Commit Graph
9 Commits
Author SHA1 Message Date
a639a6aa6b Gate public lobby listing on the canCreatePublicLobbies entitlement (#4620)
## What

The API now returns an explicit `canCreatePublicLobbies` boolean on
`/users/@me` (player) and on each subscription tier in `cosmetics.json`.
This PR gates public lobby listing on that entitlement instead of
inferring it from subscription status (`active`/`trialing`), and
advertises the perk on the store's subscription tiles.

## Changes

**Entitlement check**
- `UserMeResponseSchema` gains a required `canCreatePublicLobbies`
boolean (same pattern as `unlimitedRanked`)
- The worker's listing endpoint and `HostLobbyModal`'s Public toggle
both check the boolean directly; the Dev bypass is unchanged
- `hasActiveSubscription()` is removed — these were its only call sites
- The server error stays `subscription_required` (subscribing is still
how you get the entitlement; renaming would ripple through i18n for no
behavior change)

**Store**
- `SubscriptionSchema` (cosmetics catalog) gains a required
`canCreatePublicLobbies` boolean
- Subscription tiles show a "Create public lobbies" badge below
"Unlimited ranked" when the tier grants it (`cosmetics.public_lobbies`
added to en.json)

**Tests**
- Schema tests for both new fields (accepts true, rejects missing,
rejects non-boolean); `UserMeResponse` fixtures updated

## Deploy ordering

Both new schema fields are required, so this client must deploy after
the API serves them (same constraint as `unlimitedRanked` / infra#427).
The API already returns both fields.

## Verified

Typecheck, ESLint, and the affected test files pass (165 tests).
Confirmed the live payloads against a local API: `/users/@me` returns
`player.canCreatePublicLobbies` and both subscription tiers in
`cosmetics.json` carry the field.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:54:01 -07:00
e05dce3437 Add crown cosmetic type (#4618)
## What

Adds **crowns** as a new cosmetic category, wired end-to-end like
flags/skins, plus a Crowns tab in the lobby cosmetics modal (#4617).

Catalog shape in cosmetics.json:

```json
"crowns": {
  "gold_crown": {
    "name": "gold_crown",
    "url": "...",
    "affiliateCode": null,
    "product": null,
    "priceHard": 5,
    "artist": "...",
    "rarity": "common"
  }
}
```

## Changes

- **Core**: `CrownSchema` + optional `crowns` record in
`CosmeticsSchema`; `crownName` in `PlayerCosmeticRefs`; resolved `crown:
{ name, url }` in `PlayerCosmetics`
- **Server**: `isCrownAllowed` in the privilege checker — requires a
`crown:*` or `crown:<name>` flare, resolves the ref to the catalog URL
- **Client**: crown selection persisted under the `crown` localStorage
key (stale/unowned selections self-clear), `crownRelationship` +
resolve/refs wiring, `"crown"` purchase type, Crowns tab in the store,
and a Crowns tab in the cosmetics modal (owned crowns + Default tile;
selecting persists and keeps the modal open)
- **i18n**: `store.crowns`, `store.no_crowns`
- Tests for schema parsing, privilege checks, and cosmetic resolution

## Not in this PR

- In-game rendering of `player.cosmetics.crown` (name pass /
leaderboards / player panel)
- API-side support (`/shop/purchase` accepting `cosmeticType: "crown"`,
granting `crown:<name>` flares, serving `crowns` in cosmetics.json)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:49:45 -07:00
376061793a Handle ranked play limits in the client (#4602)
## Summary

Client-side handling for the new server-enforced ranked play limits
(infra#427): free players get a lifetime allowance of ranked matches,
then a small daily allowance; subscribers on tiers with the
`unlimitedRanked` entitlement are never limited.

- **Queue rejection**: the matchmaking socket closing with code 1008 and
reason `ranked_limit_reached` now renders a limit-reached view in the
matchmaking modal (message + "Get unlimited ranked" button that opens
the store on the subscriptions tab) and does **not** auto-reconnect.
Auth-failure 1008 (`Invalid session`) is disambiguated by the reason
string and keeps the existing reconnect-with-refreshed-token path; code
1000 ("replaced by another tab") is unchanged. Both 1v1 and 2v2 go
through the same modal, so both queues get identical handling.
- **`/users/@me`**: added required `player.unlimitedRanked: boolean` to
`UserMeResponseSchema`.
- **cosmetics.json**: added required `unlimitedRanked: boolean` to
`SubscriptionSchema`; store subscription tiles now show an "Unlimited
ranked" perk line for tiers that include it.

Display copy avoids hardcoding the limit numbers since the server
constants may be tuned.

## ⚠️ Deploy ordering

Both new schema fields are **required**, so this must ship **after** the
API starts serving them (infra#427). Against the current API,
`/users/@me` parsing fails (players appear logged out) and a catalog
without the subscription field fails the whole cosmetics parse.

