Corrected the usage of distance calculation in MIRVExecution.ts.
Previously, euclideanDist was called on the Game object, which does not exist.
Changed to use Math.sqrt(this.mg.euclideanDistSquared()) which is the correct method.
This resolves the TS2339: Property 'euclideanDist' does not exist on type 'Game'. error that caused the deployment to fail.
Addresses player report regarding unfair and unintuitive MIRV launch delays.
MIRV travel time is now fixed at 5 ticks, independent of click location.
- Modified MIRVExecution.ts to dynamically calculate speed based on a fixed travel time.
- Added MIRVExecution.test.ts to verify the fixed travel time.