mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 11:30:43 +00:00
05e2bc9f0a
## Description: This reworks asset delivery and cacheability across the app and moves non-bundled public resources onto immutable, content-hashed URLs. Vite bundle outputs continue to live under `/assets/**` and remain content-hashed by Vite. Public resources that were previously fetched from stable paths in `resources/` now go through a custom hashed namespace under `/_assets/**`, backed by a generated asset manifest that is available to the server, browser, and worker runtime. In parallel, the root app shell is now cacheable shared HTML instead of request-time `no-store` HTML. Dynamic and live routes remain explicitly uncached. ## Why - Improve browser and Cloudflare cacheability for static assets. - Remove query-string and release-version cache busting for runtime-fetched assets. - Allow unchanged public assets to keep the same URL across releases. - Reduce avoidable work on `/` by serving a shared app shell instead of rendering HTML on every request. - Make cache behavior explicit instead of relying on mixed framework defaults and file-extension heuristics. ## What Changed ### 1. Content-hashed public asset pipeline - Added a build-time public asset manifest and hashing pipeline for non-Vite resources. - Production now emits hashed public assets under `/_assets/**`. - Added runtime manifest loading for Node so server-rendered paths resolve against built hashed files instead of rebuilding from source at runtime. - Emitted the runtime asset manifest as an ESM module for server consumption. Result: - `/assets/**` = Vite-managed hashed bundle outputs - `/_assets/**` = custom content-hashed public resources ### 2. Runtime asset URL migration - Added a shared `assetUrl(...)` resolution path. - Migrated runtime references away from query-string versioning and stable source paths. - Updated browser, worker, and server-side rendering paths to resolve through the asset manifest. - Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts, flags, icons, screenshots, and other runtime-fetched resources onto hashed URLs. ### 3. Map and preview fixes - Fixed directory and per-file map asset resolution so map manifest and binary fetches resolve to the correct hashed URLs. - Updated preview metadata and map thumbnail paths to use the hashed asset namespace. - Fixed runtime manifest loading in prod after deployment. ### 4. Explicit cache policies - Added explicit immutable cache headers for: - `/assets/**` - `/_assets/**` - worker-prefixed equivalents under `/wN/...` - Added explicit `no-store` headers for live and dynamic APIs. - Removed the old `/api/env` bootstrap request and baked `gameEnv` into the HTML bootstrap instead. ### 5. Cacheable root app shell - Refactored the root HTML path to serve a shared app shell with: - `Cache-Control: public, max-age=0, s-maxage=300, stale-while-revalidate=86400` - `/` and the SPA fallback now serve shared cacheable HTML instead of request-time `no-store` rendering. - `/game/:id` remains dynamic and `no-store`, but now reuses the shared shell before injecting preview tags. ### 6. Matchmaking instance handling - Because the app shell is now cacheable, `INSTANCE_ID` was removed from shared HTML. - Added `/api/instance` as a temporary `no-store` runtime lookup used only by matchmaking. - This preserves correctness with the current random-per-boot `INSTANCE_ID` model while keeping `/` cacheable, but it is not the intended long-term design. ## Behavior Changes ### Asset URL contract Production URLs for non-Vite public resources now change from stable paths such as: - `/maps/...` - `/images/...` - `/manifest.json` to content-hashed paths under: - `/_assets/...` Examples: - `/_assets/maps/<map>/manifest.<hash>.json` - `/_assets/images/Favicon.<hash>.svg` ### Bootstrap/config - `/api/env` is removed. - `gameEnv` is now bootstrapped from HTML. ### HTML caching - `/` and the SPA fallback are now cacheable shared HTML. - `/game/:id` remains dynamic. ## Cache Matrix After This Branch - `/_assets/**`: `public, max-age=31536000, immutable` - `/assets/**`: `public, max-age=31536000, immutable` - live `/api/**`: explicit `no-store` - `/api/health`: explicit `no-store` - `/api/instance`: explicit `no-store` - `/game/:id`: explicit `no-store` - `/` and SPA fallback: `public, max-age=0, s-maxage=300, stale-while-revalidate=86400` ## Notes / Tradeoffs - `/api/instance` is a temporary compromise. It exists because `INSTANCE_ID` is currently random per boot, which is not safe to embed into cacheable shared HTML. - The current matchmaking flow still asks the client to provide `instance_id` during `matchmaking/join`. That is functional, but it is the wrong ownership boundary: instance selection should be handled by the matchmaking service, not by the browser. - The cleaner end-state would be: - make `matchmaking/join` stop requiring `instance_id` from the client, and let the matchmaking service select a healthy instance from worker check-ins - This branch makes the origin behavior edge-cache-friendly, but Cloudflare