Commit Graph

69 Commits

Author SHA1 Message Date
Skigim f7598369ed refactor: consolidate platform detection across client components (#3325)
## Description:

This PR consolidates ad hoc platform/environment/viewport detection into
a single shared utility. It is scoped to this refactor only, and serves
as groundwork for the mobile-focused feature work planned for the v31
milestone.

### What changed
- Introduced a shared `Platform` utility centralising:
  - OS detection (with `userAgentData` + UA fallback)
  - Electron environment detection
- Viewport breakpoint helpers (`isMobileWidth`, `isTabletWidth`,
`isDesktopWidth`)
- Replaced duplicated inline checks across client files with the shared
API.
- Normalised Mac detection to derive from the consolidated OS logic
rather than a separate regex.

### Why
- Multiple client files each independently ran `navigator.userAgent`
regexes or copy-pasted `isElectron` logic — this unifies all of that.
- Puts a stable, tested abstraction in place before v31 mobile work
lands, so mobile feature branches have a consistent surface to build
against.

## Please complete the following:

- [x] I have added screenshots for all UI updates (N/A: refactor only,
no visible UI changes)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A: no new user-facing strings)
- [x] I have added relevant tests to the test directory (N/A: refactor
only)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

skigim
2026-03-02 10:12:48 -08:00
bijx 8754f5291f Feat: Alphanumeric Coordinate Grid on Alternate View (#2938)
## Description:

Adds a coordinate grid to the Alternate View (holding spacebar) using
numbers on the X-axis, and letters on the Y-axis. No more "he's
attacking you in that—well, the little peninsula thing... next to the
island! which island? uhh..." moments when playing with friends.
Optimally maps have letters A-J (just like in the Battleships board
game) but special maps like Amazon River dynamically resize to only have
2 letters so as to not have too many number columns. This feature
overall can be toggled via the settings menu.

Also saw it requested on the [official
discord](https://discord.com/channels/1359946986937258015/1457037351422263480)
a couple times, thought it was a neat idea.

### World Map
<img width="3809" height="1824" alt="image"
src="https://github.com/user-attachments/assets/dab56879-a34e-48ea-a588-2907d26feb45"
/>

### Scales correctly when zoomed in
<img width="3798" height="1874" alt="image"
src="https://github.com/user-attachments/assets/7e06a47f-d3d9-4f92-8e89-3eaf866e9b25"
/>

### Amazon River
<img width="3803" height="1595" alt="image"
src="https://github.com/user-attachments/assets/4797c576-20b2-4aa8-8b7a-107078ab6308"
/>

### Enable/Disable via settings


https://github.com/user-attachments/assets/ec9f4e07-70a1-4f9d-b137-c3c3d2a2540c

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-28 20:28:47 -08:00
Aotumuri bd3db55a22 Add configurable attack ratio keybind increment setting (#2835)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #2822

## Description:

Adds an attack ratio keybind increment setting with a new dropdown UI,
wires keybinds to use the configured step, updates the attack ratio
adjustment logic, and makes the select reflect stored settings.

<img width="806" height="165" alt="スクリーンショット 2026-01-12 9 11 12"
src="https://github.com/user-attachments/assets/c6eaa96d-e147-4927-b3ed-964e832ecc36"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri

---------

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-25 23:31:36 +00:00
Aotumuri ed3c7b1a22 make existing keybinds configurable (#2881)
## Description:

This PR makes several existing keybinds configurable that were
previously fixed and could not be changed in the keybind settings.

This is one of the required PRs to fully remove all keybind explanations
from the HelpModal.

This work is based on the following feedback by @ryanbarlow97:
> "This probably needs to be redone / removed from help, and just have a
section saying how to get to the keybinds modal inside settings"
>
https://github.com/openfrontio/OpenFrontIO/pull/2872#issuecomment-3740006017

Some keybinds described in the HelpModal already existed internally, but
users had no way to change them.
By making these keybinds configurable, we can now safely replace those
explanations with a simple reference to the keybind settings instead.

This helps:
- Remove keybind explanations from the HelpModal

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-13 10:35:38 +00:00
Stepan Hembarovskyi 97fffaf49e fix: Correctly handles unbound keybinds (#2854)
Resolves #2652 #2291

## Description:

Resolves a regression after a new design changes where keybinds
explicitly set to "Null" were incorrectly reverted to default values
instead of remaining unbound.

