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## Description: The calculation is based on: 50 players per 1_000_000 land tiles, limited at 125 players because of performance Second number is 75% of that, third one 50% That way, the player counts are staying mostly the same Look at the "Dynamic Config" column, these are the new player counts: (The 125 players limit is missing in that column, only relevant for the twolakes map) <img width="930" height="1033" alt="Screenshot_2026-01-12_152758" src="https://github.com/user-attachments/assets/e1791740-e263-47b3-8b27-4f9aa358d381" /> <img width="926" height="324" alt="Screenshot_2026-01-12_152814" src="https://github.com/user-attachments/assets/78d6789b-374f-4f8b-b50f-f6f08395572b" /> This PR also removes `MapDescription` from `Maps.ts` because its unused. And this PR updates the map-generator `README.md` to reflect the changes ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
143 lines
5.0 KiB
Markdown
143 lines
5.0 KiB
Markdown
# MapGenerator
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This is a go-based tool to generate map files for OpenFront.
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The map generator reads PNG files and converts pixels into terrain based primarily on the **Blue** channel.
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Because only blue values are used, grayscale and other formats are fully supported. Many maps in `assets/maps/<mapname>` are grayscale.
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Additional Guides, Tutorials, Scripts, Resources, and Third Party Unofficial Applications can be found on
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the [Official Openfront Wiki](https://openfront.wiki/Map_Making)
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## Installation
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1. Install go <https://go.dev/doc/install>
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2. Install dependencies: `go mod download`
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3. Run the generator: `go run .`
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## Creating a new map
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1. Create a new folder in `assets/maps/<map_name>`
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2. Create `assets/maps/<map_name>/image.png`
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3. Create `assets/maps/<map_name>/info.json` with name and countries
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4. Add the map name in `main.go` The `<name>` in `{Name: "<name>"},` should match the `<map-name>` folder at `assets/maps/<map_name>`
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5. Run the generator: `go run .`
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6. Find the output folder at `../resources/maps/<map_name>`
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By default, this will process all defined maps.
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Use `--maps` to process a single map:
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`go run . --maps=fourislands`
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To process a subset of maps, pass a comma-separated list:
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`go run . --maps=northamerica,world`
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## Output Files
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- `../resources/maps/<map_name>/manifest.json` - JSON metadata containing map dimensions and land tile counts for all scales.
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- `../resources/maps/<map_name>/map.bin` - Full-scale binary map data packed with terrain type and magnitude.
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- `../resources/maps/<map_name>/map4x.bin` - 1/4 scale (half dimensions) binary map data used for mini-maps.
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- `../resources/maps/<map_name>/map16x.bin` - 1/16 scale (quarter dimensions) binary map data used for mini-maps.
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- `../resources/maps/<map_name>/thumbnail.webp` - WebP image thumbnail of the map.
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## Create image.png
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The map-generator will process your input file at `assets/maps/<map_name>/image.png` to generate the map
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thumbnail and binary files. To create this `png` input file, you can crop the world map:
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1. [Download world map (warning very large file)](https://drive.google.com/file/d/1W2oMPj1L5zWRyPhh8LfmnY3_kve-FBR2/view?usp=sharing)
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2. Crop the file (recommend Gimp)
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If you are doing work in image editing software or using automated tools, `./map_generator.go` contains documentation for:
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- `Pixel` -> `Terrain Type & Magnitude` mapping in `GenerateMap`
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- `Terrain Type` -> `Thumbnail Color` mapping in `getThumbnailColor`
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In-Game, terrain is rendered using themes. The color of a tile is determined dynamically based on
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its **Terrain Type** and **Magnitude**. Theme Files:
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- `../src/core/configuration/PastelTheme.ts` (Light)
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- `../src/core/configuration/PastelThemeDark.ts` (Dark).
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## Create info.json
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The map-generator will process your input file at `assets/maps/<map_name>/info.json` to determine the
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position of Nations, their starting coordinates, and any flags.
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Example:
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```json
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{
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"name": "MySampleMap",
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"nations": [
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{
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"coordinates": [396, 364],
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"name": "United States",
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"flag": "us"
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}
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]
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}
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```
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`coordinates` is x/y position of the nation spawn on the map. Origin is at top left, with x extending right and y extending down
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`name` is a `CamelCaseName` of your map. It is used to enable the map in-game.
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`flag` is the code for a country
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- The full list of supported codes can be seen in `../src/client/data/countries.json` - all ISO_3166 codes are supported, with several additions.
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- For quick reference, [Use country codes found here](https://en.wikipedia.org/wiki/List_of_ISO_3166_country_codes)
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## Update CREDITS.md
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Add License & Attribution information to `../CREDITS.md`. If you are unsure if
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a map's license can be used, open an issue or ask in Discord before beginning work.
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## Adding Flags
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Flags can be added to `../resources/flags/<iso_code>.svg`
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The country will need to be added to `../src/client/data/countries.json`
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## To Enable In-Game
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Using the `name` from your json:
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- Add to GameMapType and mapCategories in `../src/core/game/Game.ts`
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- Add to the map playlist in `../src/server/MapPlaylist.ts`
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- Add to the `map` translation object in `../resources/lang/en.json`
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## Notes
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- Islands smaller than 30 tiles (pixels) are automatically removed by the script.
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- Bodies of water smaller than 200 tiles (pixels) are also removed.
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- The map generator normalizes dimensions to multiples of 4. Any pixels beyond `Width - (Width % 4)` or `Height - (Height % 4)` are cropped.
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For Performance Reasons:
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- Maps should be between 2 - 3 million pixels square (area).
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- Maps with over 3 million land tiles are not recommended.
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- Average land tile count is around 1 - 2 million.
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## 🛠️ Development Tools
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- **Format map-generator code**:
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```bash
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go fmt .
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```
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- **Output Map Generator Documentation**:
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```bash
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go doc -cmd -u -all
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```
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The map-generator is a cli tool, to get any visibility, we pass `-cmd`. It also
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does not expose any API, so we use `-u` and `-all` to show all documentation for
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unexposed values.
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_Known Bug_ Using `-http` does not respect the other flags and only renders the README
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