Cancel nukes when accepting alliance via radial menu (#3155)

Resolves #3154

## Description:

#2716 introduced nuke cancellation logic on alliance acceptance via
`AllianceRequestReplyExecution`. The radial menu action, though, calls
`AllianceRequestExecution` instead, which accepts the alliance if a
request has already been made by the other player.

This PR moves the nuke cancellation logic to `GameImpl`, hooking into
the `acceptAllianceRequest` method, therefore accounting for every
alliance acceptance, regardless of the specific action that brought to
that.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
This commit is contained in:
Mattia Migliorini
2026-02-16 20:10:26 +01:00
committed by GitHub
parent d0bb3a016e
commit f362e47413
13 changed files with 171 additions and 232 deletions
+6 -12
View File
@@ -55,13 +55,8 @@ export class SendUpgradeStructureIntentEvent implements GameEvent {
) {}
}
export class SendAllianceReplyIntentEvent implements GameEvent {
constructor(
// The original alliance requestor
public readonly requestor: PlayerView,
public readonly recipient: PlayerView,
public readonly accepted: boolean,
) {}
export class SendAllianceRejectIntentEvent implements GameEvent {
constructor(public readonly requestor: PlayerView) {}
}
export class SendAllianceExtensionIntentEvent implements GameEvent {
@@ -204,8 +199,8 @@ export class Transport {
this.eventBus.on(SendAllianceRequestIntentEvent, (e) =>
this.onSendAllianceRequest(e),
);
this.eventBus.on(SendAllianceReplyIntentEvent, (e) =>
this.onAllianceRequestReplyUIEvent(e),
this.eventBus.on(SendAllianceRejectIntentEvent, (e) =>
this.onAllianceRejectUIEvent(e),
);
this.eventBus.on(SendAllianceExtensionIntentEvent, (e) =>
this.onSendAllianceExtensionIntent(e),
@@ -447,11 +442,10 @@ export class Transport {
});
}
private onAllianceRequestReplyUIEvent(event: SendAllianceReplyIntentEvent) {
private onAllianceRejectUIEvent(event: SendAllianceRejectIntentEvent) {
this.sendIntent({
type: "allianceRequestReply",
type: "allianceReject",
requestor: event.requestor.id(),
accept: event.accepted,
});
}
+4 -5
View File
@@ -24,7 +24,8 @@ import {
} from "../../../core/game/GameUpdates";
import {
SendAllianceExtensionIntentEvent,
SendAllianceReplyIntentEvent,
SendAllianceRejectIntentEvent,
SendAllianceRequestIntentEvent,
} from "../../Transport";
import { Layer } from "./Layer";
@@ -468,16 +469,14 @@ export class EventsDisplay extends LitElement implements Layer {
className: "btn",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, true),
new SendAllianceRequestIntentEvent(recipient, requestor),
),
},
{
text: translateText("events_display.reject_alliance"),
className: "btn-info",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false),
),
this.eventBus.emit(new SendAllianceRejectIntentEvent(requestor)),
},
],
highlight: true,
+6 -9
View File
@@ -34,7 +34,7 @@ export type Intent =
| BoatAttackIntent
| CancelBoatIntent
| AllianceRequestIntent
| AllianceRequestReplyIntent
| AllianceRejectIntent
| AllianceExtensionIntent
| BreakAllianceIntent
| TargetPlayerIntent
@@ -60,9 +60,7 @@ export type BoatAttackIntent = z.infer<typeof BoatAttackIntentSchema>;
export type EmbargoAllIntent = z.infer<typeof EmbargoAllIntentSchema>;
export type CancelBoatIntent = z.infer<typeof CancelBoatIntentSchema>;
export type AllianceRequestIntent = z.infer<typeof AllianceRequestIntentSchema>;
export type AllianceRequestReplyIntent = z.infer<
typeof AllianceRequestReplyIntentSchema
>;
export type AllianceRejectIntent = z.infer<typeof AllianceRejectIntentSchema>;
export type BreakAllianceIntent = z.infer<typeof BreakAllianceIntentSchema>;
export type TargetPlayerIntent = z.infer<typeof TargetPlayerIntentSchema>;