Updates the input handler to preserve "Null" as the designated value for
an unbound key. The UI now reflects this by displaying "None" for
keybinds that are set to "Null", providing clear user feedback.

Before/After:
<img width="378" height="371" alt="image"
src="https://github.com/user-attachments/assets/d1d640f2-93aa-47f1-be8e-7d8c68183aa1"
/> <img width="379" height="370" alt="image"
src="https://github.com/user-attachments/assets/f0512cce-c6e9-4180-9517-7669aed76f6f"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

webdev.js

Co-authored-by: antigrid <Stepan.Hembarovskyi@Inu.edu.ua>
2026-01-10 10:06:47 -08:00
Ryan 5e6c90d9bb Main Menu UI Overhaul (#2829)
## Description:

Overhauls the Main Menu UI, visit https://menu.openfront.dev to see
everything.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-09 20:26:34 -08:00
Ryan 72f8924a7f add mobile bomb flip support (#2737)
closes #2678 

## Description:

Update to enable bomb flip support by mobile users too

<img width="420" height="666" alt="image"
src="https://github.com/user-attachments/assets/eb2155a4-2012-4f40-8caa-bd23ebd28521"
/>


----------------------------------------------------------------------------------------------------------------------------------------------------

Also, I slightly updated the player panel to make it more even and take
up less space;
- removed the huge header bar which took up too much space
- fixed ui divider spacing

Before:
<img width="372" height="179" alt="image"
src="https://github.com/user-attachments/assets/2cf82cda-d466-4911-be4f-36eb6e788d5b"
/>
After:
<img width="383" height="134" alt="image"
src="https://github.com/user-attachments/assets/4d827221-f456-48fe-940b-a9ba84d1f4a5"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-02 08:48:24 -08:00
evanpelle b5a0541202 Revert "Fix Ctrl+Click for Macs, and alphabetize gitignore (#2720)"
This reverts commit 40eea22007.

Commit breaks map dragging ability.
2025-12-30 16:50:57 -08:00
Bruce Clounie 40eea22007 Fix Ctrl+Click for Macs, and alphabetize gitignore (#2720)
Resolves #2719 
- [X] Ran `npm run format`
- [X] Ran `npm run lint:fix`
- [X] Ran `npm test`
- [X] Manually tested fixes

## Description:

### What problem(s) was I solving?

On Mac, `Ctrl+Click` is commonly used as a substitute for right-click to
open context menus. However, in OpenFront, `Ctrl+Click` was triggering
both the context menu, AND causing an attack.

This effectively prevented Mac users from being able to ally with
bots/nations, as trying to ally would cause you to attack them.

### What changes did I make?
- `Ctrl+Click` on Mac no longer triggers an attack, allowing players to
properly interact with the alliance system

### How I implemented it

1. Added an `isMac()` method to `InputHandler` which encapsulates the
"is mac" logic, and lets it be mocked during tests
2. In the `onPointerUp` handler, added a check: if on Mac and
`ControlLeft` is held, emit a `ContextMenuEvent`, and then return
(instead of continuing to also create a `MouseUpEvent`)
3. Extracted magic numbers for mouse button checks into descriptive
helper methods (`isMiddleMouseButton`, `isNonLeftMouseButton`) for
improved code clarity
4. Added clarifying comments throughout the pointer event handlers

Last, alphabetized the `.gitignore` file and organized it into "Folders"
and "Files" sections to make it easier to read.

### How to verify it

#### Manual Testing
- [X] On a Mac, hold `Ctrl` and left-click on another nation - verify
the context menu opens (not an attack)
- [X] On a Mac, right-click should still open the context menu as
expected
- [X] On Windows/Linux, `Ctrl+Click` continue to work as before
(modifier key for build menu if configured)
- [X] Regular left-click still triggers attacks/interactions as expected

#### Automated Testing
- [x] New unit test added: `Mac Ctrl+Click Context Menu` - verifies that
`Ctrl+Click` on Mac emits `ContextMenuEvent` instead of `MouseUpEvent`

### Description for the changelog

Fixed `Ctrl+Click` on Mac to properly open the context menu instead of
triggering an attack, restoring the ability for Mac users to form
alliances with other nations.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
Terekhov
2025-12-31 00:26:00 +00:00
Ryan f1561df470 Bomb Direction (#2435)
Resolves #2434 

## Description:

Allows bomb direction to be inverted by pressing a hotkey - currently
"U".

