Files
2025-02-12 08:38:56 -08:00

183 lines
5.8 KiB
TypeScript

import { GameImpl, PlayerImpl } from "../src/core/GameImpl";
import { EventBus } from "../src/core/EventBus";
import {
Game,
Cell,
MutablePlayer,
PlayerInfo,
TerrainMap,
TerrainTypes,
Tile,
} from "../src/core/Game";
describe("borderTilesWith", () => {
let game: GameImpl;
let player1: PlayerImpl;
let player2: PlayerImpl;
let terrainMap: TerrainMap;
beforeEach(() => {
// Create a 5x5 terrain map
terrainMap = {
terrain: jest.fn().mockReturnValue(TerrainTypes.Land),
width: jest.fn().mockReturnValue(5),
height: jest.fn().mockReturnValue(5),
};
const eventBus = new EventBus();
game = new GameImpl(terrainMap, eventBus);
player1 = game.addPlayer(new PlayerInfo("Player 1", false)) as PlayerImpl;
player2 = game.addPlayer(new PlayerInfo("Player 2", false)) as PlayerImpl;
});
test("should return an empty set when players have no bordering tiles", () => {
const borderTiles = player1.borderTilesWith(player2);
expect(borderTiles.size).toBe(0);
});
test("should return correct border tiles when players are adjacent", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player2, new Cell(1, 0));
const borderTilesP1 = player1.borderTilesWith(player2);
const borderTilesP2 = player2.borderTilesWith(player1);
expect(borderTilesP1.size).toBe(1);
expect(borderTilesP2.size).toBe(1);
const p1BorderTile = Array.from(borderTilesP1)[0];
const p2BorderTile = Array.from(borderTilesP2)[0];
expect(p1BorderTile.cell()).toEqual(new Cell(0, 0));
expect(p2BorderTile.cell()).toEqual(new Cell(1, 0));
});
test("should update border tiles when a new tile is conquered", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player2, new Cell(2, 0));
expect(player1.borderTilesWith(player2).size).toBe(0);
game.conquer(player2, new Cell(1, 0));
const borderTiles = player1.borderTilesWith(player2);
expect(borderTiles.size).toBe(1);
expect(Array.from(borderTiles)[0].cell()).toEqual(new Cell(0, 0));
});
test("should handle multiple border tiles correctly", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player1, new Cell(0, 1));
game.conquer(player2, new Cell(1, 0));
game.conquer(player2, new Cell(1, 1));
const borderTiles = player1.borderTilesWith(player2);
expect(borderTiles.size).toBe(2);
const borderCells = Array.from(borderTiles).map((tile) => tile.cell());
expect(borderCells).toEqual(
expect.arrayContaining([new Cell(0, 0), new Cell(0, 1)]),
);
});
test("should update border tiles when a tile changes ownership", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player1, new Cell(1, 0));
game.conquer(player2, new Cell(2, 0));
expect(player1.borderTilesWith(player2).size).toBe(1);
game.conquer(player2, new Cell(1, 0));
const borderTilesP1 = player1.borderTilesWith(player2);
const borderTilesP2 = player2.borderTilesWith(player1);
expect(borderTilesP1.size).toBe(1);
expect(borderTilesP2.size).toBe(1);
expect(Array.from(borderTilesP1)[0].cell()).toEqual(new Cell(0, 0));
expect(Array.from(borderTilesP2).map((t) => t.cell())).toEqual(
expect.arrayContaining([new Cell(1, 0)]),
);
});
test("should handle border tiles with TerraNullius", () => {
game.conquer(player1, new Cell(0, 0));
const borderWithTerraNullius = player1.borderTilesWith(game.terraNullius());
expect(borderWithTerraNullius.size).toBe(1);
const borderCells = Array.from(borderWithTerraNullius).map((tile) =>
tile.cell(),
);
expect(borderCells).toEqual(expect.arrayContaining([new Cell(0, 0)]));
});
test("should not include diagonal tiles as borders", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player2, new Cell(1, 1));
expect(player1.borderTilesWith(player2).size).toBe(0);
expect(player2.borderTilesWith(player1).size).toBe(0);
});
// test('should handle complex border scenarios', () => {
// // Create a more complex border scenario
// // 0 1 2 3 4
// // 0 1 1 2 2 2
// // 1 1 1 2 2 2
// // 2 1 1 1 2 2
// // 3 1 1 1 1 2
// // 4 1 1 1 1 1
// for (let y = 0; y < 5; y++) {
// for (let x = 0; x < 5; x++) {
// if (x + y < 6) {
// game.conquer(player1, new Cell(x, y));
// } else {
// game.conquer(player2, new Cell(x, y));
// }
// }
// }
// const borderTilesP1 = player1.borderTilesWith(player2);
// const borderTilesP2 = player2.borderTilesWith(player1);
// expect(borderTilesP1.size).toBe(5);
// expect(borderTilesP2.size).toBe(5);
// const expectedBorderP1 = [
// new Cell(2, 0),
// new Cell(2, 1),
// new Cell(3, 2),
// new Cell(3, 3),
// new Cell(4, 3)
// ];
// const expectedBorderP2 = [
// new Cell(2, 2),
// new Cell(3, 1),
// new Cell(3, 2),
// new Cell(4, 1),
// new Cell(4, 2)
// ];
// const actualBorderP1 = Array.from(borderTilesP1).map(t => t.cell());
// const actualBorderP2 = Array.from(borderTilesP2).map(t => t.cell());
// expect(actualBorderP1).toEqual(expect.arrayContaining(expectedBorderP1));
// expect(actualBorderP2).toEqual(expect.arrayContaining(expectedBorderP2));
// });
test("should handle border updates when a player loses all tiles", () => {
game.conquer(player1, new Cell(0, 0));
game.conquer(player2, new Cell(1, 0));
expect(player1.borderTilesWith(player2).size).toBe(1);
game.conquer(player1, new Cell(1, 0)); // Player 1 takes Player 2's only tile
expect(player1.borderTilesWith(player2).size).toBe(0);
expect(player2.borderTilesWith(player1).size).toBe(0);
});
});