## Description:
Enhanced the visual clarity of key inputs using custom CSS.
Keyboard keys now appear more distinct and intuitive, making the help
modal easier to understand at a glance.
Keys can be changed easily.
Fixes#477
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
aotumuri(.w. / (๑-̀ㅂ-́)و✧)
## Description:
Allows the player to Alt + Click to send emotes to other players or
themself in order to ease communication.
Of course, the hotkey can be something different. Alt + Click is just a
suggestion.

## Please complete the following:
- [ x ] I have added screenshots for all UI updates
- [ x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ x ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kanekane0448
PS: The new emoji table looks really good!
---------
Co-authored-by: kanekane0448 <no@mail.pls>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This is commit pack
This PR refactors and improves the language selection experience:
• Centralizes all language-related logic in LangSelector.ts &
LanguageModal.ts
• Redesigns the language selection UI for better UX across devices
• Adds new translations and supports more languages
Changes .w.
• Language selection is now handled entirely inside LangSelector.ts &
LanguageModal.ts
• Prevents background scrolling when open
• Highlights the current language at the top
• Always shows English second
• Shows browser language third (if different from current)
• All other languages are sorted alphabetically by English name
• Debug option is shown at the end when pressing D
• The language list is scrollable when it exceeds screen height
Supported Languages
["en", "ja", "fr", "bg", "nl", "ru", "ua", "de"]
Added Translation Keys
```
"lang": {
"en": "English",
"native": "English",
"svg": "xx"
},
"map": {
"map": "Map"
},
"game_starting_modal": {
"title": "Game is Starting...",
"desc": "Preparing for the lobby to start. Please wait."
},
"difficulty": {
"difficulty": "Difficulty"
}
```
## Please put your Discord username so you can be contacted if a bug or
regression is found:
MLS Representative
- aotumuri
Translation collaborator
- Nikola123 (He was a very big help from setting up the translation site
to adding the json. Thank you so much!)
I don't have permission from my collaborators to display their names
here, so I'll put the discord link here
https://discord.com/channels/1284581928254701718/1352553113612980224/1352553113612980224
- tryout33
Collaborators from other servers.
- CCC Group (This is not Culture Convenience Club. Think of it like a
server where developers of various games are playing.)
- People who fixed the UI and found bugs.
meow02952 (discord id) <- This person also gave me a code suggestion.
Thanks!
moon_spear (discord id)
ww_what_ww (discord id)
Azuna (he doesn't have discord account)
- People who corrected translations, etc.
_kyoyume_ (discord id)
_ultrasuper_ (discord id)
grueg (he doesn't have discord account)
# If I forgot to include your name, or if you’d like your name to be
added, please let me know via Gmail or Discord.
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
I have minify images and convert them to webp format that reduce size
and keep quality.
Reduce size of bg image since its already blured by css so no need to
have it that big.
Reduce size of thumbs and helper images in helper modals should be fine
since they will not exceed the container size. Even that make them
larger than containter just to be safe
Create base components with shared styles, as start of make ui better.
For now shoul look same but underhood new copoments are used.
This should be first PR that handle this and many more comes. I am in
rush due conflict with other ppl, but should work as i tested.
Testing again and look at structure
Main goal i have global css not scope in component die loading times and
size of elements. (Modal due nature of lit and shadow dom is exception,
maybe later find better way).
Documenting the components will happen later as base components
establish their usage.
This pull request adds multi-language support to the start screen.
Languages are managed via JSON files, making it easy to add new
languages in the future.
I added a basic language selection button for switching between
languages.
However, I believe it would benefit from a better design — my design
skills are limited, so I apologize in advance.
Looking forward to your feedback and possible design improvements.
Fixed flag "None" (xx.svg) being able to be set and used ingame.
All menu modals will now close if you click outside of them.
Fixed info icon in instructions.
Added an icon to show the number of new events that happened while the events panel is hidden.
Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.
It happens very frequently that I misclick (meant to click on neighbor,
mean to click modal, sensitive touchpad and many others) and ruin my
game (and another player's). So by default left click opens the menu. As
the attack button is in the middle you can just double click to attack.
You can also shift+click to attack.
I have updated the Help modal to document all that + the existing (just
discovered in the code) ctrl+click to open build menu.