Commit Graph

149 Commits

Author SHA1 Message Date
Aotumuri 8d6a0bce2c Add Japan as map (#384)
## Description:
There are fewer bots on the mainland, so taking control there can make
you more powerful.
To balance that, no rivers have been placed there, meaning you won’t
gain trade advantages from them.
The battlefield is split into two fronts, allowing for exciting
amphibious assaults with nuclear warfare.

I'm not sure about the white line on the map, but I don't think it's a
problem.

<img width="382" alt="スクリーンショット 2025-03-31 21 21 26"
src="https://github.com/user-attachments/assets/e1428ad8-febc-4eee-9c73-f27dd6fc207a"
/>
<img width="541" alt="スクリーンショット 2025-03-31 21 22 01"
src="https://github.com/user-attachments/assets/e2e63664-dde6-4d0b-a9d3-4f759d8924c6"
/>
<img width="441" alt="スクリーンショット 2025-03-31 21 22 15"
src="https://github.com/user-attachments/assets/eb386896-ed02-463b-ba2e-1b991dba8acb"
/>

![スクリーンショット 2025-03-31 21 23
20](https://github.com/user-attachments/assets/aa7685a6-74d7-4d89-9595-fe1731b43162)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
aotumuri
2025-03-31 09:55:04 -07:00
Evan 83eec17717 add clan() function on playerinfo and Player 2025-03-29 15:24:11 -07:00
Readixyee 0891637eb2 MissileSilo cooldown (#309)
changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 15:19:07 -07:00
tropptr-torrptrop 72016f3dd4 Focused player border highlight (#304)
Tried to implement feature to outline player under mouse cursor.
Intention is to improve gameplay and provide a way to estimate players
territories for strategic planning / avoid attacking wrong players with
confusingly similar colors.

When you stop cursor at the player - his borders will be drawn in white
color.
To focus on other player - click or move cursor to other player. 
To hide outline - click on empty space (water, land). 
"Focus" UI feature also triggers outline for the target player (easier
to see who exactly is that you are looking at).


![1](https://github.com/user-attachments/assets/f7bda876-4b20-456c-9463-d2cfbb53ad5a)

![2](https://github.com/user-attachments/assets/f5cd6d12-fd52-4890-b3ee-caba9ff17753)
![FUN 2025-03-20 23 06
23](https://github.com/user-attachments/assets/f0e6e343-9442-4d89-9b7a-4bd01c6e00d0)
![FUN 2025-03-20 23 07
51](https://github.com/user-attachments/assets/2cc748e1-bc66-4834-82ad-22a4184a3006)


Done via getting player under mouse cursor, setting it as global
focusedPlayer and painting borders in white color.
Tried to maintain minimal changes and utilize existing rendering queue.
Also added hover delays to avoid excessive redraws and provide better
experience. Redraws only happens when focusedPlayer changes - one time
for old focused player to clean outline and one time for new focused
player.
2025-03-29 14:41:28 -07:00
Evan ec0d635a9b single color for read and blue, put bots in their own team 2025-03-28 13:42:53 -07:00
evanpelle d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
Ilan Schemoul f2193edc7c priortize ally ports and close ports (#335)
2x more likely to trade with ports belonging to an ally OR close.
3x more likely to trade with ports belonging to an ally AND close.
Add trading tests
2025-03-27 16:09:58 -07:00
Readixyee 665a8c3823 Executions dont switch owner (#326)
when an building is taken over by another player the execution for it
doesnt change its owner this makes it so when a sam is captured it tries
to intercept your own nukes and doesnt intercept the ones by the
previous player

this change makes executions of buildings automaticly switch their owner
2025-03-27 16:03:15 -07:00
Readixyee 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
MRH 9866dbb73a Added map Pangaea (#320)
This map was made by mashing up the world map and putting it in the
general shape of the super-continent
[Pangaea](https://en.wikipedia.org/wiki/Pangaea) It's not super accurate
but the continents are generally in the right places and the nations are
more or less the same as on World, placed in the general location where
they would have been. Hope this is good enough to be added into the
game; even if only among custom lobby maps!
2025-03-25 08:14:29 -07:00
Duwibi ab44751b08 Adding Iceland map (#323)
This is a map of Iceland. It has 8 nations - the 8 regions of Iceland.