**Check the issue for screenshots / videos.**

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n

---------

Co-authored-by: Evan <evanpelle@gmail.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2025-12-29 09:03:46 -08:00
Aotumuri 581fec5341 Fix shortcut keys being blocked by quick chat guard on attack rate bar (#2723)
Resolves #2702

## Description:

This fixes the issue reported in #2702 where certain shortcut keys
stopped working.

The root cause was the shortcut-guard logic introduced in #2528 to
prevent accidental shortcut activation while the quick chat is open.
That logic was also being applied to the attack rate bar
unintentionally, causing shortcuts to be blocked there as well.

This PR excludes the attack rate bar from the quick chat guard so
shortcuts behave correctly again.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-12-28 13:36:47 -08:00
Aotumuri 5392e0b9e3 Prevent keyboard shortcuts from firing while typing in quick chat search (#2528)
## Description:

Guard global keydown/keyup handlers to ignore events from
text/textarea/contenteditable targets (except Escape/active keys) so
gameplay shortcuts don’t trigger while typing in the quick chat player
search.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-12-13 22:15:00 +00:00
VariableVince d07f84f801 Move warship by a touch (of magic) (#2408)
## Description:

This adds moving warships by tapping them on a touchscreen. Now you can
steer them just like you already could with a mouse.

Also has some earlier returns, doing checks only when needed, prevent as
much duplicate checks and a bugfix.

In onMouseUp:
- early return if no OceanTile. Before, function findWarshipsNearCell
would still go look for warships even if ocean wasn't clicked.
- Move const nearbyWarShips down. It isn't needed when this.selectedUnit
is true.
- Remove unnecessary const clickedWarship.
- Move getting clickRef from function findWarshipsNearCell into
onMouseUp. Because it is needed in case of this.selectedUnit too, within
onMouseUp.
Getting a valid clickRef for this.selectedUnit fixes: Runtime error when
clicking outside the map after selecting a warship. The isValidCoord/Ref
check was missing for this.selectedUnit.

For findWarshipsNearCell:
- moved the cell/tile checks out to onMouseUp, the only caller of the
function.
- did NOT rename findWarshipsNearCell. Although it now uses tileRef as
input. Renaming can cause merge issues so i only do this when needed.

Added onTouch:
- Tests if we need to look for warships to select/move or if we can open
Radial Menu.
- Prevent as much duplicated checks as possible. So if no there's no
Ocean Tile found, just send the radial menu event, which checks
isValidCoord anyway. isOceanTile itself works fine even if it's no valid
cell (proven by this.selectedUnit working all this time in onMouseUp
without an isValidCoord test).

Screencap on mobile, shows selecting and moving warships, no runtime
error when clicking outside the map after selecting a warship, while
radial menu still opens as normal:


https://github.com/user-attachments/assets/1300d557-ae2f-46e3-92bd-d434c523aae7

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-11-07 20:09:03 -08:00
Kerod Kibatu 7b85114194 Add nuke trail preview (#2350)
## Description:

Implements trajectory preview for nuke selection as requested in #2346.
When selecting an AtomBomb or HydrogenBomb, a dashed line preview now
shows the trajectory path from the launch silo to the target location
before launching. Line uses player's territory color with 70% opacity
and dashed pattern for clear visibility

## Please complete the following:

- [x] I have added screenshots for all UI updates
<img width="716" height="483" alt="image"
src="https://github.com/user-attachments/assets/4c263230-34ba-4e56-9502-4a59c84b5943"
/>
<img width="1199" height="965" alt="image"
src="https://github.com/user-attachments/assets/72eda758-e192-45a0-b01d-5a8f413a07d5"
/>

- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (No new text strings added)
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

kerverse

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-05 10:25:01 -08:00
Kerod Kibatu c371112e9e Add performance stats (#2338)
## Description:

Enhanced the performance overlay to display additional tick-related
performance metrics. The overlay now shows:

1. **Tick Execution Duration** - Average and maximum time (in
milliseconds) it takes to execute a game tick
2. **Tick Delay** - Average and maximum time (in milliseconds) between
receiving tick updates from the server

The server sends 10 updates per second (100ms interval), so these
metrics help identify:
- Client-side performance bottlenecks (tick execution duration)
- Network latency issues (tick delay)

**Additional improvements:**
- Renamed `FPSDisplay` component to `PerformanceOverlay` to better
reflect its expanded purpose
- Updated method names (`updateFPS` → `updateFrameMetrics`) and CSS
classes for consistency

All metrics are tracked over the last 60 ticks, providing rolling
averages and maximum values for performance analysis.

