Commit Graph
527 Commits
Author SHA1 Message Date
ReadixyeeandGitHub 665a8c3823 Executions dont switch owner (#326)
when an building is taken over by another player the execution for it
doesnt change its owner this makes it so when a sam is captured it tries
to intercept your own nukes and doesnt intercept the ones by the
previous player

this change makes executions of buildings automaticly switch their owner
2025-03-27 16:03:15 -07:00
ReadixyeeandGitHub 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
MRHandGitHub 9866dbb73a Added map Pangaea (#320)
This map was made by mashing up the world map and putting it in the
general shape of the super-continent
[Pangaea](https://en.wikipedia.org/wiki/Pangaea) It's not super accurate
but the continents are generally in the right places and the nations are
more or less the same as on World, placed in the general location where
they would have been. Hope this is good enough to be added into the
game; even if only among custom lobby maps!
2025-03-25 08:14:29 -07:00
DuwibiandGitHub ab44751b08 Adding Iceland map (#323)
This is a map of Iceland. It has 8 nations - the 8 regions of Iceland.

![IcelandScreenshot](https://github.com/user-attachments/assets/1debe786-1dac-4274-85e2-9a0c090bd3b0)

![IcelandScreenshot1](https://github.com/user-attachments/assets/681e4a8f-4603-4434-9714-d76b49b82a6e)

![IcelandScreenshot2](https://github.com/user-attachments/assets/69841915-14f4-4e13-961f-c5e523668d41)

![IcelandScreenshot3](https://github.com/user-attachments/assets/51225d7a-c1df-4890-a56f-d459fe62a534)

![IcelandScreenshot4](https://github.com/user-attachments/assets/a5880022-765f-4e62-8f55-2b93d8b89f84)

![IcelandScreenshot5](https://github.com/user-attachments/assets/ec0d6efc-1056-45a1-ad03-152cb5a2baf6)

![IcelandScreenshot6](https://github.com/user-attachments/assets/56c8c8cb-2b3d-41e0-a55d-37b21b4442e3)

![IcelandScreenshot7](https://github.com/user-attachments/assets/b7a7833c-ef64-4067-a44f-c8a762bed0bc)

![IcelandScreenshot8](https://github.com/user-attachments/assets/d9edd402-7885-4e26-95c6-33d387493a80)
2025-03-24 15:44:57 -07:00
MRHandGitHub 6a82b8eefc Improved structure legibility (#332)
Updated structure icon border rendering to improve legibility, I often
find that I miss important enemy structures like SAM launchers as they
share a similar icon to many other structures.

Supported shapes:
- Square (SAM, Missile)
- Round (City, Port)
- Hexagon (Defense post)
- Diamond (not used, square rotated 45deg)


![image](https://github.com/user-attachments/assets/85e70f6a-b9d1-4837-b3fb-230d752675db)
2025-03-24 15:34:14 -07:00
DuwibiandGitHub b72032e6f1 Added Australia map with 7 bots and their flags (#306)
This is a map of the Australian country. It has 7 bots - the 7 states of
the country. This is my first time making a pull request, so I'm sorry
if i messed something up or something doesn't work.
2025-03-21 15:49:10 -07:00
ReadixyeeandGitHub e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
Ilan SchemoulandGitHub 68621f326a sam do not target twice same nuke (#270) 2025-03-21 10:17:33 -07:00
XuarigandGitHub ce676d0efb [Security] Added username sanitization on server (#299)
Fixing issues #282 where players can bypass max username length by
editing their storage. I added a sanitization on the server side to
avoid all kind of cheat on the username as we can't trust clients
2025-03-20 10:39:41 -07:00
Ilan SchemoulandGitHub 24f25d677a sam is red when reloading (#268) 2025-03-18 14:16:02 -07:00
APuddle210andGitHub 48d111bf0d Add new map, iberia, france, north africa (#285)
Addition of new map, 'Gateway to the Atlantic' covering Iberia, France,
and North Africa.

