Files
OpenFrontIO/package.json
Evan aa22339f96 Add a main-thread perf harness for the worker → client update pipeline (#4243)
## What

`npm run perf:client` — a headless harness (companion to `npm run
perf:game` from #4228) that measures the **main-thread burst** the
client runs every simulation tick. The sim ticks at 10Hz in a worker;
each tick the main thread synchronously runs deserialization →
`GameView.update()` → `WebGLFrameBuilder.update()` → HUD ticks. On
low-end devices that burst exceeds the 16.7ms frame budget and shows up
as a stutter every 100ms. Before optimizing that path, this gives us
numbers.

Per tick it runs the real pipeline end to end and times three stages:

- **clone** — `structuredClone` of the `GameUpdateViewData` with the
same transfer list `Worker.worker.ts` uses (serialize+deserialize, an
upper bound on the main-thread share of the real `postMessage`)
- **view** — the real client `GameView.update()`, including all
`populateFrame()` derivations
- **builder** — the real `WebGLFrameBuilder.update()` against a no-op GL
stub that counts payload sizes

It reports mean/p50/p95/p99/max per stage, slowest bursts with their
tile counts, payload stats, a filtered V8 CPU profile table, and writes
a `.cpuprofile`. Not covered (browser-only): CPU inside the WebGL view's
`update*()` methods and HUD layer ticks.

Same flags as `perf:game`: `--map --ticks --bots --nations --seed --top
--no-cpu-profile`.

## Determinism

- Prints the sim **Final hash**, which matches the `perf:game`
references on all three standard configs (world/200t/100b →
`5607618202213430`, default → `29309648281599524`, giantworldmap/600t →
`39945089450032050`) — the harness's worker side is faithful.
- Prints a **View hash** (FNV over the tile-state buffer, FrameData
deriveds, and per-player/unit view state) — verified stable across runs.
Client-side optimizations should keep it identical, the same workflow as
the sim hash.

## Baseline (this machine; low-end devices are ~5–20× slower)

Default run (world, 400 bots, 1800 ticks):

| stage | mean | p50 | p95 | p99 | max |
|---|---|---|---|---|---|
| clone (serialize+deserialize) | 1.02ms | 0.96 | 1.53 | 2.11 | 9.15 |
| GameView.update | 0.62ms | 0.58 | 0.93 | 1.25 | 5.09 |
| WebGLFrameBuilder.update | 0.04ms | 0.04 | 0.05 | 0.07 | 0.17 |
| **TOTAL burst** | **1.67ms** | **1.60** | **2.46** | **3.47** |
**10.3** |

giantworldmap/600t: TOTAL mean 2.54ms, p99 5.65ms, max 6.42ms.

Notable: the clone is the largest stage (~60%) — the packed tile/motion
buffers transfer for free, so the cost is structured-cloning the
`updates` object (~278 partial player updates/tick on world, ~508 on
giantworldmap). Inside `view`, the recurring cost is `populateFrame`'s
derivations (`computePlayerStatus`, the O(players²) relation matrix,
alliance clusters); tile apply dominates the land-grab spikes.

## Code changes outside the harness

- `WebGLFrameBuilder`: the `./render/gl` import is now `import type` so
the module loads under Node — a value import pulls `GPURenderer` and its
`.glsl?raw` shader imports. No behavior change (the symbols were only
used in type positions).
- `tests/perf/client/Shims.ts`: an in-memory `localStorage` shim so
`UserSettings`/theme code runs under Node (all settings resolve to
defaults, which is also the deterministic choice).

## Verification

- Sim + view hashes identical on repeat runs.
- `npm test` (1474 tests), `eslint`, `prettier --check`, `tsc --noEmit`
all pass.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 12:25:54 -07:00

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{
"name": "openfront-client",
"scripts": {
"build-dev": "concurrently \"tsc --noEmit\" \"vite build --mode development\"",
"build-prod": "concurrently --kill-others-on-fail \"tsc --noEmit\" \"vite build\"",
"start:client": "vite",
"start:server": "tsx src/server/Server.ts",
"start:server-dev": "cross-env GAME_ENV=dev NUM_WORKERS=2 TURNSTILE_SITE_KEY=1x00000000000000000000AA API_KEY=WARNING_DEV_API_KEY_DO_NOT_USE_IN_PRODUCTION DOMAIN=localhost GIT_COMMIT=DEV tsx src/server/Server.ts",
"dev": "cross-env GAME_ENV=dev concurrently \"npm run start:client\" \"npm run start:server-dev\"",
"dev:host": "cross-env GAME_ENV=dev VITE_HOST=lan concurrently \"npm run start:client\" \"npm run start:server-dev\"",
"dev:staging": "cross-env GAME_ENV=dev API_DOMAIN=api.openfront.dev concurrently \"npm run start:client\" \"npm run start:server-dev\"",
"dev:prod": "cross-env GAME_ENV=dev API_DOMAIN=api.openfront.io concurrently \"npm run start:client\" \"npm run start:server-dev\"",
"docs:map-generator": "cd map-generator && go doc -cmd -u -all",
"tunnel": "npm run build-prod && npm run start:server",
"test": "vitest run && vitest run tests/server",
"perf": "npx tsx tests/perf/run-all.ts",
"perf:game": "npx tsx tests/perf/fullgame/FullGamePerf.ts",
"perf:client": "npx tsx tests/perf/client/ClientUpdatePerf.ts",
"test:coverage": "vitest run --coverage",
"format": "prettier --ignore-unknown --write .",
"format:map-generator": "cd map-generator && go fmt .",
"lint": "eslint",
"lint:fix": "eslint --fix",
"prepare": "husky",
"gen-maps": "cd map-generator && go run . && npm run format",
"inst": "npm ci --ignore-scripts"
},
"lint-staged": {
"**/*": [
"eslint --fix",
"prettier --ignore-unknown --write"
]
},
"devDependencies": {
"@datastructures-js/priority-queue": "^6.3.5",
"@eslint/compat": "^2.0.5",
"@eslint/js": "^10.0.1",
"@tailwindcss/vite": "^4.2.4",
"@types/benchmark": "^2.1.5",
"@types/d3": "^7.4.3",
"@types/ejs": "^3.1.5",
"@types/express": "^5.0.6",
"@types/hammerjs": "^2.0.46",
"@types/howler": "^2.2.12",
"@types/js-yaml": "^4.0.9",
"@types/msgpack5": "^3.4.6",
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"autoprefixer": "^10.5.0",
"benchmark": "^2.1.4",
"canvas": "^3.2.3",
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"prettier-plugin-organize-imports": "^4.3.0",
"prettier-plugin-sh": "^0.18.1",
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"tsconfig-paths": "^4.2.0",
"typescript": "^6.0.3",
"typescript-eslint": "^8.59.1",
"vite": "^8.0.10",
"vite-plugin-html": "^3.2.2",
"vitest": "^4.1.5",
"vitest-canvas-mock": "^1.1.4"
},
"dependencies": {
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"@opentelemetry/api": "^1.9.1",
"@opentelemetry/api-logs": "^0.216.0",
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"fastpriorityqueue": "^0.8.0",
"howler": "^2.2.4",
"intl-messageformat": "^11.2.3",
"ip-anonymize": "^0.1.0",
"jose": "^6.2.3",
"js-yaml": "^4.1.1",
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"node-html-parser": "^7.1.0",
"obscenity": "^0.4.6",
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"winston": "^3.19.0",
"ws": "^8.20.1",
"zod": "^4.4.2"
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"type": "module"
}