Commit Graph

16 Commits

Author SHA1 Message Date
Scott Anderson 0a40bcebf0 Enable the sort-imports eslint rule (#1849)
## Description:

Enable the `sort-imports` eslint rule.

Fixes #1784

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-17 20:53:44 -04:00
Scott Anderson ce49599229 Enable various eslint rules (#1773)
## Description:

Enable various eslint rules.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-11 22:14:00 -04:00
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00
Vivacious Box 27792428a0 Fix cache pathfinding (#848)
## Description:
Add full path to caches
Fix A* to always start and end at given start and end
Remove pathfinder from tradeshipexecution

Should fix tradeship looping and getting stuck at ports
Fix #843


Dont know what to add so that description check is happy

[More lines to lines to make it happy]

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-25 12:39:55 -07:00
evanpelle 84287b8dfa Multi src astar (#594)
## Description:
Samples border shore tiles and uses multi-a* for determining the
transport ship spawn cell.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-23 10:16:43 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
Evan b91d9d4148 fix bugs from using tilerefs 2025-02-01 12:05:11 -08:00
Evan f0f5bae79f thread_split: convert all tile to tileref 2025-02-01 12:05:11 -08:00
evanpelle c42cc2a9b4 have Game delegate to GameMap for cleaner API 2025-02-01 12:05:11 -08:00
evanpelle b22532d41f use TileRef instead of TerrainTile for astar 2025-02-01 12:05:11 -08:00
evanpelle f0d9477e56 use terrain tile for search 2025-02-01 12:05:11 -08:00
evanpelle e6fa108eaa use mini a star for all pathfinding 2024-12-03 15:06:55 -08:00
evanpelle 4edd66dc1f AStar returns cell instead of path 2024-12-03 14:35:09 -08:00
evanpelle 330b6b93cb finish defense post 2024-12-03 07:53:18 -08:00
Evan 30f72a3365 NPCs create battleships, destroyers. start work on miniastar 2024-11-30 12:41:22 -08:00