5 Commits

Author SHA1 Message Date
Evan 182d008ddd Generate a single MapInfo list; move SPECIAL_TEAM_MAPS and en.json map names into info.json (#4231)
**Add approved & assigned issue number here:**

N/A — maintainer follow-up to #4227.

## Description:

Follow-up to #4227, finishing the "info.json is the single source of
truth" refactor.

**Maps.gen.ts now generates one `MapInfo` interface and a `maps` list**
instead of parallel lookup records. `mapCategories`,
`mapTranslationKeys`, and `multiplayerFrequency` are gone — consumers
read the list directly (`map.categories`, `map.translationKey`,
`map.multiplayerFrequency`). MapPicker got simpler in the process: it
renders from `MapInfo` objects, so the reverse
`Object.entries(GameMapType)` lookup to recover the enum key is gone.
The featured-rank sort moved out of the Go codegen into the picker,
where the presentation concern belongs.

**`SPECIAL_TEAM_MAPS` moves into info.json** as an optional
`special_team_count` field (set on the same 17 maps with the same
values). MapPlaylist derives its map from the generated list;
`SPECIAL_TEAM_FORCE_CHANCE` and the frequency multiplier behavior are
unchanged.

**The en.json `map` section is now generated.** A new optional
`display_name` field in info.json (defaulting to `name`) is written to
`resources/lang/en.json` by the generator, preserving the section's
non-map UI keys (`map`, `featured`, `all`, `favorites`, `random`). The 8
maps whose English display name intentionally differs from the frozen
enum value (e.g. `MENA`, `Milky Way`, `Europe (Classic)`, `Baikal (Nuke
Wars)`) declare it via `display_name`, so no display text changes. The
section is emitted alphabetically; since #4232 already sorted en.json
and every value matches, regeneration is byte-identical and this PR has
no en.json diff. Other languages remain Crowdin-managed.

The generator also now validates `translation_key` is exactly
`map.<folder>` and `special_team_count >= 2`. MapConsistency tests
compare info.json directly against the generated list and the en.json
section, and fail with a "run `npm run gen-maps`" message on drift. No
behavior changes: enum values, playlist frequencies, special-team
counts, featured order, and display names are all byte-identical.

## Please complete the following:

- [x] I have added screenshots for all UI updates (no UI changes —
internal refactor, rendering output identical)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evanpelle

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 21:06:48 -07:00
Evan 3de5fb4204 Move map metadata into info.json and generate map TypeScript from it (#4227)
**Add approved & assigned issue number here:**

N/A — maintainer refactor.

## Description:

Makes each map's `info.json` the single source of truth for map metadata
— adding a map is now a folder with `image.png` + `info.json`, a
`gen-maps` run, and an en.json display name.

**info.json / manifest.json carry full map metadata.** Every
`map-generator/assets/maps/<map>/info.json` declares `id` (the
`GameMapType` enum key), `name` (the enum value — wire format, unchanged
for all 94 maps), `translation_key`, `categories`, and
`multiplayer_frequency` (the public-playlist weight that used to be the
`FREQUENCY` record in MapPlaylist.ts). The generator validates
everything and mirrors it into `resources/maps/<map>/manifest.json`. 23
stale info.json `name` values were normalized to the canonical enum
value; enum values are byte-identical, so replays and stored game
configs are unaffected.

**The generator emits the TypeScript and discovers maps itself.** New
`map-generator/codegen.go` generates `src/core/game/Maps.gen.ts`
(`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`,
`multiplayerFrequency` — now a full `Record<GameMapName, number>`,
killing the old `Partial`) on every run; `Game.ts` re-exports it. The
hardcoded map registry in `main.go` is gone — maps are auto-discovered
from the `assets/maps` / `assets/test_maps` directories. MapConsistency
tests fail with a "run `npm run gen-maps`" message if info.json,
manifest.json, and Maps.gen.ts drift. The tracked
`map-generator/map-generator` binary is rebuilt to match.

**New categories: continents + world/cosmic/tournament/other,
multi-category support.** `continental`/`regional`/`fantasy`/`arcade`
are replaced by `featured`, `world`, `europe`, `asia`, `north_america`,
`africa`, `south_america`, `oceania`, `antarctica`, `cosmic`,
`tournament`, and `other`. Maps can list multiple categories, so
straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering
Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both
regions. Featured is itself a category (same 7 maps as before).
MapPlaylist keeps its arcade exclusion via an explicit set.

**Map picker UI.** Two tabs: **Featured** (default — featured maps plus
a Favorites section when maps are starred) and **All** (one prominent
collapsible bar per category with a map count, collapsed by default).
The selected map is prepended to the featured grid when it lives
elsewhere. `getMapName()` resolves through the generated
`mapTranslationKeys`, which also fixes tourney maps never resolving a
valid translation key.

