Ad a footer ad to the bottom of the homescreen
<img width="1568" height="984" alt="Screenshot 2026-03-08 at 2 28 05 PM"
src="https://github.com/user-attachments/assets/a8009e37-778e-47f0-add8-42885d4f0c11"
/>
<img width="716" height="834" alt="Screenshot 2026-03-08 at 2 28 56 PM"
src="https://github.com/user-attachments/assets/5e910d6a-5019-4e06-ad9a-8980470371ca"
/>
<img width="862" height="834" alt="Screenshot 2026-03-08 at 2 29 31 PM"
src="https://github.com/user-attachments/assets/85e87052-ff7a-4266-8a2d-432831e3c7d6"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Various changes, applied more styling from the homewrecker branch
* dimmed background
* Content width: expands to 24cm on 2xl screens
* game card ocean color: French blue → sky-950
* Action buttons (Create/Ranked/Join): French blue → slate-700
* Modifier badges: teal → sky blue, to keep in color scheme
* CTA buttons (Start Game, Join Lobby): blue-600 → sky-600 across all
modals and <o-button>
* Nav font: font-bold tracking-widest → font-medium tracking-wider
* Username/flag inputs: font weight lightened to font-medium
tracking-wider
* Language flag: blue color filter applied
BEFORE:
<img width="1446" height="978" alt="Screenshot 2026-03-08 at 6 48 57 PM"
src="https://github.com/user-attachments/assets/ff748e1c-6cb5-4a66-ac27-9538e935b325"
/>
AFTER:
<img width="1629" height="988" alt="Screenshot 2026-03-08 at 6 46 53 PM"
src="https://github.com/user-attachments/assets/364bb57a-65ff-40cf-931b-067ed36e3c5b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
I noticed two HvN bugs.
1. Private lobbies don't set `maxPlayers` in `GameConfig`, causing
`getGameModeLabel()` to render "0 Humans vs 0 Nations". Fall back to the
simple "Humans vs Nations" label when `maxPlayers` is unavailable.
<img width="239" height="84" alt="Screenshot 2026-03-07 034150"
src="https://github.com/user-attachments/assets/b2f01b96-674f-47dc-ae03-06bec71e3134"
/>
2. In public HumansVsNations games, the server matches the nation count
to the human player count at game start. The lobby team size preview
wasn't reflecting this - it displayed the raw config value instead.
Added `isPublicGame` prop to `LobbyPlayerView` and an
`effectiveNationCount` getter that overrides the displayed nation count
to match `clients.length` only for public HvN games. Private lobby hosts
retain full slider control. (This bug got introduced with my
"Configurable nation count" PR)
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Show a confirm prompt when the user tries to close the host lobby via
click-outside or Escape key, preventing accidental lobby exits. Happened
to many people and also DougDoug...
Does not show the prompt when the user clicks the arrow button because
it's probably intentional.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
A bunch of small UI improvements:
* Make the content width a bit smaller so gutter ads fit
* remove the "duos" "trios" "quads" description on the game card since
it's redundant
* update UI in game card
* minor footer layout changes
* update z-index to ensure content appears above ads
* removed hasUnusualThumbnailSize, instead just check the map ratio
* Use "object cover" for non-irregular maps to the entire game card is
filed
* remove white ouline from the version
* changed solo button to sky blue
* make timer "s" lowercase
I think we may need to change the openfront logo color a bit too to
match the color palette, but we can do that in a follow up.
<img width="1591" height="969" alt="Screenshot 2026-03-05 at 2 04 48 PM"
src="https://github.com/user-attachments/assets/7bb9ea4c-5a17-47e1-bdad-9d6437b363b3"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
I hope we can get this into v30?
The nation count is configurable now, just like the bot count.
Replaced the "Disable Nations" toggle with a nations slider (0–400) in
SinglePlayer and Host Lobby modals.
<img width="710" height="121" alt="Screenshot 2026-03-03 021952"
src="https://github.com/user-attachments/assets/c8d0f0c3-db51-4303-95fa-dbc770460ec2"
/>
Public games are staying exactly the same, this is just for singleplayer
and private lobby fun.
Youtubers could play HvN against 400 nations, for example.
