Commit Graph

11 Commits

Author SHA1 Message Date
DevelopingTom 6307a2702b Redesign target fx (#2143)
## Description:

Resize the target fx.
It's still a little too big in my opinion, but it becomes very blurry
when shrinked down.


https://github.com/user-attachments/assets/c3cda98d-ed57-4933-93b4-1cc7f1cb8e50

The UI Layer should probably not be bound to the zoom level so we can
have a sharper UI.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-10-05 17:19:20 -07:00
Gabe Kauffman 5b36c02ff0 Implement a "ka-ching" sound effect on kill (#2097)
## Description:
Building off of [this
PR](https://github.com/openfrontio/OpenFrontIO/pull/2090) which
implemented music, I extend this functionality to add sound effects.
Diff will be reduced if and when that PR gets merged!

I think the game would benefit from more sound effects, and adding a
"ka-ching" sound effect on kill seems like an easy place to start.

The ka-ching sound effect was found
[here](https://freesound.org/people/AKkingStudio/sounds/684165/) and is
licensed under Creative Commons.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Demo video with sound:

https://github.com/user-attachments/assets/18c857a4-a741-492a-bbc1-68d4f3ba38da


## Please put your Discord username so you can be contacted if a bug or
regression is found:
basedgob

---------

Co-authored-by: icslucas <carolinacarazolli@gmail.com>
2025-10-02 16:27:06 -07:00
Will Dunlop eeb9f0c279 add target visualization for boat attacks (#2025)
## Description:
- Adds warship count, transport count (deployed out of maximum) to unit
display
- Adds a target that appears when a boat attack is dispatched, which
disappears when the boat attack arrives
- Updates the unit display alt text to pass through translation

## Please complete the following:

- [X] I have added screenshots for all UI updates (see below)
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file (in this case it is only alt-text)
- [X] I have added relevant tests to the test directory (n/a, fully
visual)
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

See new target effect and addition to units display 

As each transport ship arrives, the target draw stops, together with the
effect for the trail.


https://github.com/user-attachments/assets/c36c57d3-e2b7-456e-85ab-1e786bd28a07

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@dxtron_28992 (my invite is still pending to dev discord)
2025-09-24 11:08:52 -07:00
DevelopingTom a05814a7fb Rework trains to encourage alliances (#1697)
## Description:

This update encourages alliances by modifying how train-based trading
works. Trading is now restricted to allied networks, and allied trades
offer better rewards than self-trades, incentivizing cooperation.

Changes:
- Train destinations are now limited to stations owned by the player or
their allies.
    - Delivering a train to one’s own station grants 4,000 gold.
- Delivering a train to an ally’s station grants 5,000 gold to both the
sender and the receiver.

This system encourages players to form alliances, especially with
factory-focused players.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-08-03 23:13:27 +00:00
DevelopingTom c738648460 Add conquest FX (#1390)
## Description:

Add an animation when the player conquer another one.
The FX consists of two parts: short animation, and the gold won.

It is only displayed to the conquering player, so everybody knows who
won the money if multiple people fighted over the last pixel of a
player.

Changes:
  - Add new update `ConquestUpdate`
  - Add new fx `ConquestFx`
  - Merge conquest logic in `Game`


https://github.com/user-attachments/assets/9f985e41-baa4-48a6-927e-3216274f758c

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-25 19:52:05 -04:00
DevelopingTom 29170321e4 Add gold fx when a tradeship lands (#1322)
## Description:

Add a text popup FX when a tradeship lands in your port.
They are only displayed for the current player.


https://github.com/user-attachments/assets/586ded57-5311-4394-a322-903ecea89bd6


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-03 19:26:36 -07:00
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00
DevelopingTom e8834e15e6 Add naval combat animations (#858)
## Description:


https://github.com/user-attachments/assets/b46f949a-eb50-4656-8492-216cf820ac46

Add a couple animations for naval combat:

- shell hit
- ship explosion
- ship sinking

Added a simple `Timeline` class to spread FX animations over time.
Added a `ColoredAnimatedSprite` similar to the existing `ColoredSprite`.
Refactored the latter to avoid code duplication.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-26 19:59:11 -04:00
DevelopingTom 7520bc8352 Add ruins and desolation FX on nuke explosions (#847)
## Description:

Add a few animations after a nuke exploded:
- small fire
- big fire
- small smoke
- big smokes


https://github.com/user-attachments/assets/6ef7c1e3-ae3e-4420-aab2-3a3a3630ad98

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-22 19:27:07 -04:00
DevelopingTom 85c03d659c Add SAM interception FX (#830)
## Description:
Add SAM interception animation:


https://github.com/user-attachments/assets/5bfae4f2-f040-41cb-8fba-790538091807

Previously an intercepted nuke detonated with the regular nuke
explosion, which was confusing.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-22 17:11:31 -04:00
DevelopingTom bb24f18285 Add new FX layer and a nuke animation (#807)
## Description:

Changes:
- Added an AnimatedSprite class to handle spritesheets
- New FX layer, displaying cosmectics effects
- New Nuke FX: an animated sprite explosion, and a shockwave effect
- New "Special effects" setting, toggle to deactivate the FX layer for
lower-end hardware / personal taste


#### Note that the animation is a placeholder. It should be replaced
when a better looking one is available.

- Nuke:


https://github.com/user-attachments/assets/6eff1d0d-5081-47ad-932f-2bfcda72cb3c


- Mirv:


https://github.com/user-attachments/assets/3bc891b4-449c-4acb-8e24-e237b423c2a9


- SAM are also using the same Nuke animation. To be improved with a
custom FX:


https://github.com/user-attachments/assets/d65addce-5890-42c2-81e0-3eaa79ed87f3

## Performances:

Excellent since it's not manipulating the underlying imagedata directly.
Profiling during a MIRV with 100's of animations:

![image](https://github.com/user-attachments/assets/3477c963-d10f-493b-bcb1-93b7990d3edb)



### New settings:

- main menu:


![image](https://github.com/user-attachments/assets/5b1127bb-3b89-4c06-b519-fb173301d9fd)

- In game:


![image](https://github.com/user-attachments/assets/ba899253-a7cf-4d1c-8801-da41d2b1536b)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-18 12:43:12 -07:00