DevelopingTom
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bb24f18285
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Add new FX layer and a nuke animation (#807)
## Description:
Changes:
- Added an AnimatedSprite class to handle spritesheets
- New FX layer, displaying cosmectics effects
- New Nuke FX: an animated sprite explosion, and a shockwave effect
- New "Special effects" setting, toggle to deactivate the FX layer for
lower-end hardware / personal taste
#### Note that the animation is a placeholder. It should be replaced
when a better looking one is available.
- Nuke:
https://github.com/user-attachments/assets/6eff1d0d-5081-47ad-932f-2bfcda72cb3c
- Mirv:
https://github.com/user-attachments/assets/3bc891b4-449c-4acb-8e24-e237b423c2a9
- SAM are also using the same Nuke animation. To be improved with a
custom FX:
https://github.com/user-attachments/assets/d65addce-5890-42c2-81e0-3eaa79ed87f3
## Performances:
Excellent since it's not manipulating the underlying imagedata directly.
Profiling during a MIRV with 100's of animations:

### New settings:
- main menu:

- In game:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
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2025-05-18 12:43:12 -07:00 |
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