Commit Graph
5 Commits
Author SHA1 Message Date
e48a424b32 Remove in-game CrazyGames banner ad (#4567)
## Summary

- Remove the bottom-left 300×250 CrazyGames banner ad shown during
gameplay (created when the spawn phase ends in `InGamePromo`), including
its cleanup path in `hideAd()`
- Remove the now-unused `createBottomLeftAd()` / `clearBottomLeftAd()`
wrappers and the `banner` portion of the CrazyGames SDK type declaration

On CrazyGames, `window.adsEnabled` is already forced to `false`
(Main.ts), so the Playwire in-game path can't activate there — with this
change the game screen shows no ads at all on the CrazyGames platform.
Midgame video interstitials (singleplayer start, game exit) are
unchanged.

## Test plan

- [x] `npx tsc --noEmit` passes
- [x] ESLint passes on touched files
- [ ] On CrazyGames: no banner appears bottom-left after spawn phase
ends

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:28:23 -07:00
274b516ea3 feat(crazygames): backend login + surface the signed-in user (#4542)
Client-side CrazyGames login: exchange the SDK user token for our
session, then surface that identity in the UI. Implements the client
side of the [CrazyGames login handoff
guide](https://docs.crazygames.com/sdk/user/).

## Part 1 — Backend login (token exchange)

On CrazyGames we exchange the SDK's user token for our own session via
`POST /auth/crazygames`, instead of the cookie-based `/auth/refresh`
(the refresh cookie is `SameSite=Lax` and unusable from the CrazyGames
iframe).

- **`CrazyGamesSDK.ts`** — `getUserToken()` wrapper (awaits `ready()`,
gates on `isUserAccountAvailable`, returns `null` on throw / no
signed-in user).
- **`Auth.ts`** — `doRefreshJwt()` routes to `doCrazyGamesLogin()` when
on CrazyGames with a signed-in account; a `null` token (guest / no
account) falls through to the existing `/auth/refresh` flow.
`reauthAfterCrazyGamesChange()` drops the cached session on a
mid-session sign-in.
- **`Main.ts`** — `addAuthListener` re-runs auth + `getUserMe()` when
the player signs into CrazyGames mid-session.

Everything funnels through the existing `userAuth()` → `refreshJwt()`
path, so **startup login and the 15-min re-exchange on expiry come for
free** — no new expiry/polling code.

## Part 2 — Surface the signed-in user

- **Account button** shows the CrazyGames avatar + username when signed
in (clicking opens the account modal), or a **"Sign in"** that opens
CrazyGames' own `showAuthPrompt()` when a guest. Wired across every
entry point: the desktop nav pill, the mobile hamburger item (un-hidden
on CrazyGames by dropping `.no-crazygames`), and — since CrazyGames
renders below the `lg` breakpoint where the desktop nav is hidden — a
new button in the **homepage top bar's** right slot.
- **AccountModal** treats the CrazyGames user as logged-in: "Connected
as" avatar + username, currency/subscription, and stats/games/friends.
**No Discord/Google/email login+link buttons and no logout** (CrazyGames
owns the account). A guest who reaches the modal gets a CrazyGames
sign-in button, never Discord/Google.
- **`CrazyGamesSDK.ts`** — `getUserProfile()` + `showAuthPrompt()`
wrappers; `profilePictureUrl` added to the user type.

Identity comes from the SDK (`getUser()`), not `/users/@me`, which
doesn't surface CrazyGames identity yet.

## Behavior

- **Signed-in CrazyGames account** → real backend session; avatar +
username in the top bar; CrazyGames-only account modal.
- **CrazyGames guest / not signed in** → silent fallback to guest; "Sign
in" button opens `showAuthPrompt()`; auto-logged-in the moment they sign
in (via `addAuthListener`).
- **Not on CrazyGames** → completely unchanged.

## Testing

- `npx tsc --noEmit` — clean
- `npx eslint` on changed files — clean
- No new i18n keys (reuses `main.sign_in`, `account_modal.*`).
- No unit tests: this repo tests core sim only, and CrazyGames only
initializes inside a crazygames.com iframe, so the CG paths can't run
locally (the localhost SDK mock returns unsigned tokens the backend
rejects). **Needs a manual pass on the CrazyGames game page (gameId
`64178`)** covering: signed-in avatar/username + account modal, guest
"Sign in" → prompt, and mid-session sign-in.

## Assumptions to confirm (backend)

1. The `/auth/crazygames` JWT carries the same `iss` (`getApiBase()`)
and `aud` (`getAudience()`) as normal openfront.io tokens and satisfies
`TokenPayloadSchema` (incl. base64url `sub`) — otherwise `userAuth()`
will `logOut()`.
2. CrazyGames iframes our own origin (so `getApiBase()` →
`https://api.openfront.io`), consistent with the existing integration.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 08:02:45 -07:00
EvanandGitHub 73016bb56b Add bottom left ad in crazygames (#3526)
## Description:

If on crazy games, shows an in-game ad on the bottom left corner

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-27 11:57:42 -07:00
EvanandGitHub cb3128f390 Better CrazyGames integration (#3055)
## Description:

Better integration with CrazyGames:

* Don't show login because accounts have not been integrated with
CrazyGames yet
* Integrate CG invite links & usernames
* Refactor match making logic to Matchmaking.ts
* Allow periods to support crazy game usernames
* Create a no-crazygames class that disabled elements when on crazygames

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-28 11:29:27 -08:00
EvanandGitHub a810e0ad34 crazy games integrations (#2675)
## Description:

Integrate with crazy games SDK

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-23 09:11:00 -08:00