## Please complete the following:

- [ ] I have added screenshots for all UI updates (maintainer change —
picker described above)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evanpelle

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:36:53 -07:00
RickD004 b043dc6c15 Team Maps Expansion: New team spawnzones for multiple maps (#4058)
## Description:

Lets give Teams and HvN gamemodes some attention. Adds team spawnzones
to the following maps, and boosts them to appear more frequently as this
gamemode:

- Straitofgibraltar - 2 teams
- Aegean - 2 teams
- Beringsea - 2 teams
- Beringstrait - 2 teams
- Bosphorusstraits - 2 teams
- Conakry - 2 teams
- Falklandislands - 2 teams
- Straitofhormuz - 2 teams
- Tradersdream - 2 teams
- Surrounded - 2 teams & 4 teams
- Pluto - 2 teams
- Gulf of St. Lawrence - 3 teams

These maps (especially the ones for 2 teams) are all very symmetrical
and would be nice gift for the playerbase, which enjoys these kind of
games like FourIslands4Teams and Baikal2Teams. This is also nice for
HvN, as it centralizes the players and gives them a better chance at
defeating the nations.

Screenshots of the maps with the new team spawnzones:


<img width="1320" height="486" alt="Captura de pantalla 2026-05-28
001558"
src="https://github.com/user-attachments/assets/e0b4bea6-d1b7-4793-a995-ec2a139a5af6"
/>
<img width="1177" height="528" alt="Captura de pantalla 2026-05-28
001913"
src="https://github.com/user-attachments/assets/28ec5bf8-3a02-4660-ba62-3edbcabeaf51"
/>
<img width="1147" height="531" alt="Captura de pantalla 2026-05-28
002032"
src="https://github.com/user-attachments/assets/b148f1ae-473a-4505-b0f4-ca8820fbbb55"
/>
<img width="1219" height="536" alt="Captura de pantalla 2026-05-28
002348"
src="https://github.com/user-attachments/assets/89af4d27-eadf-447c-9bde-d0dcfe1ff757"
/>
<img width="923" height="524" alt="Captura de pantalla 2026-05-28
002704"
src="https://github.com/user-attachments/assets/50ad1b11-1685-41fb-b14d-088a2f0db88b"
/>
<img width="1307" height="456" alt="Captura de pantalla 2026-05-28
002859"
src="https://github.com/user-attachments/assets/4ef18da9-336a-4698-8af0-2769467148b4"
/>
<img width="1219" height="548" alt="Captura de pantalla 2026-05-28
003134"
src="https://github.com/user-attachments/assets/d0a514bf-e6e6-43f6-89b7-2168bc395010"
/>
<img width="1200" height="538" alt="Captura de pantalla 2026-05-28
003449"
src="https://github.com/user-attachments/assets/c1672296-db4d-4baf-9992-4bb380fab4e9"
/>
<img width="1032" height="501" alt="Captura de pantalla 2026-05-28
003650"
src="https://github.com/user-attachments/assets/8dd5ee07-3ac3-4f03-a56e-31c01d612655"
/>
<img width="1074" height="525" alt="Captura de pantalla 2026-05-28
003951"
src="https://github.com/user-attachments/assets/e140706b-3f1c-4e09-b70c-efc3e6536c60"
/>
<img width="914" height="513" alt="Captura de pantalla 2026-05-28
004632"
src="https://github.com/user-attachments/assets/e0dd6820-62f4-48b6-8356-df20c0e6ed8f"
/>
<img width="988" height="509" alt="Captura de pantalla 2026-05-28
005518"
src="https://github.com/user-attachments/assets/0da95c41-1191-4de4-a3ce-873839c00605"
/>
<img width="986" height="514" alt="Captura de pantalla 2026-05-28
000505"
src="https://github.com/user-attachments/assets/4eb20c73-56ba-4f9f-90af-8a047aa399eb"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-05-28 15:34:26 -07:00
FloPinguin 4ae1fa2ebe Remove small islands on compact maps with half threshold 🏝️ (#3762)
## Description:

Small-island removal previously ran only on the full-size terrain. The
compact (4x downscaled) map inherited that filtering before being
downscaled, which meant islands that survived at full size could end up
as tiny specks in the compact map.

This PR runs `removeSmallIslands` on the 4x terrain as well, with half
the threshold (15 vs 30 tiles), so very small islands are pruned in
compact maps while the full-size map is unchanged.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-25 11:51:02 -06:00
Patrick Plays Badly 3704914676 Add map conakry (#3656)
## Description:

Add Map - Conakry

Dataset from OpenTopography. Map rotated 45 degrees from north. This is
a 'long' map in a similar catagory as Amazon River with public rotation
adjusted to match. Different than Amazon in that its stubbier, one
sided, and has various terrain obstacles. Also its a really cool looking
piece of geography.

https://www.youtube.com/watch?v=OsMDbnnOOko


https://discord.com/channels/1284581928254701718/1481689305960288477/1481689305960288477

I removed an additional bot from the far left to help balance the map.
Some rivers were extended past realism to help section off the map in
areas. Size of map kept below average intentionally.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username

PlaysBadly
2026-04-12 19:22:33 -07:00