## Testing

- Schema tests for both new fields (present / rejected-when-missing) in
`tests/ApiSchemas.test.ts` and `tests/CosmeticSchemas.test.ts`; full
suite, tsc, ESLint, Prettier all pass.
- Verified in the running app (headless Chromium): forced the modal into
the limit-reached state, confirmed the rendered view, and confirmed the
upsell click closes matchmaking and opens the store on the subscriptions
tab.
- Not verifiable locally (needs deployed infra#427): the real close
frame, the midnight-UTC reset, and the perk line against a real catalog
— covered by the handoff QA checklist.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 19:55:40 -07:00
RyanandGitHub c622e8581c collapse skins under one banner (#4432)
## Description:

merges skins under one item with a circular button below it:

<img width="877" height="647" alt="image"
src="https://github.com/user-attachments/assets/a405ba34-a970-4e8c-9287-fe0055d6a02e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-06-27 19:09:05 -07:00
EvanandGitHub db501c68d2 Put friends on the same team (#3994)
Fixes #3911

## Description:

- Server captures `publicId` and `friends` from `getUserMe()` and
includes each player's in-game friend `clientID`s in `PlayerSchema` on
game start
- Team assignment treats friends as a **soft preference** (best-effort):
a non-clan player goes to the team where the most of their friends
already are; if that team is full they spill to the next-emptiest team
rather than getting kicked
- Clans remain strict (kick overflow) since clan membership is an
explicit opt-in; friends are implicit, so a friend-of-friend chain that
doesn't fit shouldn't bench anyone
- Friendship is symmetric — an edge from either direction counts, which
keeps things working when one side's `getUserMe` is stale
- Lobby preview unchanged — friend grouping only takes effect once the
game actually starts (avoids exposing friend lists in the lobby payload)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-05-23 18:02:41 +01:00
EvanandGitHub e0f73598d6 Add subscriptions: store tab, account panel, manage/cancel (#3918)
## Summary

- Add a **Subscriptions** tab to the Store. Each tier renders as a
`<cosmetic-button>` with description, daily Pu/Caps amounts, and a
Stripe checkout button driven by the existing `createCheckoutSession`
flow.
- Show the player's active subscription in the **Account modal** via a
new `<subscription-panel>` Lit component (status badge, period-end /
cancel-at-period-end, daily currency breakdown).
- **Manage** button opens the Stripe billing portal in a new tab (`POST
/subscriptions/@me/portal`).
- **Cancel** button (hidden once `cancelAtPeriodEnd === true`) calls
`POST /subscriptions/@me/cancel` after a `confirm()` prompt, then
invalidates the userMe cache and refetches.
- Block re-purchase: clicking Subscribe when the user already has a
`subscription:*` flare alerts "Already subscribed" before opening
checkout (upgrade/downgrade flows are out of scope for now).
- Schema additions:
- `CosmeticsSchema.subscriptions: Record<string, SubscriptionSchema>`
(optional) in `src/core/CosmeticSchemas.ts`.
- `UserMeResponse.player.subscription: { tier, status, currentPeriodEnd,
cancelAtPeriodEnd } | null` in `src/core/ApiSchemas.ts`.
- Translations: new `store.*` and `account_modal.sub_*` keys in
`resources/lang/en.json` (English only — Crowdin handles the rest).
- 
<img width="942" height="313" alt="Screenshot 2026-05-14 at 1 13 05 PM"
src="https://github.com/user-attachments/assets/3d28df13-9e03-49f0-bee8-a25f9ad0c420"
/>
<img width="545" height="439" alt="Screenshot 2026-05-14 at 1 13 32 PM"
src="https://github.com/user-attachments/assets/b413b275-d6f2-40dc-9230-d68cd11fb07a"
/>

## Discord

evanpelle
2026-05-14 13:47:16 -07:00
FloPinguinandGitHub 0cb17f8086 Fix build: add missing adfree field to ResolveCosmetics test mock 🔧 (#3816)
## Description:

Commit `4d5b7c0` added `adfree: boolean` as a required field to
`UserMeResponseSchema` in `ApiSchemas.ts`, but did not update the mock
object in `tests/ResolveCosmetics.test.ts`. This caused `tsc --noEmit`
to fail with a type overlap error, breaking the production build.

**Fix:** Add `adfree: false` to the `player` mock inside `makeUserMe()`
in the test file.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-05-02 08:32:10 -06:00
EvanandGitHub 616ba1c794 Add support to purchase cosmetics with in-game currency (#3648)
## Description:

Caps & Plutonium can be used to purchase different cosmetics. 

* The cosmetic button can display pluto/caps/dollars
* Create a "purchaseCosmetic" helper function that handles purchase
logic

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-04-13 10:19:43 -07:00
EvanandGitHub d5a2cc0fca cosmetic refactor (#3628)
## Description:

The motivation is to have a single "cosmetic-button" element, so we can
abstract out the cosmetic types. This will make it much easier to add
new cosmetic types in the future.

Unifies PatternButton and FlagButton into a single CosmeticButton
component. Extracts a resolveCosmetics() function that flattens patterns
× color palettes + flags into a ResolvedCosmetic[] with relationship
status pre-computed, replacing duplicated resolution logic across four
callers.

* New CosmeticButton — renders patterns or flags based on
ResolvedCosmetic.type
* New resolveCosmetics() — centralizes ownership/purchase/blocked
resolution
* Extracted PatternPreview — canvas rendering split into its own module
* Added type: "pattern" | "flag" discriminator to Zod cosmetic schemas
* Deleted FlagButton.ts and PatternButton.ts
* Added 320-line test suite for resolveCosmetics


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-04-09 21:07:07 -07:00