still needs matching cache rules if HTML itself should be cached at the edge. ## Validation Verified during development with: - `npx tsc --noEmit` - `node node_modules\\vite\\bin\\vite.js build` - `node node_modules\\vitest\\vitest.mjs run tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts tests/server/StaticAssetCache.test.ts tests/core/configuration/ConfigLoader.test.ts` Additional targeted tests added: - `tests/AssetUrls.test.ts` - `tests/core/game/FetchGameMapLoader.test.ts` - `tests/core/configuration/ConfigLoader.test.ts` - `tests/server/NoStoreHeaders.test.ts` - `tests/server/StaticAssetCache.test.ts` - `tests/server/RenderHtml.test.ts` ## Known Existing Warnings The production build still reports pre-existing warnings that are not addressed by this branch: - inconsistent JSON import attributes for `resources/countries.json` - inconsistent JSON import attributes for `resources/QuickChat.json` - large chunk warnings from Vite ## Rollout Notes - Cache rules should treat `/_assets/**` and `/assets/**` as immutable. - Cloudflare will still classify HTML as dynamic after deploy unless matching edge cache rules are configured for it. ## Follow-ups - Remove `/api/instance` by changing `matchmaking/join` so the server selects the target instance, or by making `INSTANCE_ID` deploy-stable if the current contract must remain. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME
431 lines
14 KiB
HTML
431 lines
14 KiB
HTML
<!doctype html>
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<html lang="en" class="h-full preload" translate="no">
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<head>
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<meta charset="UTF-8" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, viewport-fit=cover"
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/>
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<title data-i18n="main.title">OpenFront (ALPHA)</title>
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<link rel="manifest" href="<%- manifestHref %>" />
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<link rel="icon" type="image/svg+xml" href="<%- faviconHref %>" />
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<!-- Preload styles -->
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<style>
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.preload {
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visibility: hidden;
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opacity: 0;
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transition: opacity 0.5s ease-out;
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}
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/* iOS safe area support */
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body {
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padding-top: env(safe-area-inset-top);
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padding-right: env(safe-area-inset-right);
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padding-bottom: env(safe-area-inset-bottom);
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padding-left: env(safe-area-inset-left);
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}
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/* Ensure full viewport height on iOS */
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html,
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body {
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height: 100%;
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height: -webkit-fill-available;
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min-height: 100%;
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min-height: -webkit-fill-available;
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}
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</style>
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<!-- SEO -->
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<link rel="canonical" href="https://openfront.io/" />
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<meta
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name="description"
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content="Conquer the world in this multiplayer battle royale! Expand your nation, eliminate opponents, and dominate the map in this fast-paced IO game."
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/>
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<!-- Open Graph -->
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<meta property="og:url" content="https://openfront.io/" />
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<meta property="og:title" content="OpenFront - Battle Royale" />
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<meta
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property="og:description"
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content="Conquer the world in this multiplayer battle royale! Expand your nation, eliminate opponents, and dominate the map in this fast-paced IO game."
