## Description:
Public rotation lobbies can run the **Doomsday Clock** at one of four
presets (slow/normal/fast/veryfast), and lobbies can **anonymize player
names**, but the lobby UI surfaced neither: the Doomsday Clock badge was
generic and there were no settings cards for either. Players couldn't
tell what a lobby was actually set to.
This surfaces both as regular lobby settings, matching how the other
modifiers already display:
- **Settings cards** (join/waiting view): adds a "Doomsday Clock" card
showing the active preset name, and an "Anonymous Players" card,
alongside the existing modifier cards.
- **Lobby badge** (home lobby list): the Doomsday Clock badge now reads
"Doomsday Clock: Fast" instead of the generic label. Falls back to the
plain label when no speed is present (older payloads / non-rotation
lobbies).
Client-only. Both `doomsdayClock.speed` and `anonymizeNames` already
ship in the public `GameConfig`, so no server or schema changes are
needed.
## Please complete the following:
- [] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
## Please put your Discord username so you can be contacted if a bug or
regression is found:
zixer._
## Description:
Adds the anti-stall **Doomsday Clock** to the public "special" modifier
rotation, so it rolls into public games like the other spice modifiers,
with a lobby badge.
- `MapPlaylist`: new `isDoomsdayClock` ticket in `SPECIAL_MODIFIER_POOL`
(weight 4, ~20% of special games). When rolled, enables `doomsdayClock`
at a speed picked per game (slow/normal/fast/veryfast).
- `PublicGameModifiers` (type + schema): `isDoomsdayClock` flag drives
the badge.
- `getActiveModifiers` + `en.json`: a "Doomsday Clock" badge/label.
- Test covering the badge wiring.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory