Commit Graph

11 Commits

Author SHA1 Message Date
evadua f5a91b8aa3 Map accuracy & consistency pass: nation names, spawn positions, and flags across 9 maps (#3780)
## Description:

Comprehensive accuracy and quality-of-life improvements across 8 maps.
No gameplay mechanics changed: only nation names, spawn positions, and
flag codes. All changes bring maps closer to real-world geographic and
historical accuracy.

**Changes by map:**

1. **North America:** Corrected numerous incorrect state spawn
positions. Added all 13 Canadian provinces and territories with correct
flags, as well as a few additional bots for balancing and completeness.
2. **South America:** Corrected spawn positions of Venezuela, Suriname,
and French Guiana. Added four Brazilian states (Amazonas, Pará, Bahia,
São Paulo) for better regional coverage and balancing.
3. **Gateway to the Atlantic:** Full historical consistency pass
targeting the ~1340-1410 CE period, matching the existing Britannia and
Italia map style. Renamed several nations for historical accuracy (Duchy
of Burgundy, Kingdom of Navarre, Kingdom of Majorca, City of Avignon,
Crown of Aragon, Duchy of Aquitaine, Hafsid Sultanate, Marinid
Sultanate, Zayyanid Sultanate, Holy Roman Empire). Added 7 new
historically accurate flag SVGs for these nations.
4. **Europe:** Shortened long-form nation names to short-form for
consistency with other maps. Added Andorra and Monaco for improved
balance.
5. **Europe Classic:** Fixed "Syrian Arab Republic" to "Syria" for
consistency with all other maps. Added Baltic states, Croatia, Denmark,
Sápmi for balancing.
6. **Oceania:** Removed ghost bots that no longer appear on the map.
Fixed truncated and outdated names: Lao PDR to Laos, Brunei Darussalam
to Brunei, TimorLeste to Timor Leste, Taiwan Province of China to
Taiwan.
7. **World:** Fixed outdated names for accuracy and consistency with the
World map and other maps. Added bots in regions lacking coverage for
more consistent global representation.
8. **Giant World Map:** Updated nation names for accuracy and
consistency. Added Canadian provinces, US states, Bolivia, and Gabon for
improved map balance.

All changes made and verified in the map editor. No en.json or UI
changes required as these are map data files only.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
@islandspiritozempic
2026-05-02 08:33:23 -06:00
FloPinguin 4ae1fa2ebe Remove small islands on compact maps with half threshold 🏝️ (#3762)
## Description:

Small-island removal previously ran only on the full-size terrain. The
compact (4x downscaled) map inherited that filtering before being
downscaled, which meant islands that survived at full size could end up
as tiny specks in the compact map.

This PR runs `removeSmallIslands` on the 4x terrain as well, with half
the threshold (15 vs 30 tiles), so very small islands are pruned in
compact maps while the full-size map is unchanged.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-25 11:51:02 -06:00
FloPinguin e554ffb1b0 Cleanup nations (Part 3) 🧹 Remove nation strength (#2649)
## Description:

This PR removes the nation strength. Reasoning:

- It is currently unused. The backstory can be found in #2498
- It forces map-makers to do balancing work, which is probably not a
good idea
- It increases map-making work
- It increases nation balancing complexity by a lot (we need to have all
the json files in mind)
- It makes humans avoid map areas completely because there is always
that one, same, strong nation
- The map lead Nikola123 wants to "not deal with the stupid nations and
their balancing"

If the goal of nation strength was to make them feel different I would
suggest a nation personality system. Nations that love to boat, love to
ally, love to nuke, love to fullsend, etc.

Link to a discord discussion about nation strength:


https://discord.com/channels/1359946986937258015/1360078040222142564/1450973197251117218

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2025-12-19 19:10:01 -08:00
evanpelle a1640a421f Shorten long Nation names to fix failing tests 2025-11-20 19:58:38 -08:00
evanpelle c60b0bcb2b Bugfix: transport ships were not working on compact-maps because the shore & water was not processed on the downscaled map binaries 2025-11-20 19:21:48 -08:00
Aotumuri ed062c9dbc Add test for nation name length and fix names exceeding 27 chars (#2122)
## Description:

Added tests/NationNameLength.test.ts to enforce nation name length ≤27.
Updated manifest.json files in resources/maps with shorter names to pass
the test.
This fix ensures that names will no longer be truncated

Examples of country names that are too long and have their endings cut
off
<img width="231" height="331" alt="スクリーンショット 2025-10-01 10 51 40"
src="https://github.com/user-attachments/assets/8c4611ab-f97b-4606-9834-7816dbd1ee8d"
/>

### Changes
- Replaced overly long country names with shorter common forms:
  - "The Democratic Republic of the Congo" -> "DR Congo"
  - "Democratic Republic of the Congo" -> "DR Congo"
  - "Lao People's Democratic Republic" -> "Laos"
  - "Federated States of Micronesia" -> "Micronesia"
  - "People's Democratic Republic of Algeria" -> "Algeria"
  - "People's Republic of Algeria'" -> "Algeria"


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-10-02 12:58:02 -07:00
evanpelle 5d9b62da4d add compact map option (#2095)
## Description:

Create mini map option
<img width="741" height="234" alt="Screenshot 2025-09-25 at 4 47 47 PM"
src="https://github.com/user-attachments/assets/6c442698-8e3b-44d5-b07e-c4f0a916c3bc"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-25 16:51:25 -07:00
Loymdayddaud 3aecc4f0cd more nations on the World Map (#1770)
## Description:

Adds more nations to the default World Map and updates some `strength`
values to work better.
fixes #609 

<details>
<summary>Screenshots</summary>
<img width="1440" height="798" alt="Screen Shot 2025-08-11 at 6 13 04
AM"
src="https://github.com/user-attachments/assets/7c9fd017-862c-41d3-83e9-1de511edaf2d"
/>
<img width="1436" height="801" alt="Screen Shot 2025-08-11 at 6 14 29
AM"
src="https://github.com/user-attachments/assets/801f7c2d-299c-4a53-b2c1-5a342623d024"
/>
<img width="1440" height="798" alt="Screen Shot 2025-08-11 at 6 15 30
AM"
src="https://github.com/user-attachments/assets/e43c6f71-185d-4dd4-bf38-4d76264c3c32"
/>
<img width="1440" height="800" alt="Screen Shot 2025-08-11 at 6 16 26
AM"
src="https://github.com/user-attachments/assets/30fc2ee2-5e44-4007-ac81-83a3aeaefe37"
/>
<img width="1440" height="801" alt="Screen Shot 2025-08-11 at 6 16 48
AM"
src="https://github.com/user-attachments/assets/e624477b-3310-40e4-92cf-c9aea3b81e59"
/>
</details>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

loymdayddaud
2025-09-03 16:27:22 -07:00
evanpelle 6efc37e97d fix number of land tiles fixes #1409 (#1445)
## Description:

There was a bug in the map generator where shore tiles were counted
twice.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-15 11:38:53 -07:00
evanpelle 1ce282d41b Move map metadata to map manifest (#1262)
## Description:

To simply the map binary data, remove height & width data to the
manifest

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 14:50:18 -07:00
evanpelle b48770faf0 Move maps generation out of repo, new map structure (#1256)
## Description:

Move map generation outside of main repo, it has been rewritten in Go
and is much faster. Also refactor how maps are stored, one dir per map.
The map binaries are basically identical to before. Some maps like
Africa have 1% difference in bytes, but playing it looks exactly the
same.

Use lazy loading for map data access so only needed files are accessed.

Unit tests now load map binary instead of regenerating it from scratch,
speeding them up.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 11:23:56 -07:00