2 Commits

Author SHA1 Message Date
FloPinguin 74b3bd275b Allow mappers to omit nation coordinates in manifest.json for random spawn 🎲 (#4156)
## Description:

Previously, every nation in a map's manifest.json required explicit
coordinates. Additional nations already supported optional coordinates
to trigger random spawn placement, but regular nations did not.

Idea from PlaysBadly.

Reasoning (copied off discord):

> I've been working on World Inverted by adding realistic 'nations' in
the form sunken ship names with their flags and location. However after
searching around for other possible nation locations that are ocean
related I realised that I might not have enough info for proper
'realisitc' coverage of the map. Currently Im at ~170 nations with
cordinates. This is not including the additional nations with no
locations. This will be reduced to ~62 as the default with the rest
turning into additional nations.
> 
> The problem is the end process is proving difficult. Trying to blance
the nation placment on the map is a little much at this volume. So being
able to add a few no-cordinate nations would be a great way to fill in
the map.

This PR also improves the MapConsistency test to check the additional
nations too.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-06-04 15:57:00 -07:00
FloPinguin 19280c0b37 Allow mappers to define additionalNations 🗺️ (#3902)
## Description:

Adds an optional `additionalNations` array to map manifests (info.json /
manifest.json), used as a name pool when a game requests more nations
than the map defines (HvN, private lobbies, solo games).

Suggested by mapmaker PatrickPlaysBadly.

When the requested nation count exceeds `nations.length`:
1. The deficit is filled by random picks from `additionalNations`
(collisions with manifest names are skipped).
2. If `additionalNations` still does not cover the deficit, the
remainder is generated procedurally as before.

Each entry supports `name`, optional `flag` and optional `coordinates`.
If `coordinates` are provided, the picked nation gets a spawn cell
(otherwise it spawns like the procedurally generated ones, with no fixed
location).

`Nation.flag` is also relaxed to optional, since many existing manifest
entries already omit it.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-05-11 12:58:34 -07:00