Commit Graph

11 Commits

Author SHA1 Message Date
RickD004 37b7a781c2 Huge map update: Re-make of the terrain of multiple maps for better gameplay (#4139)
Resolves #4099

## Description:

Remake the terrain of various maps with green gaps in their terrain,
example below (strait of gibraltar)
<img width="608" height="383" alt="image"
src="https://github.com/user-attachments/assets/9272cf00-6620-4711-81a9-64ebf6a7990d"
/>

### Why?

In maps with continuous brown and white terrain, it is easier for a
player to defend against an attacker, as these types of terrains slow
down troops. However in maps with green gaps like the one in the
example, the troops will just rush in the green gaps and surround all
the white terrain, instantly absorbing them, which makes the terrain
mostly useless against defending.

I believe that this new type of terrain (using proper elevation data
instead of "hillshade like the ones used in these maps) is better for
gameplay as it adds more complexity to attacks and defense, and also
brings diversity to spawns, as right now these maps have functionally
all-green terrain all across them

I also changed the coastline of some maps that had them very pixelated.
This sometimes caused some rivers to dissapear and some islands to be
merged into blobs.

I kept the rivers of all maps even if slightly updated, to not change
naval gameplay.

The maps changed were:

Black Sea (terrain and coastline)
Gateway to the Atlantic (terrain only)
Between 2 seas (terrain only)
Iceland (terrain and coastline)
East Asia (terrain only)
Falklands (terrain and coastline)
Halkidiki (terrain only)
Strait of Gibraltar (terrain and coastline)
Italia (terrain and coastline)
Japan (terrain only)
Two Lakes (terrain only)

<img width="1058" height="536" alt="Captura de pantalla 2026-06-02
213132"
src="https://github.com/user-attachments/assets/58fb357b-8738-4388-bbc5-d6c9c1ac4699"
/>
<img width="625" height="583" alt="Captura de pantalla 2026-06-02
213251"
src="https://github.com/user-attachments/assets/99ead586-f790-4088-baef-ad179f3c0119"
/>
<img width="535" height="537" alt="Captura de pantalla 2026-06-02
213336"
src="https://github.com/user-attachments/assets/66755b25-e362-4ef0-b7ff-48b51fdabbbd"
/>
<img width="639" height="561" alt="Captura de pantalla 2026-06-02
231736"
src="https://github.com/user-attachments/assets/22802e9a-5989-4204-9002-61afef22696b"
/>
<img width="680" height="543" alt="Captura de pantalla 2026-06-02
231804"
src="https://github.com/user-attachments/assets/bfae63b6-81e3-4d53-bf17-962332b2c9b0"
/>
<img width="742" height="545" alt="Captura de pantalla 2026-06-02
212309"
src="https://github.com/user-attachments/assets/cdb933c7-5361-4db5-aa4f-c641d0fc4662"
/>
<img width="613" height="546" alt="Captura de pantalla 2026-06-02
212531"
src="https://github.com/user-attachments/assets/352148be-01fb-491b-ae39-746c54d3c278"
/>
<img width="908" height="548" alt="Captura de pantalla 2026-06-02
212709"
src="https://github.com/user-attachments/assets/f6a1ec03-fed8-4872-9a65-0a1ef4268035"
/>
<img width="718" height="536" alt="Captura de pantalla 2026-06-02
212839"
src="https://github.com/user-attachments/assets/5ec1e581-142c-45d6-af0d-e642989e1be1"
/>
<img width="516" height="544" alt="Captura de pantalla 2026-06-02
212937"
src="https://github.com/user-attachments/assets/9843ef29-81f1-45c3-ba7e-49ad2693571d"
/>
<img width="801" height="537" alt="Captura de pantalla 2026-06-02
213028"
src="https://github.com/user-attachments/assets/252822b5-2f2d-456e-a207-85367fab8e02"
/>

Terrain sources from NASA and OpenTopography, both already credited in
CREDITS

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-06-04 15:59:30 -07:00
RickD004 b043dc6c15 Team Maps Expansion: New team spawnzones for multiple maps (#4058)
## Description:

Lets give Teams and HvN gamemodes some attention. Adds team spawnzones
to the following maps, and boosts them to appear more frequently as this
gamemode:

- Straitofgibraltar - 2 teams
- Aegean - 2 teams
- Beringsea - 2 teams
- Beringstrait - 2 teams
- Bosphorusstraits - 2 teams
- Conakry - 2 teams
- Falklandislands - 2 teams
- Straitofhormuz - 2 teams
- Tradersdream - 2 teams
- Surrounded - 2 teams & 4 teams
- Pluto - 2 teams
- Gulf of St. Lawrence - 3 teams

These maps (especially the ones for 2 teams) are all very symmetrical
and would be nice gift for the playerbase, which enjoys these kind of
games like FourIslands4Teams and Baikal2Teams. This is also nice for
HvN, as it centralizes the players and gives them a better chance at
defeating the nations.

Screenshots of the maps with the new team spawnzones:


<img width="1320" height="486" alt="Captura de pantalla 2026-05-28
001558"
src="https://github.com/user-attachments/assets/e0b4bea6-d1b7-4793-a995-ec2a139a5af6"
/>
<img width="1177" height="528" alt="Captura de pantalla 2026-05-28
001913"
src="https://github.com/user-attachments/assets/28ec5bf8-3a02-4660-ba62-3edbcabeaf51"
/>
<img width="1147" height="531" alt="Captura de pantalla 2026-05-28
002032"
src="https://github.com/user-attachments/assets/b148f1ae-473a-4505-b0f4-ca8820fbbb55"
/>
<img width="1219" height="536" alt="Captura de pantalla 2026-05-28
002348"
src="https://github.com/user-attachments/assets/89af4d27-eadf-447c-9bde-d0dcfe1ff757"
/>
<img width="923" height="524" alt="Captura de pantalla 2026-05-28
002704"
src="https://github.com/user-attachments/assets/50ad1b11-1685-41fb-b14d-088a2f0db88b"
/>
<img width="1307" height="456" alt="Captura de pantalla 2026-05-28
002859"
src="https://github.com/user-attachments/assets/4ef18da9-336a-4698-8af0-2769467148b4"
/>
<img width="1219" height="548" alt="Captura de pantalla 2026-05-28
003134"
src="https://github.com/user-attachments/assets/d0a514bf-e6e6-43f6-89b7-2168bc395010"
/>
<img width="1200" height="538" alt="Captura de pantalla 2026-05-28
003449"
src="https://github.com/user-attachments/assets/c1672296-db4d-4baf-9992-4bb380fab4e9"
/>
<img width="1032" height="501" alt="Captura de pantalla 2026-05-28
003650"
src="https://github.com/user-attachments/assets/8dd5ee07-3ac3-4f03-a56e-31c01d612655"
/>
<img width="1074" height="525" alt="Captura de pantalla 2026-05-28
003951"
src="https://github.com/user-attachments/assets/e140706b-3f1c-4e09-b70c-efc3e6536c60"
/>
<img width="914" height="513" alt="Captura de pantalla 2026-05-28
004632"
src="https://github.com/user-attachments/assets/e0dd6820-62f4-48b6-8356-df20c0e6ed8f"
/>
<img width="988" height="509" alt="Captura de pantalla 2026-05-28
005518"
src="https://github.com/user-attachments/assets/0da95c41-1191-4de4-a3ce-873839c00605"
/>
<img width="986" height="514" alt="Captura de pantalla 2026-05-28
000505"
src="https://github.com/user-attachments/assets/4eb20c73-56ba-4f9f-90af-8a047aa399eb"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-28 15:34:26 -07:00
FloPinguin 4ae1fa2ebe Remove small islands on compact maps with half threshold 🏝️ (#3762)
## Description:

Small-island removal previously ran only on the full-size terrain. The
compact (4x downscaled) map inherited that filtering before being
downscaled, which meant islands that survived at full size could end up
as tiny specks in the compact map.

