Commit Graph

8 Commits

Author SHA1 Message Date
Duwibi 4a5b5ed5ff Fix Black Sea map lakes (#772)
## Description:
Fixes Black Sea map lakes

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123
2025-05-16 13:25:47 -07:00
Duwibi 4bf4d564de Fix inverted terrain on Black Sea map (#770)
## Description:
This PR fixes the inverted terrain on the Black Sea map

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123
2025-05-16 11:40:13 -07:00
Peter c0d6889e4d possible discrepancy between map bins and build-map script (#249)
i just ran build-map script and the bins were different than the ones in
main...
2025-03-14 16:31:04 -07:00
evanpelle 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
Evan 84f067d66b remove small lakes, use largest body of water as ocean 2025-03-03 20:00:12 -08:00
ilan schemoul 373a1aacf7 feat: remove small islands when loading a map
Also updated the map loader to now run on every single map (in the
`maps` array).
Also now maps are loaded concurrently (run every promise at the same
time and wait that they are all finished). As the functions are CPU
bound and not IO bound running concurrently doesn't change much right
now but it can if we use more promise in the function loadTerrainMap
then things will get faster.
2025-03-02 22:47:09 +01:00
Evan f7fda4fb48 remove single pixel lakes 2025-01-05 12:38:06 -08:00
Evan 903a630953 added Black Sea 2025-01-02 11:16:43 -08:00