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/>
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<meta property="og:image" content="<%- gameplayScreenshotUrl %>" />
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<meta property="og:type" content="game" />
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<!-- Injected from Server env -->
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<script>
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window.GIT_COMMIT = <%- gitCommit %>;
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window.ASSET_MANIFEST = <%- assetManifest %>;
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window.BOOTSTRAP_CONFIG = {
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gameEnv: <%- gameEnv %>,
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};
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document.documentElement.style.setProperty(
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"--background-image-url",
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`url("<%- backgroundImageUrl %>")`,
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);
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document.documentElement.style.setProperty(
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"--desktop-logo-image-url",
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`url("<%- desktopLogoImageUrl %>")`,
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);
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document.documentElement.style.setProperty(
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"--mobile-logo-image-url",
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`url("<%- mobileLogoImageUrl %>")`,
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);
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</script>
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<!-- CrazyGames SDK -->
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<script
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src="https://sdk.crazygames.com/crazygames-sdk-v3.js"
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async
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></script>
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<!-- Cloudflare Turnstile -->
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<script
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src="https://challenges.cloudflare.com/turnstile/v0/api.js"
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async
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defer
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></script>
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<script data-cfasync="false">
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window.ramp = window.ramp || {};
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window.ramp.que = window.ramp.que || [];
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window.ramp.passiveMode = true;
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</script>
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<script>
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window.googletag = window.googletag || { cmd: [] };
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googletag.cmd.push(function () {
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googletag.pubads().set("page_url", "http://openfront.io ");
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});
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</script>
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<!-- Analytics -->
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<script
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async
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src="https://www.googletagmanager.com/gtag/js?id=AW-16702609763"
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></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag() {
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dataLayer.push(arguments);
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}
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gtag("js", new Date());
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gtag("config", "AW-16702609763");
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</script>
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<!-- Google tag (gtag.js) -->
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<script
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async
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src="https://www.googletagmanager.com/gtag/js?id=G-WQGQQ8RDN4"
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></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag() {
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dataLayer.push(arguments);
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}
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gtag("js", new Date());
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gtag("config", "G-WQGQQ8RDN4");
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</script>
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</head>
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<body
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class="h-full select-none font-sans min-h-screen bg-neutral-800 transition-opacity duration-300 ease-in-out flex flex-row overflow-hidden"
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>
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<div id="hex-grid" class="fixed inset-0 -z-50 pointer-events-none">
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<div
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id="background-layer"
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class="absolute inset-0 bg-cover bg-center opacity-30 [filter:brightness(1.0)] dark:[filter:sepia(0.2)_saturate(1.2)_hue-rotate(180deg)_brightness(0.9)]"
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style="background-image: var(--background-image-url)"
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></div>
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<div
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class="absolute inset-0 bg-center bg-no-repeat bg-contain hidden lg:block"
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style="background-image: var(--desktop-logo-image-url); opacity: 0.5"
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></div>
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<div
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class="absolute inset-0 bg-center bg-no-repeat bg-contain lg:hidden"
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style="background-image: var(--mobile-logo-image-url); opacity: 0.5"
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></div>
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</div>
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<!-- LEFT SIDEBAR MENU -->
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<div
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id="mobile-menu-backdrop"
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class="lg:hidden! in-[.in-game]:hidden hidden pointer-events-none [&.open]:block [&.open]:pointer-events-auto [&.open]:fixed [&.open]:inset-0 [&.open]:bg-black/60 [&.open]:z-[40000] transition-opacity"
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role="presentation"
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aria-hidden="true"
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></div>
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<mobile-nav-bar
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id="sidebar-menu"
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class="peer [.in-game_&]:hidden z-[40001] fixed left-0 top-0 h-full flex flex-col justify-start overflow-visible bg-black/70 backdrop-blur-xl border-r border-white/10 transition-transform duration-500 ease-out transform -translate-x-full w-[70%] [&.open]:translate-x-0 lg:hidden"
