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bug: lastEmojiSet is never used
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@@ -254,22 +254,6 @@ export class FakeHumanExecution implements Execution {
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if (mostHated != null && mostHated.relation == Relation.Hostile) {
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this.enemy = mostHated.player;
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this.lastEnemyUpdateTick = this.mg.ticks();
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if (this.enemy.type() == PlayerType.Human) {
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let lastSent = -300;
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if (this.lastEmojiSent.has(this.enemy)) {
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lastSent = this.lastEmojiSent.get(this.enemy);
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this.lastEmojiSent.set(this.enemy, this.mg.ticks());
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}
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if (this.mg.ticks() - lastSent > 300) {
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this.mg.addExecution(
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new EmojiExecution(
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this.player.id(),
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this.enemy.id(),
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this.random.randElement(["🤡", "😡"]),
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),
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);
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}
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}
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}
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}
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@@ -278,6 +262,7 @@ export class FakeHumanExecution implements Execution {
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this.enemy = null;
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return;
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}
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this.maybeSendEmoji();
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this.maybeSendNuke(this.enemy);
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if (this.player.sharesBorderWith(this.enemy)) {
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this.sendAttack(this.enemy);
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@@ -288,6 +273,20 @@ export class FakeHumanExecution implements Execution {
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}
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}
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private maybeSendEmoji() {
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if (this.enemy.type() != PlayerType.Human) return;
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const lastSent = this.lastEmojiSent.get(this.enemy) ?? -300;
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if (this.mg.ticks() - lastSent <= 300) return;
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this.lastEmojiSent.set(this.enemy, this.mg.ticks());
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this.mg.addExecution(
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new EmojiExecution(
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this.player.id(),
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this.enemy.id(),
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this.random.randElement(["🤡", "😡"]),
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),
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);
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}
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private maybeSendNuke(other: Player) {
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if (
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this.player.units(UnitType.MissileSilo).length == 0 ||
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