Resolves#4250
## Description:
Huge update for the map categories:
https://github.com/user-attachments/assets/b7dc6344-efdc-4073-b15a-92b6dccdcc19
**New Categories**
- Re-adds Continental category, with the 7 traditional continents
- Re-adds the category of Arcade along all its maps.
- Renames "Other" to "Fictional", so that tag is more specific and feels
more in-theme with the others. The info.json's of the maps that had the
Other category got changed to Fictional
**Map Category changes**
- **achiran**: adds Europe (while the map is fictional, it is made up of
real islands from ireland. (Since world includes Dyslexdria and
Antarctica has Deglaciated Antarctica, both fictional , i figured for
consistency we could include these mash-up maps too)
- **aegean**: adds Asia category (Turkey is in Asia)
- **arctic**: adds Asia category
- **choppingblock**: updated "other" to "fictional", added to "new"
- **deglaciatedantarctica**: updated "other" to "fictional"
- **didier**: re-added to Arcade
- **didierfrance**: re-added to Arcade
- **dyslexdria**: updated "other" to "fictional"
- **fourislands**: updated "other" to "fictional"
- **hawaii**: remove north_america tag (while part of the US, hawaii is
geographically only in Oceania)
- **labyrinth**: added to new, re-added to Arcade
- **marenostrum**: added africa and asia tags, the continents which the
mediterranean borders
- **onion**: re-added to Arcade
- **pangaea**: updated "other" to "fictional"
- **passage**: updated "other" to "fictional"
- **sierpinski** re-added to Arcade
- **surrounded**: updated "other" to "fictional"
- **svalmel**: updated "other" to "fictional", added to europe and
north_america (same logic as achiran)
- **thebox**: re-added to Arcade
- **tradersdream**: updated "other" to "fictional"
- **worldinverted**: updated "other" to "fictional", added to "new"
- **africa**: added to Continental
- **antarctica**: added to Continental
- **asia**: added to Continental
- **europe**: added to Continental
- **northamerica**: added to Continental
- **southamerica**: added to Continental
- **oceania**: added to Continental
- **mississippiriver**: added to "new"
- **korea**: added to "new"
- **middleeast**: added to "new"
- **balkans**: added to "new"
- **indiansubcontinent**: added to "new"
- **taiwanstrait**: added to "new"
- **northwestpassage**: added to "new"
- **southeastasia**: added to "new"
- **venice**: added to "new"
- **yellowsea**: added to "new"
- **hongkong**: added to "new"
- **titan**: added to "new"
- **caribbean**: added to "new"
- **juandefucastrait**: added to "new"
- **danishstraits**: added to "new"
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
**Add approved & assigned issue number here:**
N/A — maintainer refactor.
## Description:
Makes each map's `info.json` the single source of truth for map metadata
— adding a map is now a folder with `image.png` + `info.json`, a
`gen-maps` run, and an en.json display name.
**info.json / manifest.json carry full map metadata.** Every
`map-generator/assets/maps/<map>/info.json` declares `id` (the
`GameMapType` enum key), `name` (the enum value — wire format, unchanged
for all 94 maps), `translation_key`, `categories`, and
`multiplayer_frequency` (the public-playlist weight that used to be the
`FREQUENCY` record in MapPlaylist.ts). The generator validates
everything and mirrors it into `resources/maps/<map>/manifest.json`. 23
stale info.json `name` values were normalized to the canonical enum
value; enum values are byte-identical, so replays and stored game
configs are unaffected.
**The generator emits the TypeScript and discovers maps itself.** New
`map-generator/codegen.go` generates `src/core/game/Maps.gen.ts`
(`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`,
`multiplayerFrequency` — now a full `Record<GameMapName, number>`,
killing the old `Partial`) on every run; `Game.ts` re-exports it. The
hardcoded map registry in `main.go` is gone — maps are auto-discovered
from the `assets/maps` / `assets/test_maps` directories. MapConsistency
tests fail with a "run `npm run gen-maps`" message if info.json,
manifest.json, and Maps.gen.ts drift. The tracked
`map-generator/map-generator` binary is rebuilt to match.
**New categories: continents + world/cosmic/tournament/other,
multi-category support.** `continental`/`regional`/`fantasy`/`arcade`
are replaced by `featured`, `world`, `europe`, `asia`, `north_america`,
`africa`, `south_america`, `oceania`, `antarctica`, `cosmic`,
`tournament`, and `other`. Maps can list multiple categories, so
straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering
Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both
regions. Featured is itself a category (same 7 maps as before).
MapPlaylist keeps its arcade exclusion via an explicit set.
**Map picker UI.** Two tabs: **Featured** (default — featured maps plus
a Favorites section when maps are starred) and **All** (one prominent
collapsible bar per category with a map count, collapsed by default).
The selected map is prepended to the featured grid when it lives
elsewhere. `getMapName()` resolves through the generated
`mapTranslationKeys`, which also fixes tourney maps never resolving a
valid translation key.
## Please complete the following:
- [ ] I have added screenshots for all UI updates (maintainer change —
picker described above)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evanpelle
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
## Description:
Adds map of Venice. A relatively small map (similar land area to World)
for heavy trade and lots of boating.
Because of the very low difference of elevation of the zone, terrain is
instead used to show buildings.
Map source from OpenStreetMap, already credited in CREDITS.md
Very requested map, with 2 discord posts suggesting it with +15 upvotes
each
<img width="794" height="569" alt="image"
src="https://github.com/user-attachments/assets/ca7d44f2-cfc9-4e93-b7d4-43dbe62f74d4"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011