Singleplayer enjoyers no longer have to play against 1 nation in HvN,
they can freely choose.
`GameConfig.disableNations: boolean` got replaced by `nations: number
(0-400, optional)`
`undefined` = map default,
`0` = disabled,
number = custom count
Nations slider defaults to the map's nation count, shows "(MAP DEFAULT)"
label when unchanged
Compact map toggle reduces nations to 25% when at default, restores when
toggled off (just like we already do with bots)
The nation count for HvN no longer automatically matches the human count
in singleplayer and private games, only in public games.
**What if there aren't enough nations configured for the map?**
We just use the HvN logic (Generate random nations)
### Warning
**This infra PR also needs to get merged:
https://github.com/openfrontio/infra/pull/263
Otherwise players can set 0 nations and get achievements.**
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Resolves#3285. As discussed on Discord.
However, in at least one instance "Tribes" feels a bit off: in Humans vs
Nations, team "Tribes" feels as human too while they are just bots.
This PR changes Bots to Tribes outwardly by
- Changing default EN translation.
- Changing (untranslated) alt text in PlayerPanel.
- To change "Team Bot" into "Team Tribes" too in PlayerInfoOverlay and
TeamStats (team leaderboard in-game), translate team names in there from
now on too.
- This way we also fix a bug where team names were not translated yet in
there. To add to that fix, also translate team names in LobbyPlayerView
in the same way. For this we re-use the existing
getTranslatedPlayerTeamLabel function from GameLeftSideBar by moving it
to Utils.
- No translation key was present yet for Humans and Nations teams, so
added those to now be used in PlayerInfoOverlay, LobbyPlayerView and
TeamStats for completeness.
- No internal code changes so nothing breaks.
**BEFORE (showing old team name Bot and also that team names weren't
translated yet in TeamStats)**


**AFTER** (translations in Dutch only shown as proof here, did not
include nl.json in the PR)





## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
- disabled dragging in many places, select skin, select flag, select
lang, and footer stuff
- removed shadow from flags in flag selector
- added bounce to the lang selector
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#2822
## Description:
Adds an attack ratio keybind increment setting with a new dropdown UI,
wires keybinds to use the configured step, updates the attack ratio
adjustment logic, and makes the select reflect stored settings.
<img width="806" height="165" alt="スクリーンショット 2026-01-12 9 11 12"
src="https://github.com/user-attachments/assets/c6eaa96d-e147-4927-b3ed-964e832ecc36"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
## Description:
Skin trials has been a failure, very low fill rate and cause a major
drop in sales.
reverts
https://github.com/openfrontio/OpenFrontIO/commit/97d0a05d58e926e3de4ba46d8dd14a04d60d6698
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Preparation for nuke wars, for v30.
Next PR will be adding the nuke wars modifier for public games, but
Wonders https://github.com/openfrontio/OpenFrontIO/pull/3224 needs to be
merged first to avoid merge conflicts.
### 1. Disable boats setting
It's possible to disable `UnitType.TransportShip` now. Because they are
not needed in nuke wars and can even be annoying.
<img width="720" height="320" alt="image"
src="https://github.com/user-attachments/assets/661bc10d-b204-4b4f-b876-ee7c9b92de8c"
/>
### 2. Team spawn zones for random spawn
Maps can have `teamGameSpawnAreas` in their json file now.
Spawn areas are currently active if
- a supported map is chosen (Baikal Nuke Wars or Four Islands)
- a supported team size is chosen (2 teams on Baikal Nuke Wars or 2/4
teams on Four Islands)
- random spawn is enabled
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
This pull request enhances the `JoinLobbyModal` component by using the
`<form>` component and the `@submit` event. It allows the user to use
the enter (return) key to submit instead of grabbing its mouse to click
on "Join Lobby".
It also introduces a new `submit` argument to the `Button` component.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@nolhan__
PS: The tests from `tests/InputHandler.test.ts` are failing on both
`main` and my branch. EDIT: They no longer fail through the workflow so
I guess I didn't have the correct environment
## Description:
Column widths were off for some reason, I thought they were fixed...
