mirror of
https://github.com/openfrontio/OpenFrontIO.git
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a77c6c3d9d
## Description: Should fix the broken 1v1 on staging. The issue was that we had multiple staging environments, and the matchmaker would often route a player to a game on a different staging server, so the client couldn't find the game. So now each deployment has a unique id, and the matchmaker only connects players & servers that have the same instance id. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
132 lines
3.5 KiB
TypeScript
132 lines
3.5 KiB
TypeScript
import tailwindcss from "@tailwindcss/vite";
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import path from "path";
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import { fileURLToPath } from "url";
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import { defineConfig, loadEnv } from "vite";
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import { createHtmlPlugin } from "vite-plugin-html";
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import { viteStaticCopy } from "vite-plugin-static-copy";
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import tsconfigPaths from "vite-tsconfig-paths";
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// Vite already handles these, but its good practice to define them explicitly
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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export default defineConfig(({ mode }) => {
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const env = loadEnv(mode, process.cwd(), "");
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const isProduction = mode === "production";
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return {
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test: {
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globals: true,
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environment: "jsdom",
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setupFiles: "./tests/setup.ts",
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},
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root: "./",
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base: "/",
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publicDir: "resources", // Access static assets via import or explicit copy
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resolve: {
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alias: {
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"protobufjs/minimal": path.resolve(
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__dirname,
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"node_modules/protobufjs/minimal.js",
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),
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resources: path.resolve(__dirname, "resources"),
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},
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},
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plugins: [
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tsconfigPaths(),
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...(isProduction
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? []
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: [
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createHtmlPlugin({
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minify: false,
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entry: "/src/client/Main.ts",
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template: "index.html",
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inject: {
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data: {
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gitCommit: JSON.stringify("DEV"),
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instanceId: JSON.stringify("DEV_ID"),
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},
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},
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}),
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]),
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viteStaticCopy({
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targets: [
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{
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src: "proprietary/*",
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dest: ".",
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},
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],
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}),
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tailwindcss(),
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],
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define: {
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"process.env.WEBSOCKET_URL": JSON.stringify(
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isProduction ? "" : "localhost:3000",
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),
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"process.env.GAME_ENV": JSON.stringify(isProduction ? "prod" : "dev"),
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"process.env.STRIPE_PUBLISHABLE_KEY": JSON.stringify(
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env.STRIPE_PUBLISHABLE_KEY,
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),
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"process.env.API_DOMAIN": JSON.stringify(env.API_DOMAIN),
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// Add other process.env variables if needed, OR migrate code to import.meta.env
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},
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build: {
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outDir: "static", // Webpack outputs to 'static', assuming we want to keep this.
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emptyOutDir: true,
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assetsDir: "assets", // Sub-directory for assets
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rollupOptions: {
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output: {
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manualChunks: {
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vendor: ["pixi.js", "howler", "zod", "protobufjs"],
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},
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},
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},
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},
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server: {
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port: 9000,
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// Automatically open the browser when the server starts
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open: process.env.SKIP_BROWSER_OPEN !== "true",
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proxy: {
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"/lobbies": {
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target: "ws://localhost:3000",
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ws: true,
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changeOrigin: true,
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},
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// Worker proxies
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"/w0": {
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target: "ws://localhost:3001",
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ws: true,
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secure: false,
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changeOrigin: true,
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rewrite: (path) => path.replace(/^\/w0/, ""),
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},
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"/w1": {
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target: "ws://localhost:3002",
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ws: true,
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secure: false,
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changeOrigin: true,
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rewrite: (path) => path.replace(/^\/w1/, ""),
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},
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"/w2": {
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target: "ws://localhost:3003",
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ws: true,
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secure: false,
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changeOrigin: true,
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rewrite: (path) => path.replace(/^\/w2/, ""),
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},
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// API proxies
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"/api": {
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target: "http://localhost:3000",
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changeOrigin: true,
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secure: false,
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},
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},
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},
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};
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});
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