Tested via loading to local build, ensuring the game launched
succesfully, and ran a full game through to completion. Confirmed
thumbnail is displayed in the UI.

Discovered possibly undocumented bug: minimap binary generation fails if
either the width or height of the provided map image is an odd number.

Not sure what proper tests for a new map would look like, hope this is
sufficient testing.

![Thumbnail in
UI](https://github.com/user-attachments/assets/d78e51b8-8571-4244-bb55-8b4f95748108)

![Game
Starts](https://github.com/user-attachments/assets/124beaa3-8f57-4015-bdc6-7bde19a4a5ba)

![Game
Proceeds](https://github.com/user-attachments/assets/e8bb9a59-9bfb-4882-88c8-bf11d709244b)

![Game Proceeds
More](https://github.com/user-attachments/assets/7ec899eb-0338-4ec9-995f-20717e7f80b3)

![Game Proceeds
x2](https://github.com/user-attachments/assets/6c286cd6-4e13-4766-845e-393faebac116)

![Game
Completed](https://github.com/user-attachments/assets/20653b5e-0592-4a44-b3b3-58ea612a42b3)
2025-03-18 12:05:11 -07:00
evanpelleandGitHub cd1f8b9586 add testing infrastructure and example test (#276) 2025-03-17 12:20:23 -07:00
Ilan SchemoulandGitHub 275de50fcd feat: move warship (#196) 2025-03-14 16:30:30 -07:00
Ilan SchemoulandGitHub cb3f36a74f fix: update dst port when ship captured (#217) 2025-03-13 06:31:41 -07:00
Ilan SchemoulandGitHub 3ce5785d1e nuke icon (#207)
- **feat: white nuke icon next to name if player nukes you**
![Capture d'écran 2025-03-10
220439](https://github.com/user-attachments/assets/1b717b2d-bffb-45fc-96ea-2feb57d25de0)
- **feat: red nuke icon if player sends nuke towards you**
- 
![Capture d'écran 2025-03-10
220358](https://github.com/user-attachments/assets/b755fa06-9510-4bd1-8312-7180dc681d85)
2025-03-11 15:44:45 -07:00
Ilan SchemoulandGitHub c4b8d6b92e cancel trade if port is captured (no trade inside same country) (#194)
If the port of destination and of source have same owner it means a
player captures port of another player, we cease all trade that happens
inside same country.
Also added a check in the canTrade code to be more reliable and correct
even outside of the specific case of capturing a port.
2025-03-11 12:33:45 -07:00
84951fed9f Sam anti nuke missile launcher (#176)
now with better name

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-09 13:25:51 -07:00
Tiger McSwaneandGitHub 219d732f84 Added Britannia map with 23 NPC as well as their flags (#186)
Let me know if you have any questions or concerns. This is my first time
near coding, so it would not hurt to double check my work. Thanks!
2025-03-08 16:58:04 -08:00
evanpelleandGitHub 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
evanpelleandGitHub c99cec8f0b add South America map (#184) 2025-03-08 12:11:34 -08:00
evanpelleandGitHub 09132495c0 Revert "have MIRV target all non allied players, increase price to 25… (#181)
… million"