![IcelandScreenshot](https://github.com/user-attachments/assets/1debe786-1dac-4274-85e2-9a0c090bd3b0)

![IcelandScreenshot1](https://github.com/user-attachments/assets/681e4a8f-4603-4434-9714-d76b49b82a6e)

![IcelandScreenshot2](https://github.com/user-attachments/assets/69841915-14f4-4e13-961f-c5e523668d41)

![IcelandScreenshot3](https://github.com/user-attachments/assets/51225d7a-c1df-4890-a56f-d459fe62a534)

![IcelandScreenshot4](https://github.com/user-attachments/assets/a5880022-765f-4e62-8f55-2b93d8b89f84)

![IcelandScreenshot5](https://github.com/user-attachments/assets/ec0d6efc-1056-45a1-ad03-152cb5a2baf6)

![IcelandScreenshot6](https://github.com/user-attachments/assets/56c8c8cb-2b3d-41e0-a55d-37b21b4442e3)

![IcelandScreenshot7](https://github.com/user-attachments/assets/b7a7833c-ef64-4067-a44f-c8a762bed0bc)

![IcelandScreenshot8](https://github.com/user-attachments/assets/d9edd402-7885-4e26-95c6-33d387493a80)
2025-03-24 15:44:57 -07:00
Duwibi b72032e6f1 Added Australia map with 7 bots and their flags (#306)
This is a map of the Australian country. It has 7 bots - the 7 states of
the country. This is my first time making a pull request, so I'm sorry
if i messed something up or something doesn't work.
2025-03-21 15:49:10 -07:00
Ilan Schemoul 68621f326a sam do not target twice same nuke (#270) 2025-03-21 10:17:33 -07:00
Ilan Schemoul 24f25d677a sam is red when reloading (#268) 2025-03-18 14:16:02 -07:00
APuddle210 48d111bf0d Add new map, iberia, france, north africa (#285)
Addition of new map, 'Gateway to the Atlantic' covering Iberia, France,
and North Africa.

Tested via loading to local build, ensuring the game launched
succesfully, and ran a full game through to completion. Confirmed
thumbnail is displayed in the UI.

Discovered possibly undocumented bug: minimap binary generation fails if
either the width or height of the provided map image is an odd number.

Not sure what proper tests for a new map would look like, hope this is
sufficient testing.

![Thumbnail in
UI](https://github.com/user-attachments/assets/d78e51b8-8571-4244-bb55-8b4f95748108)

![Game
Starts](https://github.com/user-attachments/assets/124beaa3-8f57-4015-bdc6-7bde19a4a5ba)

![Game
Proceeds](https://github.com/user-attachments/assets/e8bb9a59-9bfb-4882-88c8-bf11d709244b)

![Game Proceeds
More](https://github.com/user-attachments/assets/7ec899eb-0338-4ec9-995f-20717e7f80b3)

![Game Proceeds
x2](https://github.com/user-attachments/assets/6c286cd6-4e13-4766-845e-393faebac116)

![Game
Completed](https://github.com/user-attachments/assets/20653b5e-0592-4a44-b3b3-58ea612a42b3)
2025-03-18 12:05:11 -07:00
Ilan Schemoul 275de50fcd feat: move warship (#196) 2025-03-14 16:30:30 -07:00
Ilan Schemoul cb3f36a74f fix: update dst port when ship captured (#217) 2025-03-13 06:31:41 -07:00
Ilan Schemoul 3ce5785d1e nuke icon (#207)
- **feat: white nuke icon next to name if player nukes you**
![Capture d'écran 2025-03-10
220439](https://github.com/user-attachments/assets/1b717b2d-bffb-45fc-96ea-2feb57d25de0)
- **feat: red nuke icon if player sends nuke towards you**
- 
![Capture d'écran 2025-03-10
220358](https://github.com/user-attachments/assets/b755fa06-9510-4bd1-8312-7180dc681d85)
2025-03-11 15:44:45 -07:00
Readixyee 84951fed9f Sam anti nuke missile launcher (#176)
now with better name

