Commit Graph

851 Commits

Author SHA1 Message Date
michaelabilliot 524498ac75 Added Game of thrones map (#390)
## Description: The entire world from game of thrones

Thanks to apuddle7 on discord for helping me a lot with this map
especially the rivers

![Screenshot 2025-04-01 at 19 35
09](https://github.com/user-attachments/assets/d96e2de5-06f4-4103-877b-0dbf33a34137)
![Screenshot 2025-04-01 at 19 36
25](https://github.com/user-attachments/assets/22ccd251-e7ef-4f7e-b943-afa2e9c445ae)
![Screenshot 2025-04-01 at 19 23
11](https://github.com/user-attachments/assets/aa4de47b-c5bd-4610-ba84-713a4b4f7da3)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Discord: 
lunhuiyan1718
2025-04-02 10:25:57 -07:00
Poddster 90cb238b25 Resort emoji table, added 👑🏡🛡️🎯🐔🤌, removed 🤙 (#400)
## Description:

I found the old emoji table hard to use in the heat of combat, so I:

1. Reordered it, focusing on putting the arrows in a logical
orientation, and each other emoji in some kind of cohesive group.
2. Replace a duplicated 😭 with 👑, useful for telling the idiots
attacking you to instead attack the crown, otherwise you'd both dead.
3. Added 🏡🛡️🎯 as I thought they would be useful for mocking/hinting to
other payers about ports/warships/cities/defence posts, despite making
the table one line longer. The target was mainly added to put something
in the middle of the new arrow keypad-layout.
4. Replaced 🤙 with 🐔🤌. I feel 👍👎 already does what  does, so remove it
to make space for something else: another insult (🐔). I've never seen
'call me' (🤙) used in-game, or even know what it means in the context of
the game. But chef's kiss 🤌 is meme-worthy and fun to send to other
players.

old: 

![Image](https://github.com/user-attachments/assets/75816197-8d5e-4aee-989f-94207f9ab3ec)

new:

![Image](https://github.com/user-attachments/assets/5fd14788-dc16-4744-ab4e-7b3942ad8694)

See #399 

I've given this a try and I find it much easier to locate and send the
kind of emoji I want. The only real oddity are the hearts being all the
way down there. But they weren't even together last time, so it's still
an improvement.


## Please complete the following:

- [] I have added screenshots for all UI updates
- [] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

`poddster` aka `Pod#7003` in the old system
2025-04-02 10:24:14 -07:00
Aotumuri c314984fbf Fixed SAM Icon in help modal (#398)
## Description:
The SAM launcher icon is missing again, fixed.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-04-02 10:23:04 -07:00
Quentin Siruguet 8de3a5f106 Add notifications for troops attacking wilderness (#363)
+Retreat cost no soldiers when coming back from wilderness
+ Also work with contamined area


![image](https://github.com/user-attachments/assets/6dda168c-aade-4ba5-ac2a-6de028fbaf6d)

![image](https://github.com/user-attachments/assets/89966516-e86d-4d06-8b32-3bf36179eea1)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

quentin.qsi
2025-04-02 08:37:58 -07:00
Evan 0976f4da0a Merge branch 'main' of github.com:openfrontio/OpenFrontIO 2025-03-31 13:33:13 -07:00
Evan 57f20746bc make bottom radial ally/traitor button 2025-03-31 13:33:10 -07:00
Duwibi 79516e84d4 Update index.html (#386)
## Description:

I changed the discord link to be the updated one

<Nikola123>
2025-03-31 13:11:12 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Evan 38f6af9659 don't warn when langselector hasn't loaded 2025-03-31 13:01:04 -07:00
Evan 697b0106d6 unfocus player on ocean when no units nearby 2025-03-31 12:46:34 -07:00
Aotumuri 745017aee2 Added Gold & Troop donate button (#373)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Changed the icon for the troop donation button, as it looked like it was
donating gold.
I replaced it with a soldier icon to better reflect its function.
Additionally, I updated the icon below it to clearly represent gold
donation instead.

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri

The cat is because of an extension I have put in. Please ignore it.
<img width="345" alt="スクリーンショット 2025-03-30 10 13 06"
src="https://github.com/user-attachments/assets/9088be1a-57b4-4d10-9507-ca8dc0fcc68c"
/>
<img width="396" alt="スクリーンショット 2025-03-30 10 18 10"
src="https://github.com/user-attachments/assets/2555fd24-0bbc-4b40-8f80-ccf43a1e9a75"
/>

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-03-31 10:51:05 -07:00
APuddle210 d0e220c0a2 Revised maps, flags. (#382)
## Description:

- Revised 55 Flags (US States and Territories) to resolve aspect ratio
scaling issues in game. Has introduced some minor visual issues with
crosses drawing past the bounds of the flag, but this is a lesser issue
than misrproportioned scaling and is only obvious in menus.
 - Added 43 New flags made by N0ur 
- Revised countries.json to make the new flags available for users to
select
 - Revised 9 existing flags with ones made by N0ur
- New North America map (v3), which is 250,000 pixels smaller than v2,
significant additions of lakes and rivers, addressing complaints about
missing Ohio river and inaccurate Missouri river. West coast and
Central/South America now also have rivers. Updated Json to give most
bots flags.
- New South America map (v2), which has a fully realized Amazon river
system, two separate ocean exits. Southern Fjords turned up to 11.
- New Africa Map (v3), with more fleshed out river systems. size
decreased by 250,000 pixels. Great Rift lake now link up to the Congo
basin, and the rivers to their south, making most of Africa connected by
one river system with a Northern, Southern and Eastern Exit
- New Europe Map (v2), extended map bounds south, include entire North
African coast. bounds drawn in on the West, cutting off Iceland and much
ocean in favor of more detail on the continent. Rivers and lakes
implemented. Western-most edge of the Russia-Siberia massive river
network included (preview). Additional nation bots added to the map, to
fill empty areas. Coastline details significantly improved.
- Edits to the Gateway to the Atlantic json to add flags for most of the
Nation bots.

All maps were tested in game, flag selection menu item was visually
inspected for image loading issues.

![North America Early
Game](https://github.com/user-attachments/assets/5c9d638b-2e4e-4cec-8de2-9ad6640e8363)

![South America Early
Game](https://github.com/user-attachments/assets/238600ef-3a87-435e-8436-d93c9fe2a179)

![Africa v3 early
game](https://github.com/user-attachments/assets/cd9ccc76-223f-4ae6-be6e-eac573ff6095)

![Europe v2 Early
Game](https://github.com/user-attachments/assets/ddbb5bd2-f025-45d9-b4df-a9afa8254c23)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle
2025-03-31 10:31:51 -07:00
Readixyee ebdaa3c950 Border highlight rework (#385)
## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Readix
2025-03-31 10:24:55 -07:00
Aotumuri 8d6a0bce2c Add Japan as map (#384)
## Description:
There are fewer bots on the mainland, so taking control there can make
you more powerful.
To balance that, no rivers have been placed there, meaning you won’t
gain trade advantages from them.
The battlefield is split into two fronts, allowing for exciting
amphibious assaults with nuclear warfare.

I'm not sure about the white line on the map, but I don't think it's a
problem.

<img width="382" alt="スクリーンショット 2025-03-31 21 21 26"
src="https://github.com/user-attachments/assets/e1428ad8-febc-4eee-9c73-f27dd6fc207a"
/>
<img width="541" alt="スクリーンショット 2025-03-31 21 22 01"
src="https://github.com/user-attachments/assets/e2e63664-dde6-4d0b-a9d3-4f759d8924c6"
/>
<img width="441" alt="スクリーンショット 2025-03-31 21 22 15"
src="https://github.com/user-attachments/assets/eb386896-ed02-463b-ba2e-1b991dba8acb"
/>

![スクリーンショット 2025-03-31 21 23
20](https://github.com/user-attachments/assets/aa7685a6-74d7-4d89-9595-fe1731b43162)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
aotumuri
2025-03-31 09:55:04 -07:00
evanpelle ab3f4fbac1 All players must join game before spawn (#380)
## Description:
The server stores all players that have joined, and once the game starts
it sends a list of players to all clients. Players cannot join after the
game has started. Server now generated the PlayerID instead of the
client.

The is necessary for team mode, we need to know how who is playing the
game before it starts so we can properly assign teams based on clans.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-03-30 17:04:29 -07:00
Readixyee 0891637eb2 MissileSilo cooldown (#309)
changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 15:19:07 -07:00
tropptr-torrptrop 72016f3dd4 Focused player border highlight (#304)
Tried to implement feature to outline player under mouse cursor.
Intention is to improve gameplay and provide a way to estimate players
territories for strategic planning / avoid attacking wrong players with
confusingly similar colors.

When you stop cursor at the player - his borders will be drawn in white
color.
To focus on other player - click or move cursor to other player. 
To hide outline - click on empty space (water, land). 
"Focus" UI feature also triggers outline for the target player (easier
to see who exactly is that you are looking at).


![1](https://github.com/user-attachments/assets/f7bda876-4b20-456c-9463-d2cfbb53ad5a)

![2](https://github.com/user-attachments/assets/f5cd6d12-fd52-4890-b3ee-caba9ff17753)
![FUN 2025-03-20 23 06
23](https://github.com/user-attachments/assets/f0e6e343-9442-4d89-9b7a-4bd01c6e00d0)
![FUN 2025-03-20 23 07
51](https://github.com/user-attachments/assets/2cc748e1-bc66-4834-82ad-22a4184a3006)


Done via getting player under mouse cursor, setting it as global
focusedPlayer and painting borders in white color.
Tried to maintain minimal changes and utilize existing rendering queue.
Also added hover delays to avoid excessive redraws and provide better
experience. Redraws only happens when focusedPlayer changes - one time
for old focused player to clean outline and one time for new focused
player.
2025-03-29 14:41:28 -07:00
Mittanicz 839835f958 Input fix (#367)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<Diessel>

[Image](https://github.com/user-attachments/assets/e5106fbb-59b2-4d86-8ed8-c899adfa20b1)
2025-03-29 13:56:53 -07:00
Ilan Schemoul c890ae1507 feat: message to explain debuff to traitors (#351) 2025-03-28 17:37:47 -07:00
Mittanicz b20a10564b Range fix (#362)
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel
![Snímek obrazovky 2025-03-28 v 10 28
49](https://github.com/user-attachments/assets/f514484a-7a2f-443c-b42b-39a0d4694673)
![Snímek obrazovky 2025-03-28 v 10 29
09](https://github.com/user-attachments/assets/f7514d84-b9ca-4d9b-bca5-f6ad587d3793)
2025-03-28 14:40:12 -07:00
Evan 5c258bfca6 Move lang-selector into a lit element. This is required so we can import the lang json files using webpack file hashing. We need file hashing to bust the cache. 2025-03-28 10:57:30 -07:00
evanpelle d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
Guzmán 1551f7b646 Add Spanish translation (#356)
Basic Spanish translation.
2025-03-27 16:42:53 -07:00
Evan b8e750e31e bugfix: SAM launcher in build menu when disable nukes set 2025-03-26 17:05:06 -07:00
Evan 9868c87a4b fix HostLobbyModal checkboxes by making ids unique 2025-03-26 17:02:43 -07:00
Evan bf12f5354b put game config after updating nuke option 2025-03-26 15:15:12 -07:00
PilkeySEK baeb04da20 Add German translation (#348)
I did it 100% by myself so it might not be perfect
2025-03-26 11:11:02 -07:00
Mittanicz 6678d6e36e Image optimalization (#343)
I have minify images and convert them to webp format that reduce size
and keep quality.
Reduce size of bg image since its already blured by css so no need to
have it that big.

Reduce size of thumbs and helper images in helper modals should be fine
since they will not exceed the container size. Even that make them
larger than containter just to be safe
2025-03-26 10:05:45 -07:00
Readixyee 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
Evan 25d5cc3702 Update client code to GPL 2025-03-25 14:35:14 -07:00
MRH 9866dbb73a Added map Pangaea (#320)
This map was made by mashing up the world map and putting it in the
general shape of the super-continent
[Pangaea](https://en.wikipedia.org/wiki/Pangaea) It's not super accurate
but the continents are generally in the right places and the nations are
more or less the same as on World, placed in the general location where
they would have been. Hope this is good enough to be added into the
game; even if only among custom lobby maps!
2025-03-25 08:14:29 -07:00
Mittanicz ebe142a62a Layout setup (#338)
Create css strucure, clean up the index html and use proper tags.
Visualy minor changes, but this allow us maint better visuals and start
the css standards that will help us future
2025-03-25 08:11:58 -07:00
Evan 4849da4fa6 update version 2025-03-24 21:37:03 -07:00
Aotumuri 9088adeb7a Translate all out-of-game UI (start screen, lobbies, etc.) (#316)
This PR adds full translation support for all out-of-game UI elements,
including the start screen, public/private lobby modals, and other
pre-game interfaces.

All static text has been externalized to en.json and ja.json for future
language support.
If you find any spots that are not yet translated (missing from the
JSON), please let me know.
Thanks a lot!

This is a follow-up to PR
[#305](https://github.com/openfrontio/OpenFrontIO/pull/305).

---------

Co-authored-by: Cldprv <dubois.cnm@tutanota.com>
Co-authored-by: jacks0n <rosty.west89@gmail.com>
2025-03-24 17:12:04 -07:00
Aotumuri f188af6029 Added SAM icon due to missing asset (#318)
There was a report on Discord about the SAM icon not displaying
correctly.

https://discord.com/channels/1284581928254701718/1353348395506466937/1353348395506466937
After checking the CSS, I found that it was referencing a non-existent
path.
Since there was no dedicated image for the SAM, I created a custom one
to replace it.

Let me know if any adjustments are needed!
Thank you!
<img width="324" alt="スクリーンショット 2025-03-23 22 53 38"
src="https://github.com/user-attachments/assets/157f9b70-615c-4454-baaf-7f0c33e98ecf"
/>
<img width="759" alt="スクリーンショット 2025-03-23 22 42 33"
src="https://github.com/user-attachments/assets/35f3ea51-5804-4007-8e8d-40659f47276a"
/>
2025-03-24 15:47:07 -07:00
Aotumuri 7773754e84 Fixed flag not displaying for West Virginia (#319)
The flag for West Virginia was not displaying correctly.
This was due to a mismatch between the key (West_Virginia) and the
displayed name (West Virginia).
I corrected the key reference to ensure the flag loads properly.
<img width="171" alt="スクリーンショット 2025-03-23 23 02 02"
src="https://github.com/user-attachments/assets/be18538b-18e5-462c-b52e-b37d6399ae08"
/>
2025-03-24 15:45:23 -07:00
Duwibi ab44751b08 Adding Iceland map (#323)
This is a map of Iceland. It has 8 nations - the 8 regions of Iceland.

![IcelandScreenshot](https://github.com/user-attachments/assets/1debe786-1dac-4274-85e2-9a0c090bd3b0)

![IcelandScreenshot1](https://github.com/user-attachments/assets/681e4a8f-4603-4434-9714-d76b49b82a6e)

![IcelandScreenshot2](https://github.com/user-attachments/assets/69841915-14f4-4e13-961f-c5e523668d41)

![IcelandScreenshot3](https://github.com/user-attachments/assets/51225d7a-c1df-4890-a56f-d459fe62a534)

![IcelandScreenshot4](https://github.com/user-attachments/assets/a5880022-765f-4e62-8f55-2b93d8b89f84)

![IcelandScreenshot5](https://github.com/user-attachments/assets/ec0d6efc-1056-45a1-ad03-152cb5a2baf6)

![IcelandScreenshot6](https://github.com/user-attachments/assets/56c8c8cb-2b3d-41e0-a55d-37b21b4442e3)

![IcelandScreenshot7](https://github.com/user-attachments/assets/b7a7833c-ef64-4067-a44f-c8a762bed0bc)

![IcelandScreenshot8](https://github.com/user-attachments/assets/d9edd402-7885-4e26-95c6-33d387493a80)
2025-03-24 15:44:57 -07:00
MRH 6a82b8eefc Improved structure legibility (#332)
Updated structure icon border rendering to improve legibility, I often
find that I miss important enemy structures like SAM launchers as they
share a similar icon to many other structures.

Supported shapes:
- Square (SAM, Missile)
- Round (City, Port)
- Hexagon (Defense post)
- Diamond (not used, square rotated 45deg)


![image](https://github.com/user-attachments/assets/85e70f6a-b9d1-4837-b3fb-230d752675db)
2025-03-24 15:34:14 -07:00
MRH 5a1451b430 Improved options panel (#328)
Minor improvements to options-panel and player info panel.

- Improved time display
- Added margin to align with leaderboard
- Better option button layout
- Added flag to player info


![image](https://github.com/user-attachments/assets/b51c8239-caf5-4526-97ac-a33a9d22eff2)
2025-03-24 10:42:49 -07:00
Mittanicz 166ef92970 Create base components button, modal .. (#331)
Create base components with shared styles, as start of make ui better.
For now shoul look same but underhood new copoments are used.

This should be first PR that handle this and many more comes. I am in
rush due conflict with other ppl, but should work as i tested.

Testing again and look at structure

Main goal i have global css not scope in component die loading times and
size of elements. (Modal due nature of lit and shadow dom is exception,
maybe later find better way).

Documenting the components will happen later as base components
establish their usage.
2025-03-24 10:34:27 -07:00
evanpelle f6e2ca371f Add electron deployment (#312) 2025-03-22 09:29:07 -07:00
Duwibi b72032e6f1 Added Australia map with 7 bots and their flags (#306)
This is a map of the Australian country. It has 7 bots - the 7 states of
the country. This is my first time making a pull request, so I'm sorry
if i messed something up or something doesn't work.
2025-03-21 15:49:10 -07:00
Readixyee e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
Aotumuri c4614fe0ba Add multi-language support to the start screen and help-modal (#305)
This pull request adds multi-language support to the start screen.
Languages are managed via JSON files, making it easy to add new
languages in the future.

I added a basic language selection button for switching between
languages.
However, I believe it would benefit from a better design — my design
skills are limited, so I apologize in advance.

Looking forward to your feedback and possible design improvements.
2025-03-21 13:51:04 -07:00
Xuarig 2094a29c8b [UI] Added count on items of the construction menu (#297)
As suggested on the discord server
[here](https://discordapp.com/channels/1284581928254701718/1349545887801806869),
I've added the count of building and permanent units on the construction
menu.
It's included in each button, and follows the background colour of the
button on hover & disabled (see the screen below)

![In Game
Render](https://github.com/user-attachments/assets/b753a494-e9cc-49e3-90b9-f3fce7d8d8b4)
2025-03-20 10:43:26 -07:00
Xuarig 00e7425e74 [UI/Bugfix] Fixed the player info overlay displaying false when troops where equal to 0 (#298)
The player info was: 

![Before](https://github.com/user-attachments/assets/1fc3a4f1-3052-4a0d-b310-f94de10178a0)

I fixed it to:

![After](https://github.com/user-attachments/assets/901ffc10-4d93-4418-9d56-e3b94a4fb5af)

One thing I'm not sure about, is if we want to hide the attacking troops
on 0 or always show it? In this PR it's always shown.
2025-03-20 10:40:52 -07:00
APuddle210 a9f21b07b5 Add the New Flags from Britannia and North America to the Flag Picker Options for the Players (#294)
Does what the title says. I made sure there were no duplicate entries.
Tested by launching the dev build and confirming the flags are all
present.

While all have present items, a couple (Alaska and West Virginia) do
fail to render. I think this is because the .svg files are too large.
Selecting these flags does not cause any issues upon entering the game,
they're just invisible.

In any event I am working with N0ur on some more flag updates that will
be forthcoming in the next few days, will address these couple then.

![New
Flags](https://github.com/user-attachments/assets/2229f7f0-e7e0-4c42-be3a-3223292a66a9)

![New Flags
2](https://github.com/user-attachments/assets/158c1c4d-c19b-4ddb-ba14-101bb57f13da)
2025-03-19 15:59:25 -07:00
evanpelle 2c9fc7307e fix config circular dependency (#296) 2025-03-19 15:42:47 -07:00
APuddle210 882a39ee70 Added thumbnail generation to the TerrainMapGenerator script. (#292)
Added functions to TerrainMapGenerator to create a bitmap from the
Minimap Terrain array with the colors being identical to those rendered
in game, with the additional change of setting the Alpha of all water to
0.

Calls added to generateTerrainMaps to actually generate the thumbnail
PNGs,

Revision to src\client\utilities\maps.ts to reflect that the images
pulled into the UI should be those ending in 'Thumb.png,'

I've tested by launching the game and starting a few matches.

hile I'd hoped that using the minimaps as the basis for the thumbnails
would speed things up I think the actual bottleneck is the writing to
the file system.

Below is a screenshot showing these thumbnails in the UI.

![Thumbnails
Transparent](https://github.com/user-attachments/assets/764f7857-b333-47b6-9a0d-b0d4f4eb88cd)


![Capture](https://github.com/user-attachments/assets/4df17927-0ad0-45c6-bcc5-7ddc490d9ce7)

![Capture
1PNG](https://github.com/user-attachments/assets/3bd78d61-644a-4b4d-9646-df260a0e7c0f)

![Capture
3](https://github.com/user-attachments/assets/e7693a8b-1daf-4bd7-96d4-3a350564f31b)


Finally I will say that while the code additions work, given my novice
status with typescript and asynch calls these changes may benefit more
from review and a little critical feedback before they're ready to
merge.
2025-03-19 10:55:33 -07:00
Evan 021b40207e update version 0.20.0 2025-03-19 10:50:13 -07:00