make train spawn rate hyperbolic

This commit is contained in:
evanpelle
2025-08-14 20:33:43 -07:00
parent 77b3b5222d
commit fc43d9654b
+6 -3
View File
@@ -329,7 +329,9 @@ export class DefaultConfig implements Config {
return this._gameConfig.infiniteTroops;
}
trainSpawnRate(numPlayerFactories: number): number {
return 200 * numPlayerFactories ** 0.7;
// hyperbolic decay, midpoint at 5 factories
// expected number of trains = numPlayerFactories / trainSpawnRate(numPlayerFactories)
return (numPlayerFactories + 5) * 500;
}
trainGold(isFriendly: boolean): Gold {
return isFriendly ? 100_000n : 50_000n;
@@ -348,7 +350,8 @@ export class DefaultConfig implements Config {
tradeShipGold(dist: number, numPorts: number): Gold {
const baseGold = Math.floor(50_000 + 100 * dist);
const numPortBonus = numPorts - 1;
const bonus = 1 + (2 * numPortBonus) / (numPortBonus + 5);
// 3x bonus max.
const bonus = 1 + 2 * (numPortBonus / (numPortBonus + 5));
return BigInt(Math.floor(baseGold * bonus));
}
@@ -484,7 +487,7 @@ export class DefaultConfig implements Config {
return {
cost: this.costWrapper(
(numUnits: number) =>
Math.min(2_000_000, Math.pow(2, numUnits) * 125_000),
Math.min(1_000_000, Math.pow(2, numUnits) * 125_000),
UnitType.Factory,
UnitType.Port,
),