## Description:
Below Traitor: , There will be Alliance Status. And will display timer,
after timer ends will show Alliance Expired. Also this Alliance Status
will only show if player had alliance.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
## Description:
This PR adds the Halkidiki map. It's a region in Greece with rich
history that is very popular also with tourism.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
New images in Instructions where needed for:
- event panel: wasn't mentioned yet
- infopanel changed: quick chat, donate gold, stop/start trading etc
- player icons: traitor, embargo, requesting alliance
- radial menu: now differs between enemy/ally
- leaderboard: was changed
- options: time display was changed, cookie preferences button is now
visible so kept that in the new image
Some justifcations of part of the textual changes:
- Trade: info was already behind and now updated to include changes from
PR https://github.com/openfrontio/OpenFrontIO/pull/707
- Retreats: weren't yet mentioned. Added this to new info about Event
panel. Including https://github.com/openfrontio/OpenFrontIO/pull/699,
and not-yet-but-soon merged PR
https://github.com/openfrontio/OpenFrontIO/pull/740 and
https://github.com/openfrontio/OpenFrontIO/pull/705
- Radial Menu: close button has been replaced, explain that
right-clicking closes it now.
- Traitor: being a traitor and its consequences, like the changed
defense debuff and effects on trade.
- SAM: launcher hit chanches % changed.
- Port: Battleships > Warships and other changes.
- Warship: made more clear that only enemy trade ships/warships/boats
are captured/destroyed. Made 'attack-click' more clear.
- Boat: the word Boat was used, not Transport ship. While on server and
in code it is called a Transport (ship) too. Tried to clear this up.
Since it is now explained n Instructions, it doesn't have to be
clarified per se elsewhere. Like in Build menu for Warship it says
"Captures trade ships, destroys ships and boats" which can stay this way
as it is now assumed knowledge that boat = transport.
- More uniform capitalisation for 'Openfront' terms: capitalization was
used differently across terms like Info panel and build menu, Alternate
view and Alternate View. Other instances are more ambiguous like "Small
explosive bomb that destroys territory, buildings, ships and boats"
which i kept as is.
- Embargo: the word 'embargo' was deliberately removed earlier, because
it wasn't always understood by target audience
(https://github.com/openfrontio/OpenFrontIO/pull/147). But some remnants
were left. Using 'stop trading' in all but one spot now: it's used as
one-word explanation for the Dollar stop sign player icon, just like
other icons also have short 'Ally' 'Traitor' etc. So the players who do
use the word embargo still have one reference left.
- Build menu: left Warship description as is (see 'Boat:' above).
Updated Port description from "Sends trade ships to allies to generate
gold" to "Sends trade ships to generate gold". Trade is not only with
allies anymore. And there's more details that are in Instructions like
the effects stop/start trading, that don't have to be in the Build menu.
This lessens the chances of having to change the Port description in
Build menu again.
- Player info: changed "Embargo against you" to "Stopped trade with you"
(see 'Embargo:' above).
Keys that need to be (re)translated in MLS:
- NEW keys: info_chat, info_trade, ally_donate_gold, build_menu_desc,
icon_embargo, icon_request, ui_playeroverlay, ui_playeroverlay_desc,
ui_events, ui_events_desc, ui_events_alliance, ui_events_attack,
ui_events_quickchat
- UPDATED keys: info_enemy_desc, ally_betray, build_port_desc,
build_warship_desc, build_sam_desc, icon_crown, icon_traitor,
radial_boat, radial_build, build_menu.desc.port, embargo,
option_settings, build_defense_desc, radial_desc, ui_leaderboard_desc
Font looks weird in screenshots because of zoom 40% in browser to
capture it all:






## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
## Summary by CodeRabbit
- **New Features**
- Added new UI elements and icons for alliance requests, embargo status,
and gold donation in the help modal and player info panels.
- Introduced detailed sections in the help modal for events, player
overlays, and expanded build menu explanations.
- **Improvements**
- Enhanced and clarified descriptions for leaderboard, event panels,
player overlays, ally betrayal, and build menu items.
- Improved visual grouping, layout, and styling consistency in the help
modal and across UI icons.
- **Style**
- Updated and unified image and icon styles for consistent appearance in
the help modal.
- Added new CSS classes for modal images and icons; removed fixed-size
radial menu image style.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
## Description:
Missile launchers:
SAMs:
And now Warships:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
dovg
## Description:
I’ve expanded MLS (Multi-Language Support) coverage in the game.
All in-game elements except for chat messages are now translatable.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
<img width="842" alt="スクリーンショット 2025-05-09 17 51 27"
src="https://github.com/user-attachments/assets/b9a2cb5b-74d2-4c07-aed2-01d719de6eb4"
/>
MLS
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
This PR adds the "Baikal" map which is a cutout from the whole real life
lake, as the lake itself is very large vertically and wouldn't make as a
very good map by itself. This map has some rivers and a very big sort of
water body that seperates the map in two(it was kind of designed for the
teams gamemode). It's nations are some features around that region.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Nikola123
## Description:
This PR adds the Falkland Islands map. It has 12 nations - most of the
regions of the islands. All use the Falkland Island flag as they don't
have their own.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
Added a new toggle to user settings
I deleted some leftover files that were no longer in use in order to
eliminate errors.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
- Add a logout button, and post to the `/logout` endpoint to end the
session server-side.
- Add an option to log out all sessions by calling the `/revoke`
endpoint. There is button for this yet.
- Depends on https://github.com/openfrontio/infra/pull/32
- This is the last part of #559
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
fixed .w.
<img width="541" alt="スクリーンショット 2025-05-05 11 22 34"
src="https://github.com/user-attachments/assets/4c324d64-a9cd-44a8-a72b-2465849303c9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Added support for customizable keybind settings.
fixes#549
fixed these bug
https://discord.com/channels/1284581928254701718/1363254158341308668https://discord.com/channels/1284581928254701718/1362159209642459166
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
I added a display for the number of teams in public lobbies.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
- Decode JWT with jose, and manually verify claims.
- Unfortunately, chrome isn't able to verify EdDSA signatures, so we
can't use the simpler `jwtVerify` jose function, which would verify
claims for us.
- Use the persistent_id from the JWT.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR adds the new Deglaciated Antarctica map(suggested by Backn). It
has 9 nations - most of the country territorial claims on the continent
and the "Penguin Empire".
fixes#545
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Nikola123
---------
Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
## Description:
added Europe classic key
## Please complete the following:
- [?] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Multilingual Updates
## Please complete the following:
- [?] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Just simply adds categories to the single player menu

Fixes#453
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
lunhuiyan1718
## Description:
This PR adds the new "Faroe Islands" map that is based on the real
islands. It has 6 nations - the 6 regions of the Feroe Islands.
Fixes#460
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Nikola123
## Description:
- Allow up to seven teams for players, and one for bots.
- Add team count selection to the single player dialog.
- Select random number of teams in server rotation.
Fixes#456
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR updates the following languages to have the latest translations:
Bulgarian, Dutch, German, French, Esperanto, Polish, Russian and
Ukrainian. It adds the following new languages: Italian, Brazilian
Portuguese, Serbo-Croatian, Turkish, Hindi and Bengali. It also adds a
flag and integrates Esperanto.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Fixes#499
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Nikola123
## Description:
I updated the language modal to match the style of the other modals.
<img width="564" alt="スクリーンショット 2025-04-05 18 17 56"
src="https://github.com/user-attachments/assets/bbca2157-6842-46f7-83f7-f76b255d35b7"
/>
Fixes#473
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR adds a 50/50 English/US flag that represents the English
language in the language selection menu.
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<Nikola123>
## Description:
Allows the player to Alt + Click to send emotes to other players or
themself in order to ease communication.
Of course, the hotkey can be something different. Alt + Click is just a
suggestion.

## Please complete the following:
- [ x ] I have added screenshots for all UI updates
- [ x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ x ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kanekane0448
PS: The new emoji table looks really good!
---------
Co-authored-by: kanekane0448 <no@mail.pls>
## Description:
This PR updates the translations for: Bulgarian, Russian, Ukrainian,
German, Polish and Dutch
Acknowledgements for the MLS project:
Bulgarian🇧🇬: Nikola123 & NewHappyRabbit
Japanese🇯🇵: Aotumuri & daimyo_panda2
French🇫🇷: cldprv, gx2 & Lucasisc
Dutch🇳🇱: cldprv & tryout33
German🇩🇪: Pilkey & jacks0n
Spanish🇪🇸: 6uzm4n
Russian🇷🇺: Rulfam
Ukrainian🇺🇦: Rulfam
Polish🇵🇱: zibi, RinkyDinky & Rulfam
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<Nikola123>
Expand information on
- Attack ratio mechanics
- Traitor mechanics
- Warship mechanics
For the English version only!



