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Flags can be added to `../resources/flags/<iso_code>.svg`
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The country will need to be added to `../src/client/data/countries.json`
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## To Enable In-Game
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Using the `name` from your json:
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- Add to GameMapType and mapCategories in `../src/core/game/Game.ts`
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- Add to the map playlist in `../src/server/MapPlaylist.ts`
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- Add to the `map` translation object in `../resources/lang/en.json`
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## Notes
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- Islands smaller than 30 tiles (pixels) are automatically removed by the script.
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- Bodies of water smaller than 200 tiles (pixels) are also removed.
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- The map generator normalizes dimensions to multiples of 4. Any pixels beyond `Width - (Width % 4)` or `Height - (Height % 4)` are cropped.
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For Performance Reasons:
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- Maps should be between 2 - 3 million pixels square (area).
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- Maps with over 3 million land tiles are not recommended.
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- Average land tile count is around 1 - 2 million.
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## 🛠️ Development Tools
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- **Format map-generator code**:
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```bash
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go fmt .
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```
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- **Output Map Generator Documentation**:
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```bash
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go doc -cmd -u -all
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```
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The map-generator is a cli tool, to get any visibility, we pass `-cmd`. It also
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does not expose any API, so we use `-u` and `-all` to show all documentation for
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unexposed values.
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_Known Bug_ Using `-http` does not respect the other flags and only renders the README
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