## Please complete the following:

- [x] I have added screenshots for all UI updates:
- <img width="495" height="227" alt="image"
src="https://github.com/user-attachments/assets/142b0313-61bf-46cc-b595-61fe73f6b54c"
/>


- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- Translation keys already exist in en.json for
"performance_overlay_label" and "performance_overlay_desc"

- [x] I have added relevant tests to the test directory
  - All existing tests pass (309/310 tests passed)
  - No new tests added as this is primarily a display enhancement

- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
  - Tested locally with npm test
  - Verified performance overlay displays all metrics correctly
  - Confirmed tick metrics are calculated and displayed accurately

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Discord: kerverse

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-03 13:25:54 -08:00
Vivacious Box 0def339ad9 Fix modifierkey setting for mac (#2327)
## Description:

Currently not an issue, but this is a code smell in case we ever decide
to have it editable, current implementation will make the default
overwrite the custom setting

Pointed out by  #1804


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2025-10-29 19:58:08 -07:00
evanpelle b9a4add1ca Revert "Added trackpad support for moving maps (#1717)"
This reverts commit 8746df69fd.
2025-10-10 17:54:29 -07:00
evanpelle d59b73d6b9 Revert "Fix: Rework wheel and touch handling for pan and zoom (#1956)"
This reverts commit 584acea7ed.
2025-10-10 17:54:13 -07:00
Vivacious Box f6839ffe99 Fix icons and add mirv to build bar (#2154)
## Description:

Fix blurry icons and add mirv to build bar
<img width="792" height="101" alt="image"
src="https://github.com/user-attachments/assets/a46c4724-c99b-4541-b56b-92ec662c8ec5"
/>

<img width="176" height="275" alt="image"
src="https://github.com/user-attachments/assets/dbcd2ed4-0f21-4065-9a52-9b16e9043270"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-10-08 13:49:54 -07:00
Vivacious Box 311d43ab4f Build bar (#2059)
## Description:

Make the unit display bar a proper unit build bar
Add shortcuts for all structures and units
Add ranges for ranged structures and units
Changed the shortcuts to use the key instead of the code for
internationalization purposes


![buildbar](https://github.com/user-attachments/assets/6407dc9c-14b4-40cc-8faa-cdd9e88c9fd2)
<img width="285" height="517" alt="image"
src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr.Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
Co-authored-by: icslucas <carolinacarazolli@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-02 12:38:28 -07:00
Moki 💤 584acea7ed Fix: Rework wheel and touch handling for pan and zoom (#1956)
## Description:

Fixes https://github.com/openfrontio/OpenFrontIO/issues/1827.

Summary:
- Restore the code of `onScroll()` method which was modified by #1717.
- Rework he `wheel` event logic to better distinguish between trackpad
pans and mouse wheel zooms. It now uses a heuristic where any scroll
event with a horizontal component (`deltaX !== 0`) is treated as a pan,
while purely vertical scrolls are treated as a zoom. This is a
compromise that fixes mouse wheel behavior, with the trade-off that
vertical-only trackpad swipes now also zoom (which is difficult for
human fingers to trigger).
- Solve the screen jittering problem when touching the screen by 2
fingers (which because when the second finger touches, `lastPointerX`
and `lastPointerY` are not recalculated in time.).

**Screen recording before fixing:**

(macbook, broken scroll zoom)


https://github.com/user-attachments/assets/5ba0fc24-2aec-4ecb-ab0f-2b0a0574d57e

(iphone, 2-fingers drag works well, but screen jittering exists)


https://github.com/user-attachments/assets/374f4f0f-688c-4b75-a20a-177144556c8c

**and after fixing:**

(macbook, scroll works well)


https://github.com/user-attachments/assets/b7e3447f-9936-4971-90c4-8644d0a9619d

(iphone, 2-fingers drag works well, no screen jittering)


https://github.com/user-attachments/assets/9d952082-a672-42b6-a117-7a9fed6ea5f0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

yumika8269
2025-09-04 14:43:13 -07:00
Pierre Bertier 8746df69fd Added trackpad support for moving maps (#1717)
## Description:

Added 2-fingers control for map with trackpad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pierre_brtr
2025-09-04 14:43:09 -07:00
Kipstz c3576a50b9 Add auto-upgrade buildings feature with middle mouse click (#1597)
## Description:

