- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).
## Description:
migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
wraith4081
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
This PR centralizes all username validation using UsernameSchema with a
set maximum, minimum, and a regex pattern,
It also removes sanitization, as all places where the username would be
sanitized on the server have been gatekept, so no unvalidated usernames
can get onto the server past the ClientMessageSchema safeParse in
GameServer's on message func.
Here is how the errors look if that happens, Note that if the client is
funtioning correctly and the user doesn't manually send a WS message,
they should never see this. The screenshots are from a debug build where
client uname validation was disabled.
<img height="300" alt="error message too short"
src="https://github.com/user-attachments/assets/1b7ac32c-2f03-40fb-8ce9-1f4ab66100bd"
/>
<img height="300" alt="error message bad regex"
src="https://github.com/user-attachments/assets/c78b4114-7e4b-4d39-a135-4cab3ad52c0b"
/>
Profanity sanitization was not changed.
Additionally, the censor tests were updated to reflect the new
expectations.
Jose was added to the jest config as an allowed transform pattern, as it
didn't make sense to me to mock a zod schema.
The UsernameSchema pattern was set to `^[a-zA-Z0-9_ \[\]üÜ]+$`, I
personally think either we should allow all latin characters (regex has
a pattern for this, `\p{L}` or `\p{sc=Latin}`) and then we'd use some
kind of library to normalize all latin characters into regular ascii for
name filtering, or we should only keep ascii letters.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lavodan
(I just realized sanitization isn't a word, it's supposed to be
sanitation, sorry.)
## Description:
**Fix:**
Error box like "Username must be at least 3 characters long" sometimes
still remains after the game starts. See bug report with screenshot:
https://discord.com/channels/1284581928254701718/1449169462426079343/1449169462426079343
This is while in main.ts, element username-validation-error is already
set to hidden. Most of the time this works but apparently sometimes
there's a re-render which removes the 'hidden' tag again. Most probable
solution for this edge case: clear validationError first. Then to make
sure, still hide element username-validation-error.
**Cleanup username.ts:**
- Remove cat and clover emojis from validPattern. For single player
games, the only other validity checks are done from GameRunner calling
sanitize() from Util.ts. And from GameImpl where from addPlayer the
PlayerImpl are created, which uses sanitizeUserName also from
username.ts, which uses validPattern again. Both GameRunner and
PlayerImpl therefor allow emoji. But for muliplayer there's an extra
step where ClientJoinMessageSchema enforces UserNameSchema = SafeString.
Which does NOT allow cat or clover emoji. So for multiplayer you get an
error and can't join a game with cat or clover emoji. To align their
behavior more, just disallow the emojis from validPattern from the
start. Almost no-one ever used them anyway, they were once put in
because a developer liked to use them before the existance of
ClientJoinMessageSchema. There's more consolidation/refactoring possible
but this is an important first step.
- Remove sending arg max: MAX_USERNAME_LENGTH for translation key
invalid_chars, since the translation string doesn't contain params
**Cleanup UserNameInput.ts:**
- Remove userSettings: isn't used anywhere in the code
- Remove dispatchUsernameEvent: nowhere in the repo is event
'username-change' listened to. Also, dispatchUsernameEvent is only
called from connectedCallBack but not anywhere else. It seems like
handleChange was made for this. Also main.ts calls
usernameInput.getCurrentUsername() and doesn't listen for the event
either.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
The present implementation of the obscenity library leaves some
transformers un-used or in improper order damaging the overall
effectiveness of the implementation.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
ajaxburger