This commit fixes the "userSettings is null" error that occurred in the worker when trying to join or create a game.
- Introduced IUserSettings interface to define the contract for user settings used in the worker.
- Updated UserSettings class to implement IUserSettings and provide a getData() method for serialization.
- Modified WorkerMessages to include serialized user settings in the InitMessage.
- Passed user settings from ClientGameRunner to WorkerClient, and then to the worker.
- Updated createGameRunner to accept IUserSettings and pass it to getConfig.
- Corrected type inconsistencies across various configuration and theme classes to align with IUserSettings.
- Re-added missing imports in relevant files.
This commit introduces a colorblind mode for red-green color blindness.
- Adds a new color palette with colorblind-friendly colors.
- Adds a user setting to toggle colorblind mode.
- Modifies the color allocation logic to use the new palette when the setting is enabled.
- Adds a button to the settings modal to toggle the feature.
## Description:
Instead of all teams having the same color, they get a different color.
### 2 teams

### All teams

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
pineappleprince
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
The color allocator only checked if DeltaE met a threshold of 25, but
most colors met that threshold, so it wasn't much better than random.
Now it goes down the list of assigned colors to find the most unique
color to add.
Also changed algorithms from deltaE76 to deltaE2000 as that seemed to
produce better results.
The algorithm is O(n^2) so we cap distinct check at 50 colors, after
that fall back to random selection. After 50 colors our color palette is
pretty much exhausted anyways.
Moved ColorAllocator to its own file
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Two improvments in this PR:
* Shuffles availableColors list, to better use full palette, instead of
getting the next one in the list (as this list is now ordered for
readability)
* Uses DeltaE as best effort to try having diversity of colors,
especially useful for low count of players. Falls back to the full list
of availableColors if DeltaE requirement is not met (typically if the
list length is too low)
Without this PR:
With 10 players:

With this PR:
With 10 players:

With 150 players:

With 400 players:

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
George
---------
Co-authored-by: cmesona <christopher.mesona@ubisoft.com>
## Description:
* adds 100+ colors for players
* assigns a unique color for each player
* bot and team colors assignment unchanged

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
George
---------
Co-authored-by: cmesona <christopher.mesona@ubisoft.com>