This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstzz

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:00:22 -07:00
richardroy e5f47e34d7 Shift scroll only increase (#1625)
## Description:

Determine which scroll event delta, x or y, has the non zero value.
Use it to determine troop ratio increase or decrease.
Shift + Scroll can change scroll diretion from Y to X axis. If that is
enabled this change will still allow troop ratio increase / decrease

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

richard012659

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-08-01 04:26:12 +00:00
maxime.io c5484696f7 Display FPS monitor overview (#1573)
## Description:

Display an FPS monitor to track performance on each new feature.
It only appears in the development environment, positioned at the top
center to remain visible—especially on mobile.
The display can be closed via a close button.

I already use it to evaluate my other PR on low end device.

<img width="1126" height="845" alt="image"
src="https://github.com/user-attachments/assets/a7197572-6aea-47df-9dd2-e84947c7aee0"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

devalnor
2025-07-30 15:28:38 -04:00
maxime.io 71fe6a81a0 Improve the alternate view by adding geopolitical colors for territories and hover-based highlighting (#1320)
## Description:

Improve existing alternate view (space bar).
It now displays territories in different colours based on their status
(enemy, allied, or your own).
Hovering over a territory highlights it. I tested several approaches,
and this one delivers excellent performance (on mobile too).
![VERT_OpenFront (ALPHA)
(6)](https://github.com/user-attachments/assets/40eeb4cd-e1dc-4daf-9165-b41f8693494c)


![image](https://github.com/user-attachments/assets/53a24369-698d-4213-9b4c-cb736feee22d)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


Related issue:
https://github.com/openfrontio/OpenFrontIO/issues/900
https://github.com/openfrontio/OpenFrontIO/issues/484

## Please put your Discord username so you can be contacted if a bug or
regression is found:

devalnor
2025-07-25 19:50:26 -04:00
Vivacious Box 105286ed29 Add new icon shapes and filter for filtering icons on the layer (#1348)
## Description:

Add triangle shape for missile silos, square for sam, octagon for
defense posts, and add a filter in the topbar to highlight structures


![image](https://github.com/user-attachments/assets/d0986037-d4d7-41c6-b353-2a69b1eeb7c4)

![highlight](https://github.com/user-attachments/assets/0018e68a-31d4-478f-be57-56c3f71ee32a)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-07-07 09:36:55 -07:00
Daniel b181c6c15d Keybind Ground Attack (#1258)
## Description:

- Implement ground attack logic in ClientGameRunner
- Move cursor location logic from doBoatAttackUnderCursor to
getTileUnderCursor for reusability.
- New keybind G for Ground Attack
- Add translations for ground attack labels in English

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory*
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

<img width="902" alt="image"
src="https://github.com/user-attachments/assets/54bb3178-af2e-4715-bfa2-82b7fe0e8e85"
/>

*The getTileUnderCursor() and doGroundAttackUnderCursor() methods are
private with many dependencies. I did not do isolated unit testing and
thus zero tests where added.

## Please put your Discord username so you can be contacted if a bug or
regression is found:

eng.la

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-25 15:21:54 +00:00
Ghis 22e0de9526 Add a Replay speed control feature (#1106)
## Description:
PR for https://github.com/openfrontio/OpenFrontIO/issues/1105
This pull request introduces a new replay-panel under options-menu to
control singleplayer and replay speed.

![image](https://github.com/user-attachments/assets/2f83b969-eff1-4a87-bdca-867f6a98e46b)

User can select 4 different speed multipliers based on the
turnIntervalMs config.

I locally tested the feature in singleplayer mode. I couldn't find a way
to test replay mode.
Tested with the pause button, working as you would expect.


Here is an example:

[replay-speed.webm](https://github.com/user-attachments/assets/7b3a7616-5f8f-4fbb-88ba-0b2414c6f2ea)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
⚠️ I need help to test this feature in real conditions with a replayed
game in dev env.

- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

ghisloufou

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 13:40:20 -07:00
Christopher Mesona 063574c224 fix: correct mac modifier and emoji key detection in input handler (#1118)
## Description:

Fixes Command and Option Keys for Mac. Shows this modification in help


![image](https://github.com/user-attachments/assets/81f884c2-6929-48cf-a8e5-3fde6290df34)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

George

Co-authored-by: cmesona <christopher.mesona@ubisoft.com>
2025-06-09 14:41:47 -07:00
tnhnblgl 4367bacf71 Add Boat hotkey (#1060)
## Description:
Pressing B to fast boat

![Screenshot_2025-06-06-09-32-53-865_com android
chrome](https://github.com/user-attachments/assets/cdd4aefe-0088-4334-bf69-7cf3b32b6db6)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
2025-06-06 14:11:39 -07:00
falc b29cc56abc added ratio controls (#963)
## Description:
added custom controls for attack ration to user setting
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@qqkedsi
![Screenshot from 2025-05-31
01-18-30](https://github.com/user-attachments/assets/2460aab2-51ef-46d9-9d05-53e84dd57b29)

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-03 15:54:54 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
Aotumuri 7092e9c166 Added keybinding configuration. (#548)
## Description:
Added support for customizable keybind settings.

fixes #549

fixed these bug
https://discord.com/channels/1284581928254701718/1363254158341308668
https://discord.com/channels/1284581928254701718/1362159209642459166

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-05 08:40:52 -07:00
kanekane0448 a97a608dce Add Alt + Click hotkey for sending emotes (#408)
## Description:

Allows the player to Alt + Click to send emotes to other players or
themself in order to ease communication.
Of course, the hotkey can be something different. Alt + Click is just a
suggestion.


![image](https://github.com/user-attachments/assets/9762c4f0-f62d-4c39-ba35-468ac3f5ddaa)

## Please complete the following:

- [ x ] I have added screenshots for all UI updates
- [ x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ x ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

kanekane0448

PS: The new emoji table looks really good!

---------

Co-authored-by: kanekane0448 <no@mail.pls>
2025-04-04 10:15:59 -07:00
Scott Anderson 52f64db6d3 Fix various ESLint violations (#402)
## Description:

Fixes a number of ESLint violations. Although I have tested these
changes through the local dev server, I don't have a high confidence
that the testing is sufficient, as I am new to this codebase. This
change would benefit from heightened scrutiny.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-02 18:06:08 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Maeght Loan e926fb5cd5 handle edge case
no accessibilité
2025-03-06 22:06:33 +00:00
Maeght Loan 44de3516e8 fix: laptop pinch-zoom 2025-03-06 20:13:25 +00:00
ilan schemoul 0790c3d818 fix: touch screen should always open menu when touch screen
Previous patch (to choos left click actions) by mistake made touchscreen
by default attack with touch instead of open menu
2025-03-03 22:10:58 +01:00
Bruno Jurković 3d4ea515de refactor: move selection rendering to dedicated UILayer 2025-03-02 23:31:19 +01:00
evanpelle db3f62d0b1 Merge pull request #88 from ilan-schemoul/click
Left click now open menu (double click or shift+click to attack)
2025-03-02 13:38:09 -08:00
NewHappyRabbit d29438ae69 Added hotkey 'C' to center camera on player 2025-03-02 09:29:10 -08:00
ilan schemoul d6b29a655c feat: left click now opens menu (to avoid misclicks), shift+left click is attack
It happens very frequently that I misclick (meant to click on neighbor,
mean to click modal, sensitive touchpad and many others) and ruin my
game (and another player's). So by default left click opens the menu. As
the attack button is in the middle you can just double click to attack.
You can also shift+click to attack.
I have updated the Help modal to document all that + the existing (just
discovered in the code) ctrl+click to open build menu.
2025-03-02 17:56:14 +01:00
Andreas Rey Malissein b992166488 choose attack ratio with shift + scrolling down or up 2025-03-02 02:33:35 +01:00
evanpelle b711ea4975 Merge pull request #71 from NewHappyRabbit/fix-1/2-hotkeys
Added preventDefault to 1/2 hotkeys
2025-02-22 19:16:20 -08:00
NewHappyRabbit c47fe8cc5e Added event.preventDefault() to hotkeys 1/2 2025-02-22 04:13:29 +02:00
Sean Lowe 13a0593689 allow closing the radial or build menu with the esc key 2025-02-21 14:56:19 -07:00
NewHappyRabbit 7ae4f17a35 Decrease power by 10% with hotkey '1', increase by 10% with hotkey '2' 2025-02-20 03:46:43 +02:00
NewHappyRabbit 0769710caa Fixed mouse move bug, where if your cursor is over and UI element it doesn't fire the mouseUp event 2025-02-19 10:45:04 +02:00