So here is a followup PR
Previous:
<img width="467" height="782" alt="image"
src="https://github.com/user-attachments/assets/f5a084ea-e8b9-473b-abe4-d8c9d0d5d9de"
/>
Now:
<img width="454" height="779" alt="image"
src="https://github.com/user-attachments/assets/d845ec32-e76e-4ad5-aa62-5642a4c78da4"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
The two tables look much more similar now
And you can see the player names now
Before:
https://github.com/user-attachments/assets/59f94e1a-5909-4d13-8ff3-bd36775f4ae6
After:
https://github.com/user-attachments/assets/51234d14-20c2-4b14-a7cc-ceef7cf9a8fd
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
- **News notification dot (desktop + mobile)**: Added a red pinging dot
on the "News" nav entry that appears when a new version is released. The
current app version is saved to localStorage (`newsSeenVersion`) on
first visit. On subsequent visits, if the version has changed, the dot
appears. Clicking "News" dismisses it by updating the stored version.
- **Mobile Store**: Replaced the static "NEW" text badge on the Store
nav item with a red pinging dot (matching the desktop navbar style). The
dot is conditionally shown based on cosmetics hash changes tracked in
localStorage, and dismissed when the user clicks Store.
- **Help dot on mobile**: Added the yellow help dot (already present on
desktop) to the mobile navbar for consistency, shown for users with
fewer than 10 games played.
### Screenshots:
<img width="1028" height="97" alt="Screenshot 2026-02-21 174029"
src="https://github.com/user-attachments/assets/1ed460dd-4e41-4287-bcb9-73f431e8a953"
/>
<img width="513" height="700" alt="Screenshot 2026-02-21 174333"
src="https://github.com/user-attachments/assets/c6b81296-d36b-424e-9637-e738acd8007a"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Some literals were present that could/should have been enums. Replaced
them.
For Util.ts > createRandomName, also changed type of parameter
playerType from string to PlayerType. All callers already send it this
type.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Update UI
check https://homepageupdate.openfront.dev/
Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>
Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)
Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>
updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>
slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
While loading the main page we also load a lot of map manifests and
thumbnails.
On prod its especially extreme, because we don't have "featured maps"
there (186 json requests!).
With this PR we only load the files when the map display is in the
viewport.
On main.openfront.dev (main page load):
<img width="425" height="539" alt="image"
src="https://github.com/user-attachments/assets/156338d2-7a3f-4518-a726-cb3dec3df908"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
UI Extraction Host/Solo Modal
- Made all buttons do the same "press" feel (options/settings/random
map) are now the same as the map button.
- Also fixed a bug where you could "drag" the map image off the button.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.
added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.
<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Prevents translated button text from overflowing its container by
constraining layout and clipping excess content.
before
<img width="234" height="133" alt="スクリーンショット 2026-02-04 6 46 35"
src="https://github.com/user-attachments/assets/2cfe4f3e-ac5c-42d0-8175-76ca53fa3b1b"
/>
after
<img width="189" height="135" alt="スクリーンショット 2026-02-04 6 46 46"
src="https://github.com/user-attachments/assets/e2fd2439-6cd3-4831-86b2-28a374bc7ba4"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Replaced the src/client/JoinPrivateLobbyModal.ts with a new
src/client/JoinLobbyModal.ts which handles both public + private
lobbies.
<img width="771" height="714" alt="image"
src="https://github.com/user-attachments/assets/7ac55d91-3f0c-4f99-b960-cea9e617538d"
/>
also made a "connecting" to the lobby
<img width="772" height="708" alt="image"
src="https://github.com/user-attachments/assets/a2812462-c5f4-459a-b63a-49d93bb2a6a2"
/>
It also needed to be updated to address the issue with the modal using
both polling + websockets
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
- Add warning for custom games (you won't get achievements)
- Remove medal display for maps without nations (Baikal nuke wars)
<img width="813" height="572" alt="image"
src="https://github.com/user-attachments/assets/fb80a160-a175-4a24-8706-ddaa07d0bde5"
/>
<img width="720" height="555" alt="Screenshot 2026-02-01 162436"
src="https://github.com/user-attachments/assets/d4c28d71-364c-4255-8ecc-31703a5659bf"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
@wraith4081 's pr
updates the stats modal to show both 1v1 and clan stats
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
w.o.n
---------
Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
## Description:
@wraith4081 's pr
updates the stats modal to show both 1v1 and clan stats
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
---------
Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
## Description:
Renamed ad files because adblockers blocked them because of their name.