This PR runs `removeSmallIslands` on the 4x terrain as well, with half
the threshold (15 vs 30 tiles), so very small islands are pruned in
compact maps while the full-size map is unchanged.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-25 11:51:02 -06:00
Aotumuri 0cc58a8f5a fix: add validation for unknown flags in manifest.json (#3044)
Resolves #3041

## Description:

- Add a test to ensure an error is thrown when manifest.json specifies a
non-existent flag.
- Fix the underlying issue by removing the invalid flag specification
(see error below).

```
resources/maps/straitofgibraltar/manifest.json -> nations[0].flag "Rif" does not exist in resources/flags
resources/maps/straitofgibraltar/manifest.json -> nations[5].flag "Shilha" does not exist in resources/flags
resources/maps/straitofgibraltar/manifest.json -> nations[6].flag "Andalusia" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[0].flag "custom:Kingdom of the Two Sicilies" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[3].flag "custom:Tuscany" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[5].flag "custom:Modena" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[6].flag "custom:Parma" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[8].flag "custom:Kingdom of Sardinia" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[11].flag "custom:Ottoman Empire2" does not exist in resources/flags
resources/maps/britannia/manifest.json -> nations[19].flag "gb-nir" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[0].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[1].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[2].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[4].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[5].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[6].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[7].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[8].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[9].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[10].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[11].flag "quebec" does not exist in resources/flags
```

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2026-01-27 15:54:01 -08:00
FloPinguin e554ffb1b0 Cleanup nations (Part 3) 🧹 Remove nation strength (#2649)
## Description:

This PR removes the nation strength. Reasoning:

- It is currently unused. The backstory can be found in #2498
- It forces map-makers to do balancing work, which is probably not a
good idea
- It increases map-making work
- It increases nation balancing complexity by a lot (we need to have all
the json files in mind)
- It makes humans avoid map areas completely because there is always
that one, same, strong nation
- The map lead Nikola123 wants to "not deal with the stupid nations and
their balancing"

If the goal of nation strength was to make them feel different I would
suggest a nation personality system. Nations that love to boat, love to
ally, love to nuke, love to fullsend, etc.

Link to a discord discussion about nation strength:


https://discord.com/channels/1359946986937258015/1360078040222142564/1450973197251117218

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2025-12-19 19:10:01 -08:00
evanpelle c60b0bcb2b Bugfix: transport ships were not working on compact-maps because the shore & water was not processed on the downscaled map binaries 2025-11-20 19:21:48 -08:00
evanpelle 5d9b62da4d add compact map option (#2095)
## Description:

Create mini map option
<img width="741" height="234" alt="Screenshot 2025-09-25 at 4 47 47 PM"
src="https://github.com/user-attachments/assets/6c442698-8e3b-44d5-b07e-c4f0a916c3bc"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-25 16:51:25 -07:00
Duwibi a2d19198a7 Fix the Strait Of Gibraltar map (#2080)
## Description:
This PR fixes the rivers not showing up on the map in-game.

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-09-22 09:41:31 -07:00
evanpelle 6efc37e97d fix number of land tiles fixes #1409 (#1445)
## Description:

There was a bug in the map generator where shore tiles were counted
twice.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-15 11:38:53 -07:00
evanpelle 0feb5d29c5 fix odd dimension maps (#1389)
## Description:

Remove the last column/row from a map if it has odd dimensions. Odd
dimensions were causing pathing issues when translating between mini map
& regular map.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-09 12:23:07 -07:00
evanpelle 1a7c1074f4 Add strait of Gibraltar and Italia maps (#1363)
## Description:

Add strait of Gibraltar and Italia maps

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 13:00:20 -07:00