Commit Graph

3 Commits

Author SHA1 Message Date
ilan schemoul 94dcb67a40 nukes now reduce attacking troops and transport ships (same as rest of pop)
Also made NukeExecution build in two separate steps (build then execute)
as for other execution. Otherwise it would instantly explode if I set
high speeds. high speeds in necessary for some tests.
It implied changing a bit some tests. This includes removing the test
that nukes.length == 0 in missile silo which had nothing to do there as
we are just checking cooldown. One test should test only one thing. Here
it was breaking because I changed the NukeExecution which made no sense.
2025-03-31 12:29:27 -07:00
Ilan Schemoul 68621f326a sam do not target twice same nuke (#270) 2025-03-21 10:17:33 -07:00
Ilan Schemoul 40b7fe9833 feat: add warship tests (#291) 2025-03-18 20:35:31 -07:00