Cancel nukes when accepting alliance via radial menu (#3155)

Resolves #3154

## Description:

#2716 introduced nuke cancellation logic on alliance acceptance via
`AllianceRequestReplyExecution`. The radial menu action, though, calls
`AllianceRequestExecution` instead, which accepts the alliance if a
request has already been made by the other player.

This PR moves the nuke cancellation logic to `GameImpl`, hooking into
the `acceptAllianceRequest` method, therefore accounting for every
alliance acceptance, regardless of the specific action that brought to
that.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
This commit is contained in:
Mattia Migliorini
2026-02-16 11:10:26 -08:00
committed by GitHub
parent d0bb3a016e
commit f362e47413
13 changed files with 171 additions and 232 deletions
+4 -15
View File
@@ -3,7 +3,6 @@ import { AttackExecution } from "../../../src/core/execution/AttackExecution";
import { SpawnExecution } from "../../../src/core/execution/SpawnExecution";
//import { TransportShipExecution } from "../../../src/core/execution/TransportShipExecution";
import { AllianceRequestExecution } from "../../../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../../../src/core/execution/alliance/AllianceRequestReplyExecution";
import {
Game,
Player,
@@ -68,16 +67,11 @@ describe("GameImpl", () => {
test("Don't become traitor when betraying inactive player", async () => {
vi.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(defender, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(defender, attacker.id()));
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();
@@ -107,16 +101,11 @@ describe("GameImpl", () => {
test("Do become traitor when betraying active player", async () => {
vi.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(defender, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(defender, attacker.id()));
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();