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-09 13:25:51 -07:00
Tiger McSwane 219d732f84 Added Britannia map with 23 NPC as well as their flags (#186)
Let me know if you have any questions or concerns. This is my first time
near coding, so it would not hurt to double check my work. Thanks!
2025-03-08 16:58:04 -08:00
evanpelle c99cec8f0b add South America map (#184) 2025-03-08 12:11:34 -08:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
evanpelle 974d606923 Merge pull request #159 from ilan-schemoul/save-stats
feat: save stats to local storage
2025-03-06 15:57:00 -08:00
ilan schemoul 398d354702 feat: save stats to local storage
Victory lose, player stats, lobby config are stored to local storage
(for later use)
2025-03-06 01:00:19 +01:00
evanpelle 7d79c299f4 Merge pull request #143 from ilan-schemoul/warship-target
feat: WarShips red color outside if target current player
2025-03-04 15:53:47 -08:00
ilan schemoul d2208755c4 feat: WarShips red color outside if target current player
Hard to know when warship captures your trade so if they target one of
your trade or war ship they are highlighted in red.
Known limitation: doesn't work well if the WarShip is already in red
(player's color)
2025-03-05 00:45:35 +01:00
ilan schemoul 9a1f916f4d feat: cancel attack
Canceling attack takes time and incurs a malus (loose some troops).
Also prettier fixed a file HostLobbyModal.
2025-03-03 22:06:35 +01:00
ilan schemoul fc7b08402f feat: stats system to see number of nukes sent by a player in PlayerPanel 2025-03-02 21:41:00 +01:00
evanpelle 0a077ebf4d Merge pull request #100 from d3n0x8/scrollAttackRatio
add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
evanpelle 012b04606f Merge pull request #61 from NewHappyRabbit/maps
Added Mars. Excluded from public lobby playlist. Changed Africa image…
2025-02-20 13:30:17 -08:00
Evan f8c5d29b36 bugfix: show updated cost when building a unit while another unit of same type is under construction 2025-02-20 10:45:58 -08:00
NewHappyRabbit 1dfc0aef39 Added Mars. Excluded from public lobby playlist. Changed Africa image background to transparent. 2025-02-20 20:42:17 +02:00
SunnyBoyWTF 2f48c0cb6b Update Game.ts 2025-02-20 08:44:31 -05:00
SunnyBoyWTF 3f8a544a16 Update Game.ts to include Africa map 2025-02-18 13:52:04 -05:00
Evan 40966ca3b9 format all files with prettier 2025-02-12 08:28:15 -08:00
NewHappyRabbit 949f68287e Added flags 2025-02-11 23:34:19 +02:00
Evan 6f02bd250e refactor: have players store attacks 2025-02-11 10:16:08 -08:00
Evan 1594a45dac have buildings take time to construct 2025-02-08 13:53:58 -08:00
Evan 0487509c03 reimplement defense posts 2025-02-08 09:56:07 -08:00
Evan b643a6357b implement mirv 2025-02-04 11:53:41 -08:00
Evan bbf72bd14f simply start population calculation 2025-02-03 12:37:04 -08:00
Evan c109d23f9f combine battleship + destroyer => warship. 2025-02-02 14:31:30 -08:00
Evan af0d6a289a rename cansendlliance request fix ally self bug 2025-02-01 20:18:57 -08:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
Evan 5f5f8ddf64 move methods from GameRunner to PlayerImpl 2025-02-01 12:05:11 -08:00
Evan 7a2f4210ed update win condtion: 80% non fallout tiles 2025-02-01 12:05:11 -08:00
evanpelle 4bbb63fd48 move Game updates to GameUpdate.ts 2025-02-01 12:05:11 -08:00
evanpelle ae02056948 combine ExecutionView & Execution 2025-02-01 12:05:11 -08:00
evanpelle 8f8bf5c3d7 Combine AllianceRequest & MutableAllianceRequest 2025-02-01 12:05:11 -08:00
evanpelle 75fe718f16 Combine Unit & MutableUnit 2025-02-01 12:05:11 -08:00