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role="dialog"
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data-i18n-aria-label="main.menu"
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></mobile-nav-bar>
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<!-- MAIN CONTENT AREA -->
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<div
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class="in-[.in-game]:hidden flex-1 relative overflow-hidden h-full transition-[margin] duration-500 ease-out will-change-[margin-left] flex flex-col"
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>
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<!-- Desktop Top Bar -->
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<desktop-nav-bar></desktop-nav-bar>
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<div
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id="turnstile-container"
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class="fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-99999"
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></div>
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<gutter-ads></gutter-ads>
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<!-- Main container with responsive padding -->
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<main-layout class="contents">
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<play-page class="contents"></play-page>
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<matchmaking-modal
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id="page-matchmaking"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></matchmaking-modal>
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<news-modal
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id="page-news"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></news-modal>
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<single-player-modal
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id="page-single-player"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></single-player-modal>
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<host-lobby-modal
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id="page-host-lobby"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></host-lobby-modal>
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<join-lobby-modal
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id="page-join-lobby"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></join-lobby-modal>
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<territory-patterns-modal
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id="page-item-store"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></territory-patterns-modal>
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<user-setting
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id="page-settings"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></user-setting>
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<leaderboard-modal
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id="page-leaderboard"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></leaderboard-modal>
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<troubleshooting-modal
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id="page-troubleshooting"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></troubleshooting-modal>
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<account-modal
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id="page-account"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></account-modal>
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<help-modal
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id="page-help"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></help-modal>
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<language-modal
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id="page-language"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></language-modal>
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<flag-input-modal
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id="flag-input-modal"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></flag-input-modal>
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<ranked-modal
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id="page-ranked"
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inline
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class="hidden w-full h-full page-content relative z-50"
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></ranked-modal>
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</main-layout>
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<!-- Ad above footer -->
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<div class="[.in-game_&]:hidden mt-auto flex flex-col shrink-0">
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<home-footer-ad></home-footer-ad>
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<page-footer></page-footer>
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</div>
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<!-- Global Modals -->
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<territory-patterns-modal
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id="territory-patterns-modal"
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></territory-patterns-modal>
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</div>
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<!-- Game components -->
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<div id="app"></div>
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<!-- Bottom HUD: <sm=column, sm..lg=2col (HUD left | events right), lg+=3col grid centered -->
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<div
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class="fixed bottom-0 left-0 w-full z-[200] flex flex-col pointer-events-none sm:flex-row sm:items-end lg:grid lg:grid-cols-[1fr_500px_1fr] lg:items-end min-[1200px]:px-4"
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style="
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padding-bottom: env(safe-area-inset-bottom);
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padding-left: env(safe-area-inset-left);
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padding-right: env(safe-area-inset-right);
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"
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>
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<!-- HUD: <sm contents (children join outer flex), sm+ flex-col 460px, lg+ col-2 -->
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<div
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class="contents sm:flex sm:flex-col sm:pointer-events-none w-full sm:w-[500px] lg:col-start-2 sm:z-10"
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>
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<attacks-display
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class="w-full pointer-events-auto order-1 sm:order-none"
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></attacks-display>
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<div
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class="pointer-events-auto bg-gray-800/92 backdrop-blur-sm sm:rounded-tr-lg lg:rounded-t-lg min-[1200px]:rounded-lg shadow-lg order-3 sm:order-none"
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>
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<control-panel class="w-full"></control-panel>
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<unit-display class="hidden lg:block w-full"></unit-display>
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</div>
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</div>
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<!-- events+chat: <sm between attacks and control (order-2), sm+ right side, lg+ col-3 -->
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<div
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class="flex flex-col pointer-events-none items-end order-2 sm:order-none sm:flex-1 lg:col-start-3 lg:self-end lg:justify-end min-[1200px]:mr-4"
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>
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<chat-display
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class="w-full sm:w-auto pointer-events-auto"
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></chat-display>
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<events-display
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class="w-full sm:w-auto pointer-events-auto"
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></events-display>
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</div>
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</div>
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<!-- Game modals and overlays -->
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<emoji-table></emoji-table>
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<build-menu></build-menu>
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<win-modal></win-modal>
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<game-starting-modal></game-starting-modal>
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<div
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class="flex flex-col items-end fixed top-0 right-0 min-[1200px]:top-4 min-[1200px]:right-4 z-1000 gap-2"
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>
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<game-right-sidebar></game-right-sidebar>
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<replay-panel></replay-panel>
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</div>
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<settings-modal></settings-modal>
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<player-panel></player-panel>
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<spawn-timer></spawn-timer>
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<immunity-timer></immunity-timer>
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<in-game-promo></in-game-promo>
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<game-info-modal></game-info-modal>
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<alert-frame></alert-frame>
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<chat-modal></chat-modal>
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<multi-tab-modal></multi-tab-modal>
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<game-left-sidebar></game-left-sidebar>
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<performance-overlay></performance-overlay>
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<player-info-overlay></player-info-overlay>
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<leader-board></leader-board>
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<team-stats></team-stats>
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<heads-up-message></heads-up-message>
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<!-- Scripts -->
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<script>
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// Remove preload class after everything is loaded
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window.addEventListener("load", function () {
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requestAnimationFrame(() => {
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document.documentElement.classList.remove("preload");
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});
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});
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// Fallback: remove preload class after timeout in case DOMContentLoaded never fires
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setTimeout(function () {
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document.documentElement.classList.remove("preload");
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}, 3000);
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</script>
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<script>
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// Fallback sidebar toggle so hamburger works even if module bundle fails to load
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window.__toggleSidebar = function (e) {
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try {
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const sidebar = document.getElementById("sidebar-menu");
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const backdrop = document.getElementById("mobile-menu-backdrop");
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if (!sidebar || !backdrop) return;
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const isOpen = sidebar.classList.contains("open");
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if (isOpen) {
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sidebar.classList.remove("open");
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backdrop.classList.remove("open");
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document.documentElement.classList.remove("overflow-hidden");
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sidebar.setAttribute("aria-hidden", "true");
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sidebar.removeAttribute("aria-modal");
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backdrop.setAttribute("aria-hidden", "true");
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} else {
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sidebar.classList.add("open");
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backdrop.classList.add("open");
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document.documentElement.classList.add("overflow-hidden");
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sidebar.setAttribute("aria-hidden", "false");
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sidebar.setAttribute("aria-modal", "true");
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backdrop.setAttribute("aria-hidden", "false");
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}
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const hb = document.getElementById("hamburger-btn");
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if (hb) hb.setAttribute("aria-expanded", (!isOpen).toString());
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} catch (err) {
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console.error("Toggle failed", err);
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}
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};
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// Wire up the hamburger button inline
|
|
const hamburger = document.getElementById("hamburger-btn");
|
|
if (hamburger) {
|
|
hamburger.onclick = window.__toggleSidebar;
|
|
hamburger.setAttribute("aria-expanded", "false");
|
|
}
|
|
|
|
// Wire up backdrop click to close menu
|
|
const backdrop = document.getElementById("mobile-menu-backdrop");
|
|
if (backdrop) {
|
|
backdrop.onclick = function (e) {
|
|
const sidebar = document.getElementById("sidebar-menu");
|
|
if (sidebar && sidebar.classList.contains("open")) {
|
|
window.__toggleSidebar(e);
|
|
}
|
|
};
|
|
}
|
|
|
|
// Wire up Escape key to close menu
|
|
document.addEventListener("keydown", function (e) {
|
|
if (e.key === "Escape" || e.key === "Esc") {
|
|
const sidebar = document.getElementById("sidebar-menu");
|
|
if (sidebar && sidebar.classList.contains("open")) {
|
|
window.__toggleSidebar(e);
|
|
}
|
|
}
|
|
});
|
|
</script>
|
|
|
|
<!-- Analytics -->
|
|
<script
|
|
defer
|
|
src="https://static.cloudflareinsights.com/beacon.min.js"
|
|
data-cf-beacon='{"token": "03d93e6fefb349c28ee69b408fa25a13"}'
|
|
></script>
|
|
<script type="module" src="/src/client/Main.ts"></script>
|
|
<footer>
|
|
<script
|
|
data-cfasync="false"
|
|
async
|
|
src="//cdn.intergient.com/1025558/75940/ramp.js"
|
|
></script>
|
|
</footer>
|
|
</body>
|
|
</html>
|