update meta

This commit is contained in:
Evan
2025-04-16 20:07:15 -07:00
parent 771fb4b67e
commit fba96d9e5a
2 changed files with 35 additions and 49 deletions
+1 -1
View File
@@ -203,7 +203,7 @@
/>
</g>
</svg>
<div class="l-header__highlightText">v21.2</div>
<div class="l-header__highlightText">EXPERIMENTAL</div>
</div>
</header>
<div class="bg-image"></div>
+34 -48
View File
@@ -131,6 +131,10 @@ export class DefaultConfig implements Config {
private _userSettings: UserSettings,
) {}
numPlayerTeams(): number {
return this.gameConfig().numPlayerTeams;
}
samHittingChance(): number {
return 0.8;
}
@@ -168,7 +172,7 @@ export class DefaultConfig implements Config {
}
cityPopulationIncrease(): number {
return 250_000;
return 500_000;
}
falloutDefenseModifier(falloutRatio: number): number {
@@ -184,14 +188,11 @@ export class DefaultConfig implements Config {
}
defensePostRange(): number {
return 30;
return 40;
}
defensePostDefenseBonus(): number {
return 5;
}
numPlayerTeams(): number {
return this._gameConfig.numPlayerTeams ?? 0;
}
spawnNPCs(): boolean {
return !this._gameConfig.disableNPCs;
}
@@ -214,12 +215,7 @@ export class DefaultConfig implements Config {
return 10000 + 150 * Math.pow(dist, 1.1);
}
tradeShipSpawnRate(numberOfPorts: number): number {
if (numberOfPorts <= 3) return 18;
if (numberOfPorts <= 5) return 25;
if (numberOfPorts <= 8) return 35;
if (numberOfPorts <= 10) return 40;
if (numberOfPorts <= 12) return 45;
return 50;
return Math.round(10 * Math.pow(numberOfPorts, 0.6));
}
unitInfo(type: UnitType): UnitInfo {
@@ -339,7 +335,7 @@ export class DefaultConfig implements Config {
p.type() == PlayerType.Human && this.infiniteGold()
? 0
: Math.min(
1_000_000,
2_000_000,
Math.pow(
2,
p.unitsIncludingConstruction(UnitType.City).length,
@@ -391,7 +387,7 @@ export class DefaultConfig implements Config {
return 3;
}
numSpawnPhaseTurns(): number {
return this._gameConfig.gameType == GameType.Singleplayer ? 100 : 300;
return this._gameConfig.gameType == GameType.Singleplayer ? 50 : 300;
}
numBots(): number {
return this.bots();
@@ -416,16 +412,16 @@ export class DefaultConfig implements Config {
const type = gm.terrainType(tileToConquer);
switch (type) {
case TerrainType.Plains:
mag = 85;
mag = 0.85;
speed = 16.5;
break;
case TerrainType.Highland:
mag = 100;
mag = 1;
speed = 20;
break;
case TerrainType.Mountain:
mag = 120;
speed = 25;
mag = 1.2;
speed = 30;
break;
default:
throw new Error(`terrain type ${type} not supported`);
@@ -446,8 +442,8 @@ export class DefaultConfig implements Config {
if (gm.hasFallout(tileToConquer)) {
const falloutRatio = gm.numTilesWithFallout() / gm.numLandTiles();
mag *= this.falloutDefenseModifier(falloutRatio);
speed *= this.falloutDefenseModifier(falloutRatio);
//mag *= this.falloutDefenseModifier(falloutRatio);
//speed *= this.falloutDefenseModifier(falloutRatio);
}
if (attacker.isPlayer() && defender.isPlayer()) {
@@ -476,36 +472,29 @@ export class DefaultConfig implements Config {
}
if (defender.isPlayer()) {
const ratio = within(
Math.pow(defender.troops() / attackTroops, 0.4),
0.1,
10,
);
const speedRatio = within(
defender.troops() / (5 * attackTroops),
0.1,
10,
);
const defenderdensity = defender.troops() / defender.numTilesOwned();
return {
attackerTroopLoss:
ratio *
mag *
largeLossModifier *
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
defenderTroopLoss: defender.population() / defender.numTilesOwned(),
tilesPerTickUsed: Math.floor(speedRatio * speed * largeSpeedMalus),
mag * 10 +
defenderdensity *
mag *
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
defenderTroopLoss: defenderdensity,
tilesPerTickUsed:
within(
(defender.troops() / defender.numTilesOwned()) *
Math.max(defender.troops() / attackTroops, 0.3) ** 0.5,
10,
125,
) * speed,
};
} else {
return {
attackerTroopLoss:
attacker.type() == PlayerType.Bot ? mag / 10 : mag / 5,
attacker.type() == PlayerType.Bot ? mag * 10 : mag * 10,
defenderTroopLoss: 0,
tilesPerTickUsed: within(
(2000 * Math.max(10, speed)) / attackTroops,
5,
100,
),
tilesPerTickUsed: speed,
};
}
}
@@ -518,12 +507,10 @@ export class DefaultConfig implements Config {
): number {
if (defender.isPlayer()) {
return (
within(((5 * attackTroops) / defender.troops()) * 2, 0.01, 0.5) *
numAdjacentTilesWithEnemy *
3
120 * numAdjacentTilesWithEnemy //increase to increase attack speed across-the-board
);
} else {
return numAdjacentTilesWithEnemy * 2;
return 5 * numAdjacentTilesWithEnemy;
}
}
@@ -574,7 +561,7 @@ export class DefaultConfig implements Config {
const maxPop =
player.type() == PlayerType.Human && this.infiniteTroops()
? 1_000_000_000
: 2 * (Math.pow(player.numTilesOwned(), 0.6) * 1000 + 50000) +
: 1 * (Math.pow(player.numTilesOwned(), 1) * 30 + 100000) +
player.units(UnitType.City).length * this.cityPopulationIncrease();
if (player.type() == PlayerType.Bot) {
@@ -630,8 +617,7 @@ export class DefaultConfig implements Config {
}
goldAdditionRate(player: Player): number {
const ratio = Math.pow(player.workers() / player.population(), 1.3);
return Math.floor(Math.sqrt(player.workers()) * ratio * 5);
return (player.workers() ** 0.6 * player.numTilesOwned() ** 0.4) / 400;
}
troopAdjustmentRate(player: Player): number {