Commit Graph

232 Commits

Author SHA1 Message Date
tropptr-torrptrop 72016f3dd4 Focused player border highlight (#304)
Tried to implement feature to outline player under mouse cursor.
Intention is to improve gameplay and provide a way to estimate players
territories for strategic planning / avoid attacking wrong players with
confusingly similar colors.

When you stop cursor at the player - his borders will be drawn in white
color.
To focus on other player - click or move cursor to other player. 
To hide outline - click on empty space (water, land). 
"Focus" UI feature also triggers outline for the target player (easier
to see who exactly is that you are looking at).


![1](https://github.com/user-attachments/assets/f7bda876-4b20-456c-9463-d2cfbb53ad5a)

![2](https://github.com/user-attachments/assets/f5cd6d12-fd52-4890-b3ee-caba9ff17753)
![FUN 2025-03-20 23 06
23](https://github.com/user-attachments/assets/f0e6e343-9442-4d89-9b7a-4bd01c6e00d0)
![FUN 2025-03-20 23 07
51](https://github.com/user-attachments/assets/2cc748e1-bc66-4834-82ad-22a4184a3006)


Done via getting player under mouse cursor, setting it as global
focusedPlayer and painting borders in white color.
Tried to maintain minimal changes and utilize existing rendering queue.
Also added hover delays to avoid excessive redraws and provide better
experience. Redraws only happens when focusedPlayer changes - one time
for old focused player to clean outline and one time for new focused
player.
2025-03-29 14:41:28 -07:00
Evan ec0d635a9b single color for read and blue, put bots in their own team 2025-03-28 13:42:53 -07:00
evanpelle d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
Evan 9ed1fe865c bugfix: ports not spawning on coastline 2025-03-27 19:08:46 -07:00
Ilan Schemoul f2193edc7c priortize ally ports and close ports (#335)
2x more likely to trade with ports belonging to an ally OR close.
3x more likely to trade with ports belonging to an ally AND close.
Add trading tests
2025-03-27 16:09:58 -07:00
Readixyee 665a8c3823 Executions dont switch owner (#326)
when an building is taken over by another player the execution for it
doesnt change its owner this makes it so when a sam is captured it tries
to intercept your own nukes and doesnt intercept the ones by the
previous player

this change makes executions of buildings automaticly switch their owner
2025-03-27 16:03:15 -07:00
Readixyee 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
MRH 9866dbb73a Added map Pangaea (#320)
This map was made by mashing up the world map and putting it in the
general shape of the super-continent
[Pangaea](https://en.wikipedia.org/wiki/Pangaea) It's not super accurate
but the continents are generally in the right places and the nations are
more or less the same as on World, placed in the general location where
they would have been. Hope this is good enough to be added into the
game; even if only among custom lobby maps!
2025-03-25 08:14:29 -07:00
Duwibi ab44751b08 Adding Iceland map (#323)
This is a map of Iceland. It has 8 nations - the 8 regions of Iceland.

![IcelandScreenshot](https://github.com/user-attachments/assets/1debe786-1dac-4274-85e2-9a0c090bd3b0)

![IcelandScreenshot1](https://github.com/user-attachments/assets/681e4a8f-4603-4434-9714-d76b49b82a6e)

![IcelandScreenshot2](https://github.com/user-attachments/assets/69841915-14f4-4e13-961f-c5e523668d41)

![IcelandScreenshot3](https://github.com/user-attachments/assets/51225d7a-c1df-4890-a56f-d459fe62a534)

![IcelandScreenshot4](https://github.com/user-attachments/assets/a5880022-765f-4e62-8f55-2b93d8b89f84)

![IcelandScreenshot5](https://github.com/user-attachments/assets/ec0d6efc-1056-45a1-ad03-152cb5a2baf6)

![IcelandScreenshot6](https://github.com/user-attachments/assets/56c8c8cb-2b3d-41e0-a55d-37b21b4442e3)

![IcelandScreenshot7](https://github.com/user-attachments/assets/b7a7833c-ef64-4067-a44f-c8a762bed0bc)

![IcelandScreenshot8](https://github.com/user-attachments/assets/d9edd402-7885-4e26-95c6-33d387493a80)
2025-03-24 15:44:57 -07:00
MRH 6a82b8eefc Improved structure legibility (#332)
Updated structure icon border rendering to improve legibility, I often
find that I miss important enemy structures like SAM launchers as they
share a similar icon to many other structures.

Supported shapes:
- Square (SAM, Missile)
- Round (City, Port)
- Hexagon (Defense post)
- Diamond (not used, square rotated 45deg)


![image](https://github.com/user-attachments/assets/85e70f6a-b9d1-4837-b3fb-230d752675db)
2025-03-24 15:34:14 -07:00
Duwibi b72032e6f1 Added Australia map with 7 bots and their flags (#306)
This is a map of the Australian country. It has 7 bots - the 7 states of
the country. This is my first time making a pull request, so I'm sorry
if i messed something up or something doesn't work.
2025-03-21 15:49:10 -07:00
Readixyee e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
Ilan Schemoul 68621f326a sam do not target twice same nuke (#270) 2025-03-21 10:17:33 -07:00
Xuarig ce676d0efb [Security] Added username sanitization on server (#299)
Fixing issues #282 where players can bypass max username length by
editing their storage. I added a sanitization on the server side to
avoid all kind of cheat on the username as we can't trust clients
2025-03-20 10:39:41 -07:00
Ilan Schemoul 24f25d677a sam is red when reloading (#268) 2025-03-18 14:16:02 -07:00
APuddle210 48d111bf0d Add new map, iberia, france, north africa (#285)
Addition of new map, 'Gateway to the Atlantic' covering Iberia, France,
and North Africa.

Tested via loading to local build, ensuring the game launched
succesfully, and ran a full game through to completion. Confirmed
thumbnail is displayed in the UI.

Discovered possibly undocumented bug: minimap binary generation fails if
either the width or height of the provided map image is an odd number.

Not sure what proper tests for a new map would look like, hope this is
sufficient testing.

![Thumbnail in
UI](https://github.com/user-attachments/assets/d78e51b8-8571-4244-bb55-8b4f95748108)

![Game
Starts](https://github.com/user-attachments/assets/124beaa3-8f57-4015-bdc6-7bde19a4a5ba)

![Game
Proceeds](https://github.com/user-attachments/assets/e8bb9a59-9bfb-4882-88c8-bf11d709244b)

![Game Proceeds
More](https://github.com/user-attachments/assets/7ec899eb-0338-4ec9-995f-20717e7f80b3)

![Game Proceeds
x2](https://github.com/user-attachments/assets/6c286cd6-4e13-4766-845e-393faebac116)

![Game
Completed](https://github.com/user-attachments/assets/20653b5e-0592-4a44-b3b3-58ea612a42b3)
2025-03-18 12:05:11 -07:00
evanpelle cd1f8b9586 add testing infrastructure and example test (#276) 2025-03-17 12:20:23 -07:00
Ilan Schemoul 275de50fcd feat: move warship (#196) 2025-03-14 16:30:30 -07:00
Ilan Schemoul cb3f36a74f fix: update dst port when ship captured (#217) 2025-03-13 06:31:41 -07:00
Ilan Schemoul 3ce5785d1e nuke icon (#207)
- **feat: white nuke icon next to name if player nukes you**
![Capture d'écran 2025-03-10
220439](https://github.com/user-attachments/assets/1b717b2d-bffb-45fc-96ea-2feb57d25de0)
- **feat: red nuke icon if player sends nuke towards you**
- 
![Capture d'écran 2025-03-10
220358](https://github.com/user-attachments/assets/b755fa06-9510-4bd1-8312-7180dc681d85)
2025-03-11 15:44:45 -07:00
Ilan Schemoul c4b8d6b92e cancel trade if port is captured (no trade inside same country) (#194)
If the port of destination and of source have same owner it means a
player captures port of another player, we cease all trade that happens
inside same country.
Also added a check in the canTrade code to be more reliable and correct
even outside of the specific case of capturing a port.
2025-03-11 12:33:45 -07:00
Readixyee 84951fed9f Sam anti nuke missile launcher (#176)
now with better name

