Commit Graph

7 Commits

Author SHA1 Message Date
APuddle210 95f3c725a0 Minor map tweaks (#295)
Fix of two trimmed off bits of river. Changed 2 pixels on the input png,
and regenerated the binaries. Did not recreate the thumbnail as it
wouldn't be noticeably different.

Launched game to confirm working.


![Capture](https://github.com/user-attachments/assets/62fe32c8-95c5-45b0-987c-ac8d0ba70b4b)
2025-03-19 15:58:30 -07:00
APuddle210 a9fe042c53 Add New North America, and 50 US State Flags (#273)
Revised North America Map, added lakes and rivers, some manual edits
around the northern coasts to preserve the jagged fjordness, added ~53
bots to the json, to fill in all the empty space (makes for a very fun
solo run, may need to reduce somewhat once the players get a chance to
try it).

Added 50 US state flags to the resources folder. 

**Can now Nuke Santa.**
2025-03-17 08:58:26 -07:00
Peter c0d6889e4d possible discrepancy between map bins and build-map script (#249)
i just ran build-map script and the bins were different than the ones in
main...
2025-03-14 16:31:04 -07:00
evanpelle 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
Evan 84f067d66b remove small lakes, use largest body of water as ocean 2025-03-03 20:00:12 -08:00
ilan schemoul 373a1aacf7 feat: remove small islands when loading a map
Also updated the map loader to now run on every single map (in the
`maps` array).
Also now maps are loaded concurrently (run every promise at the same
time and wait that they are all finished). As the functions are CPU
bound and not IO bound running concurrently doesn't change much right
now but it can if we use more promise in the function loadTerrainMap
then things will get faster.
2025-03-02 22:47:09 +01:00
evanpelle 111775a3f4 generate mini map offline and load it from binary. this reduces loading time by 30-40% 2024-12-25 11:27:36 -08:00