This reverts commit 226112beb5.
2025-03-08 10:58:46 -08:00
Ilan SchemoulandGitHub afe4f85919 fix: warship icon (#178) 2025-03-08 10:27:16 -08:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
Evan 3dd02ec4df remove max boat distance 2025-03-07 10:38:26 -08:00
BeGj 619891741f linting 2025-03-07 16:53:10 +00:00
evanpelleandGitHub d0359a2db4 Merge pull request #149 from UnBuiltTree/icon-remake
Icon Remake
2025-03-06 18:49:19 -08:00
evanpelleandGitHub 974d606923 Merge pull request #159 from ilan-schemoul/save-stats
feat: save stats to local storage
2025-03-06 15:57:00 -08:00
evanpelleandGitHub 447e6238d8 Merge pull request #148 from ilan-schemoul/main
default 95% soldiers
2025-03-06 09:03:44 -08:00
UnBuiltTree 89326baa37 Updated StructureLayer and GameMap for Remake of Icons, added extra building png icons resources. 2025-03-05 21:29:19 -06:00
ilan schemoul bd8f72421e default 95% soldiers 2025-03-06 01:22:00 +01:00
ilan schemoul 398d354702 feat: save stats to local storage
Victory lose, player stats, lobby config are stored to local storage
(for later use)
2025-03-06 01:00:19 +01:00
evanpelleandGitHub 7d79c299f4 Merge pull request #143 from ilan-schemoul/warship-target
feat: WarShips red color outside if target current player
2025-03-04 15:53:47 -08:00
ilan schemoul d2208755c4 feat: WarShips red color outside if target current player
Hard to know when warship captures your trade so if they target one of
your trade or war ship they are highlighted in red.
Known limitation: doesn't work well if the WarShip is already in red
(player's color)
2025-03-05 00:45:35 +01:00
evanpelleandGitHub 718b572b59 Merge pull request #117 from ilan-schemoul/cance-attacks
feat: cancel attack
2025-03-04 05:20:01 -08:00
Evan 226112beb5 have MIRV target all non allied players, increase price to 25 million 2025-03-03 20:46:28 -08:00
Evan c1383d76f1 allow boating on lakes 2025-03-03 19:19:16 -08:00
ilan schemoul 9a1f916f4d feat: cancel attack
Canceling attack takes time and incurs a malus (loose some troops).
Also prettier fixed a file HostLobbyModal.
2025-03-03 22:06:35 +01:00
evanpelleandGitHub b43bfa1194 Merge pull request #118 from ilan-schemoul/fix-comment-nuke
refactor: remove comment outdated
2025-03-02 20:03:23 -08:00
evanpelleandGitHub db3f62d0b1 Merge pull request #88 from ilan-schemoul/click
Left click now open menu (double click or shift+click to attack)
2025-03-02 13:38:09 -08:00
ilan schemoul e45c4b5ba4 refactor: remove comment outdated 2025-03-02 22:30:38 +01:00
ilan schemoul fc7b08402f feat: stats system to see number of nukes sent by a player in PlayerPanel 2025-03-02 21:41:00 +01:00
evanpelleandGitHub 38b762b8bc Merge pull request #95 from ilan-schemoul/embargoes
feat: everyone trade with everyone, anyone can embargo a player to stop trade
2025-03-02 10:58:05 -08:00
Evan 5e09c0db47 fix build errors from cherry-pick 2025-03-02 09:51:25 -08:00
Evan d726fd66b5 store values as bigints to prevent floating point drift 2025-03-02 09:39:51 -08:00
NewHappyRabbitandEvan 9b85651ad8 Fixed dark mode class being added in different places (body and html elements).
Fixed flag "None" (xx.svg) being able to be set and used ingame.

All menu modals will now close if you click outside of them.

Fixed info icon in instructions.

Added an icon to show the number of new events that happened while the events panel is hidden.

Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.
2025-03-02 09:39:36 -08:00
evanpelleandilan schemoul 0a077ebf4d Merge pull request #100 from d3n0x8/scrollAttackRatio
add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
Evan ff33c2db50 have server check hashes, crash game if out of sync 2025-03-02 09:29:10 -08:00
Evan e0938253df send game hash to server each second 2025-03-02 09:29:10 -08:00
ilan schemoul d6b29a655c feat: left click now opens menu (to avoid misclicks), shift+left click is attack
It happens very frequently that I misclick (meant to click on neighbor,
mean to click modal, sensitive touchpad and many others) and ruin my
game (and another player's). So by default left click opens the menu. As
the attack button is in the middle you can just double click to attack.
You can also shift+click to attack.
I have updated the Help modal to document all that + the existing (just
discovered in the code) ctrl+click to open build menu.
2025-03-02 17:56:14 +01:00
ilan schemoul c2b90a52a3 feat: add icon when player request alliance
To spot who asked alliance on the map add an email icon next to them
2025-03-02 00:13:05 +01:00