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-09 13:25:51 -07:00
Tiger McSwane 219d732f84 Added Britannia map with 23 NPC as well as their flags (#186)
Let me know if you have any questions or concerns. This is my first time
near coding, so it would not hurt to double check my work. Thanks!
2025-03-08 16:58:04 -08:00
evanpelle 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
evanpelle c99cec8f0b add South America map (#184) 2025-03-08 12:11:34 -08:00
evanpelle 09132495c0 Revert "have MIRV target all non allied players, increase price to 25… (#181)
… million"

This reverts commit 226112beb5.
2025-03-08 10:58:46 -08:00
Ilan Schemoul afe4f85919 fix: warship icon (#178) 2025-03-08 10:27:16 -08:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
Evan 3dd02ec4df remove max boat distance 2025-03-07 10:38:26 -08:00
BeGj 619891741f linting 2025-03-07 16:53:10 +00:00
evanpelle d0359a2db4 Merge pull request #149 from UnBuiltTree/icon-remake
Icon Remake
2025-03-06 18:49:19 -08:00
evanpelle 974d606923 Merge pull request #159 from ilan-schemoul/save-stats
feat: save stats to local storage
2025-03-06 15:57:00 -08:00
evanpelle 447e6238d8 Merge pull request #148 from ilan-schemoul/main
default 95% soldiers
2025-03-06 09:03:44 -08:00
UnBuiltTree 89326baa37 Updated StructureLayer and GameMap for Remake of Icons, added extra building png icons resources. 2025-03-05 21:29:19 -06:00
ilan schemoul bd8f72421e default 95% soldiers 2025-03-06 01:22:00 +01:00
ilan schemoul 398d354702 feat: save stats to local storage
Victory lose, player stats, lobby config are stored to local storage
(for later use)
2025-03-06 01:00:19 +01:00
evanpelle 7d79c299f4 Merge pull request #143 from ilan-schemoul/warship-target
feat: WarShips red color outside if target current player
2025-03-04 15:53:47 -08:00
ilan schemoul d2208755c4 feat: WarShips red color outside if target current player
Hard to know when warship captures your trade so if they target one of
your trade or war ship they are highlighted in red.
Known limitation: doesn't work well if the WarShip is already in red
(player's color)
2025-03-05 00:45:35 +01:00
evanpelle 718b572b59 Merge pull request #117 from ilan-schemoul/cance-attacks
feat: cancel attack
2025-03-04 05:20:01 -08:00
Evan 226112beb5 have MIRV target all non allied players, increase price to 25 million 2025-03-03 20:46:28 -08:00
Evan c1383d76f1 allow boating on lakes 2025-03-03 19:19:16 -08:00
ilan schemoul 9a1f916f4d feat: cancel attack
Canceling attack takes time and incurs a malus (loose some troops).
Also prettier fixed a file HostLobbyModal.
2025-03-03 22:06:35 +01:00
evanpelle b43bfa1194 Merge pull request #118 from ilan-schemoul/fix-comment-nuke
refactor: remove comment outdated
2025-03-02 20:03:23 -08:00
evanpelle db3f62d0b1 Merge pull request #88 from ilan-schemoul/click
Left click now open menu (double click or shift+click to attack)
2025-03-02 13:38:09 -08:00
ilan schemoul e45c4b5ba4 refactor: remove comment outdated 2025-03-02 22:30:38 +01:00
ilan schemoul fc7b08402f feat: stats system to see number of nukes sent by a player in PlayerPanel 2025-03-02 21:41:00 +01:00
evanpelle 38b762b8bc Merge pull request #95 from ilan-schemoul/embargoes
feat: everyone trade with everyone, anyone can embargo a player to stop trade
2025-03-02 10:58:05 -08:00
Evan 5e09c0db47 fix build errors from cherry-pick 2025-03-02 09:51:25 -08:00
Evan d726fd66b5 store values as bigints to prevent floating point drift 2025-03-02 09:39:51 -08:00
NewHappyRabbit 9b85651ad8 Fixed dark mode class being added in different places (body and html elements).
Fixed flag "None" (xx.svg) being able to be set and used ingame.

All menu modals will now close if you click outside of them.

Fixed info icon in instructions.

Added an icon to show the number of new events that happened while the events panel is hidden.

Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.
2025-03-02 09:39:36 -08:00