## Description:
## Please complete the following:
- [ X ] I have added screenshots for all UI updates
- [ X ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ X ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kanekane0448
(I can't guarantee that I regularly check for new messages though. I
just log in when I want to talk about the game.)
---------
Co-authored-by: kanekane0448 <no@mail.pls>
## Description: Creation of the esperanto translation
## Please complete the following:
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
r3ms
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This is commit pack
This PR refactors and improves the language selection experience:
• Centralizes all language-related logic in LangSelector.ts &
LanguageModal.ts
• Redesigns the language selection UI for better UX across devices
• Adds new translations and supports more languages
Changes .w.
• Language selection is now handled entirely inside LangSelector.ts &
LanguageModal.ts
• Prevents background scrolling when open
• Highlights the current language at the top
• Always shows English second
• Shows browser language third (if different from current)
• All other languages are sorted alphabetically by English name
• Debug option is shown at the end when pressing D
• The language list is scrollable when it exceeds screen height
Supported Languages
["en", "ja", "fr", "bg", "nl", "ru", "ua", "de"]
Added Translation Keys
```
"lang": {
"en": "English",
"native": "English",
"svg": "xx"
},
"map": {
"map": "Map"
},
"game_starting_modal": {
"title": "Game is Starting...",
"desc": "Preparing for the lobby to start. Please wait."
},
"difficulty": {
"difficulty": "Difficulty"
}
```
## Please put your Discord username so you can be contacted if a bug or
regression is found:
MLS Representative
- aotumuri
Translation collaborator
- Nikola123 (He was a very big help from setting up the translation site
to adding the json. Thank you so much!)
I don't have permission from my collaborators to display their names
here, so I'll put the discord link here
https://discord.com/channels/1284581928254701718/1352553113612980224/1352553113612980224
- tryout33
Collaborators from other servers.
- CCC Group (This is not Culture Convenience Club. Think of it like a
server where developers of various games are playing.)
- People who fixed the UI and found bugs.
meow02952 (discord id) <- This person also gave me a code suggestion.
Thanks!
moon_spear (discord id)
ww_what_ww (discord id)
Azuna (he doesn't have discord account)
- People who corrected translations, etc.
_kyoyume_ (discord id)
_ultrasuper_ (discord id)
grueg (he doesn't have discord account)
# If I forgot to include your name, or if you’d like your name to be
added, please let me know via Gmail or Discord.
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
## Description:
Fixes a number of ESLint violations. Although I have tested these
changes through the local dev server, I don't have a high confidence
that the testing is sufficient, as I am new to this codebase. This
change would benefit from heightened scrutiny.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Implementation of separate lobby playlists, one for large maps another
for small, with the implementation framework being easily adjusted for
additional playlist categories in the future (such as fantasy maps).
Addition of new map 'Between Two Seas' a small map, replacing Black Sea
in the public lobby rotation (Black Sea retained for singleplayer or
private lobbies.
Adjustments to lobbyMaxPlayer configuration function. Broke out into
tranches by map pixel count, commented to communicate to other collabs
which tranch to place their map in. This change pairs well with the
adjustment to lobby map selection to alternate between big and small
maps. For the Potato (and mobile) players.
Revision to Mena, adding lakes and rivers.
Revisions to Japan, adding lakes and rivers, slight change of bounds to
include more mainland and less ocean.



The below no longer applies, I talked to Duwibi (Nikola123) who
explained the source of the issue is outside my control, but that he was
taking the action necessary to resolve.
The only issue still present after testing the the display of the map
name for Between Two Seas on the Public Lobby button. I've asked for
assistance with this issue on the Discord and will submit a fix as soon
as I can figure out its cause. Does not impact gameplay and its 3:30am
so hopefully this issue is not enough to prevent a merge as aside from a
quick fix PR, I don't think I'll be able to do any more work until after
this weekend.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
## Description: The entire world from game of thrones
Thanks to apuddle7 on discord for helping me a lot with this map
especially the rivers



## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Discord:
lunhuiyan1718
## Description:
There are fewer bots on the mainland, so taking control there can make
you more powerful.
To balance that, no rivers have been placed there, meaning you won’t
gain trade advantages from them.
The battlefield is split into two fronts, allowing for exciting
amphibious assaults with nuclear warfare.
I'm not sure about the white line on the map, but I don't think it's a
problem.
<img width="382" alt="スクリーンショット 2025-03-31 21 21 26"
src="https://github.com/user-attachments/assets/e1428ad8-febc-4eee-9c73-f27dd6fc207a"
/>
<img width="541" alt="スクリーンショット 2025-03-31 21 22 01"
src="https://github.com/user-attachments/assets/e2e63664-dde6-4d0b-a9d3-4f759d8924c6"
/>
<img width="441" alt="スクリーンショット 2025-03-31 21 22 15"
src="https://github.com/user-attachments/assets/eb386896-ed02-463b-ba2e-1b991dba8acb"
/>

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
aotumuri
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
`PilkeySEK`
Before vs. After (there is no good translation for "FFA" and "Teams" is
the same):


This PR adds the strings for "enemy panel", "iceland" and "pangaea". It
also organises the json file in a different way due to the start of use
of Crowdin (it doesn't interfere in any way with the functionality of
the translations). It also edits the existing translations for the
languages.
Credits:
- Bulgarian - Nikola123
- Dutch - cldprv, tryout33
Adding the base bulgarian language json file and making it usable in
game. This PR is building on top of the multi language support PR. Note:
Needs PR #316 to work!
This PR adds full translation support for all out-of-game UI elements,
including the start screen, public/private lobby modals, and other
pre-game interfaces.
All static text has been externalized to en.json and ja.json for future
language support.
If you find any spots that are not yet translated (missing from the
JSON), please let me know.
Thanks a lot!
This is a follow-up to PR
[#305](https://github.com/openfrontio/OpenFrontIO/pull/305).
---------
Co-authored-by: Cldprv <dubois.cnm@tutanota.com>
Co-authored-by: jacks0n <rosty.west89@gmail.com>
This pull request adds multi-language support to the start screen.
Languages are managed via JSON files, making it easy to add new
languages in the future.
I added a basic language selection button for switching between
languages.
However, I believe it would benefit from a better design — my design
skills are limited, so I apologize in advance.
Looking forward to your feedback and possible design improvements.