When ES modules fail to import, the entire application breaks.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Renamed ad files because adblockers blocked them because of their name.
When ES modules fail to import, the entire application breaks.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Creates an embedded Playwire video ad with status callbacks
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
There were several issues with the matchmaking modal:
1. It was defined twice (once before login, and once after login), so
players would sometimes join the matchmaking queue twice.
2. When clicking away from the modal (not clicking the back button), the
"onClose" callback was not triggered. So if a person closed & reopened
the modal, they would join twice'
3. Cache the userMe response so it can be called multiple times
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Hash the pattern + is for sale and store it in local storage. then check
if the new cosmetics hash is different from the one we last saw. If it's
different, add a glowing red dot on the store. After user clicks it,
then update the hash and remove the dot.
<img width="1030" height="143" alt="Screenshot 2026-01-29 at 3 54 46 PM"
src="https://github.com/user-attachments/assets/e5727764-40e4-45e1-b651-65816e657067"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Add video at top of help section, also show a glowing dot for new
players.
<img width="301" height="133" alt="Screenshot 2026-01-28 at 7 25 23 PM"
src="https://github.com/user-attachments/assets/c6b01853-f066-470f-a22d-8995fd81fe0f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
adds a "tag" of NEW to the shop which pulses
<img width="159" height="83" alt="image"
src="https://github.com/user-attachments/assets/603adbaa-0699-443b-b7de-2fe383cdf759"
/>
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
w.o.n
## Description:
adds a "tag" of NEW to the shop which pulses
<img width="159" height="83" alt="image"
src="https://github.com/user-attachments/assets/603adbaa-0699-443b-b7de-2fe383cdf759"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Better integration with CrazyGames:
* Don't show login because accounts have not been integrated with
CrazyGames yet
* Integrate CG invite links & usernames
* Refactor match making logic to Matchmaking.ts
* Allow periods to support crazy game usernames
* Create a no-crazygames class that disabled elements when on crazygames
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
Resolves#2996
## Description:
Replace map selection UI in src/client/SinglePlayerModal.ts and
src/client/HostLobbyModal.ts with the picker (Featured/All tabs + random
map card).
Also, since the html was getting quite long, I extracted the shared
parts into a separate component.
<img width="575" height="592" alt="スクリーンショット 2026-01-23 21 57 03"
src="https://github.com/user-attachments/assets/fc6bfbc3-cb66-452a-b971-436940b0fb99"
/>
<img width="633" height="648" alt="スクリーンショット 2026-01-23 21 57 12"
src="https://github.com/user-attachments/assets/1aa409a1-b801-4a60-8b26-ba20e343d66e"
/>
I separated Map.ts because the display logic looked reusable in other
places, but I’m also open to merging it back if that makes more sense.
If the review prefers it integrated, I can combine them again.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Resolves#2962
## Description:
Anonymize lobby preview player names when “Hidden names” is enabled,
using the same deterministic mapping as in-game.
<img width="864" height="618" alt="スクリーンショット 2026-01-20 21 13 19"
src="https://github.com/user-attachments/assets/30ebe155-c66e-49a5-8957-f8ec0a1ccd76"
/>
<img width="668" height="341" alt="スクリーンショット 2026-01-20 21 13 27"
src="https://github.com/user-attachments/assets/6ef74d98-ea2f-4156-a321-306acf012672"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
## Description:
Conquests are currently mixing all player types.
This is not ideal as people wonders why a 50 player game can lead to
hundred of kills.
Having separate records can also help with achievements and better
balancing.
This PR splits the conquests record into 3 categories: human, nations
and bots.
It is linked to this infra PR:
https://github.com/openfrontio/infra/pull/246
<img width="895" height="497" alt="image"
src="https://github.com/user-attachments/assets/66e49100-8114-4406-84ab-d9627355956d"
/>
While the recorded data make a distinction between bots/nations, it's
only displayed here as a single "bot" category.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Use `this.getEffectiveNationCount()` everywhere inside of
`LobbyPlayerView`, instead of `this.nationCount`. So the team player
counts always update properly.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin