Commit Graph

4 Commits

Author SHA1 Message Date
Evan 3de5fb4204 Move map metadata into info.json and generate map TypeScript from it (#4227)
**Add approved & assigned issue number here:**

N/A — maintainer refactor.

## Description:

Makes each map's `info.json` the single source of truth for map metadata
— adding a map is now a folder with `image.png` + `info.json`, a
`gen-maps` run, and an en.json display name.

**info.json / manifest.json carry full map metadata.** Every
`map-generator/assets/maps/<map>/info.json` declares `id` (the
`GameMapType` enum key), `name` (the enum value — wire format, unchanged
for all 94 maps), `translation_key`, `categories`, and
`multiplayer_frequency` (the public-playlist weight that used to be the
`FREQUENCY` record in MapPlaylist.ts). The generator validates
everything and mirrors it into `resources/maps/<map>/manifest.json`. 23
stale info.json `name` values were normalized to the canonical enum
value; enum values are byte-identical, so replays and stored game
configs are unaffected.

**The generator emits the TypeScript and discovers maps itself.** New
`map-generator/codegen.go` generates `src/core/game/Maps.gen.ts`
(`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`,
`multiplayerFrequency` — now a full `Record<GameMapName, number>`,
killing the old `Partial`) on every run; `Game.ts` re-exports it. The
hardcoded map registry in `main.go` is gone — maps are auto-discovered
from the `assets/maps` / `assets/test_maps` directories. MapConsistency
tests fail with a "run `npm run gen-maps`" message if info.json,
manifest.json, and Maps.gen.ts drift. The tracked
`map-generator/map-generator` binary is rebuilt to match.

**New categories: continents + world/cosmic/tournament/other,
multi-category support.** `continental`/`regional`/`fantasy`/`arcade`
are replaced by `featured`, `world`, `europe`, `asia`, `north_america`,
`africa`, `south_america`, `oceania`, `antarctica`, `cosmic`,
`tournament`, and `other`. Maps can list multiple categories, so
straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering
Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both
regions. Featured is itself a category (same 7 maps as before).
MapPlaylist keeps its arcade exclusion via an explicit set.

**Map picker UI.** Two tabs: **Featured** (default — featured maps plus
a Favorites section when maps are starred) and **All** (one prominent
collapsible bar per category with a map count, collapsed by default).
The selected map is prepended to the featured grid when it lives
elsewhere. `getMapName()` resolves through the generated
`mapTranslationKeys`, which also fixes tourney maps never resolving a
valid translation key.

## Please complete the following:

- [ ] I have added screenshots for all UI updates (maintainer change —
picker described above)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evanpelle

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:36:53 -07:00
RickD004 b043dc6c15 Team Maps Expansion: New team spawnzones for multiple maps (#4058)
## Description:

Lets give Teams and HvN gamemodes some attention. Adds team spawnzones
to the following maps, and boosts them to appear more frequently as this
gamemode:

- Straitofgibraltar - 2 teams
- Aegean - 2 teams
- Beringsea - 2 teams
- Beringstrait - 2 teams
- Bosphorusstraits - 2 teams
- Conakry - 2 teams
- Falklandislands - 2 teams
- Straitofhormuz - 2 teams
- Tradersdream - 2 teams
- Surrounded - 2 teams & 4 teams
- Pluto - 2 teams
- Gulf of St. Lawrence - 3 teams

These maps (especially the ones for 2 teams) are all very symmetrical
and would be nice gift for the playerbase, which enjoys these kind of
games like FourIslands4Teams and Baikal2Teams. This is also nice for
HvN, as it centralizes the players and gives them a better chance at
defeating the nations.

Screenshots of the maps with the new team spawnzones:


<img width="1320" height="486" alt="Captura de pantalla 2026-05-28
001558"
src="https://github.com/user-attachments/assets/e0b4bea6-d1b7-4793-a995-ec2a139a5af6"
/>
<img width="1177" height="528" alt="Captura de pantalla 2026-05-28
001913"
src="https://github.com/user-attachments/assets/28ec5bf8-3a02-4660-ba62-3edbcabeaf51"
/>
<img width="1147" height="531" alt="Captura de pantalla 2026-05-28
002032"
src="https://github.com/user-attachments/assets/b148f1ae-473a-4505-b0f4-ca8820fbbb55"
/>
<img width="1219" height="536" alt="Captura de pantalla 2026-05-28
002348"
src="https://github.com/user-attachments/assets/89af4d27-eadf-447c-9bde-d0dcfe1ff757"
/>
<img width="923" height="524" alt="Captura de pantalla 2026-05-28
002704"
src="https://github.com/user-attachments/assets/50ad1b11-1685-41fb-b14d-088a2f0db88b"
/>
<img width="1307" height="456" alt="Captura de pantalla 2026-05-28
002859"
src="https://github.com/user-attachments/assets/4ef18da9-336a-4698-8af0-2769467148b4"
/>
<img width="1219" height="548" alt="Captura de pantalla 2026-05-28
003134"
src="https://github.com/user-attachments/assets/d0a514bf-e6e6-43f6-89b7-2168bc395010"
/>
<img width="1200" height="538" alt="Captura de pantalla 2026-05-28
003449"
src="https://github.com/user-attachments/assets/c1672296-db4d-4baf-9992-4bb380fab4e9"
/>
<img width="1032" height="501" alt="Captura de pantalla 2026-05-28
003650"
src="https://github.com/user-attachments/assets/8dd5ee07-3ac3-4f03-a56e-31c01d612655"
/>
<img width="1074" height="525" alt="Captura de pantalla 2026-05-28
003951"
src="https://github.com/user-attachments/assets/e140706b-3f1c-4e09-b70c-efc3e6536c60"
/>
<img width="914" height="513" alt="Captura de pantalla 2026-05-28
004632"
src="https://github.com/user-attachments/assets/e0dd6820-62f4-48b6-8356-df20c0e6ed8f"
/>
<img width="988" height="509" alt="Captura de pantalla 2026-05-28
005518"
src="https://github.com/user-attachments/assets/0da95c41-1191-4de4-a3ce-873839c00605"
/>
<img width="986" height="514" alt="Captura de pantalla 2026-05-28
000505"
src="https://github.com/user-attachments/assets/4eb20c73-56ba-4f9f-90af-8a047aa399eb"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-28 15:34:26 -07:00
RickD004 755e7b76cc Expand Aegean Map for balancing purposes (#3459)
## Description:

Expands the Aegean map to the left. Currently the 2 major landmasses are
unbalanced, which causes the eastern side to almost always win, both in
FFA and team games.

Original Width: 1600px | New Width=1700px

Also adds more nations / NPCs in the Greek side to create more balance
with the Turkish side, aswell as in the islands, to compensate for the
lack of bots / tribes spawning in there, to boost early island gameplay
and fasten games.

<img width="355" height="415" alt="image"
src="https://github.com/user-attachments/assets/066d86cd-5a6b-4a07-bfa4-264b7ef82a3c"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-19 14:57:05 -07:00
RickD004 84ae5fc879 Adds Aegean map (#3384)
## Description:

Adds Aegean map, a map centered in the Aegean Sea and the aegean islands
between Greece and Turkey. Map has approx. 1M land tiles, size of
1600x2000.

Nations are named after Ancient Greece era city-states and tribes.
Elevation source from OpenTopography, already credited

<img width="1600" height="2000" alt="image"
src="https://github.com/user-attachments/assets/e4f52d6e-bba4-4641-9eac-31e3ddee354e"
/>
<img width="453" height="445" alt="Captura de pantalla 2026-03-08
141256"
src="https://github.com/user-attachments/assets/5d2bc8cf-1e54-461a-ae0f-9bb2dafc2db6"
/>

This has been a heavily requested map in the community, having
suggestions in the Discord, Subreddit and even in some videos (for
example i saw Ultimus Rex suggest an aegean map when asked what maps he
would like in his last stream)

The map is designed so that the greek and turkish main landmasses are
around 400,000 pixels in area, which combined account for around less or
equal to 80% of the map. This means players will have to cross the sea
to win, and to do so they will have to hop across the islands, which
means there will be heavy warship action, instead of having stalemates
like in most island maps where the gap between islands is too large and
players would rather bomb each other.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-08 22:05:09 -07:00