export type EmojiIntent = z.infer<typeof EmojiIntentSchema>;
@@ -316,10 +314,9 @@ export const AllianceRequestIntentSchema = z.object({
recipient: ID,
});
export const AllianceRequestReplyIntentSchema = z.object({
type: z.literal("allianceRequestReply"),
requestor: ID, // The one who made the original alliance request
accept: z.boolean(),
export const AllianceRejectIntentSchema = z.object({
type: z.literal("allianceReject"),
requestor: ID,
});
export const BreakAllianceIntentSchema = z.object({
@@ -431,7 +428,7 @@ const IntentSchema = z.discriminatedUnion("type", [
BoatAttackIntentSchema,
CancelBoatIntentSchema,
AllianceRequestIntentSchema,
AllianceRequestReplyIntentSchema,
AllianceRejectIntentSchema,
BreakAllianceIntentSchema,
TargetPlayerIntentSchema,
EmojiIntentSchema,
+3 -7
View File
@@ -3,8 +3,8 @@ import { PseudoRandom } from "../PseudoRandom";
import { ClientID, GameID, StampedIntent, Turn } from "../Schemas";
import { simpleHash } from "../Util";
import { AllianceExtensionExecution } from "./alliance/AllianceExtensionExecution";
import { AllianceRejectExecution } from "./alliance/AllianceRejectExecution";
import { AllianceRequestExecution } from "./alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "./alliance/AllianceRequestReplyExecution";
import { BreakAllianceExecution } from "./alliance/BreakAllianceExecution";
import { AttackExecution } from "./AttackExecution";
import { BoatRetreatExecution } from "./BoatRetreatExecution";
@@ -75,12 +75,8 @@ export class Executor {
return new TransportShipExecution(player, intent.dst, intent.troops);
case "allianceRequest":
return new AllianceRequestExecution(player, intent.recipient);
case "allianceRequestReply":
return new AllianceRequestReplyExecution(
intent.requestor,
player,
intent.accept,
);
case "allianceReject":
return new AllianceRejectExecution(intent.requestor, player);
case "breakAlliance":
return new BreakAllianceExecution(player, intent.recipient);
case "targetPlayer":
@@ -0,0 +1,49 @@
import { Execution, Game, Player, PlayerID } from "../../game/Game";
export class AllianceRejectExecution implements Execution {
private active = true;
constructor(
private requestorID: PlayerID,
private recipient: Player,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.requestorID)) {
console.warn(
`[AllianceRejectExecution] Requestor ${this.requestorID} not found`,
);
this.active = false;
return;
}
const requestor = mg.player(this.requestorID);
if (requestor.isFriendly(this.recipient)) {
console.warn(
`[AllianceRejectExecution] Player ${this.requestorID} cannot reject alliance with ${this.recipient.id}, already allied`,
);
} else {
const request = requestor
.outgoingAllianceRequests()
.find((ar) => ar.recipient() === this.recipient);
if (request === undefined) {
console.warn(
`[AllianceRejectExecution] Player ${this.requestorID} cannot reject alliance with ${this.recipient.id}, no alliance request found`,
);
} else {
request.reject();
}
}
this.active = false;
}
tick(ticks: number): void {}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}
@@ -2,8 +2,10 @@ import {
AllianceRequest,
Execution,
Game,
MessageType,
Player,
PlayerID,
UnitType,
} from "../../game/Game";
export class AllianceRequestExecution implements Execution {
@@ -39,6 +41,19 @@ export class AllianceRequestExecution implements Execution {
// then accept it instead of creating a new one.
this.active = false;
incoming.accept();
// Update player relations
this.requestor.updateRelation(recipient, 100);
recipient.updateRelation(this.requestor, 100);
// Automatically remove embargoes only if they were automatically created
if (this.requestor.hasEmbargoAgainst(recipient))
this.requestor.endTemporaryEmbargo(recipient);
if (recipient.hasEmbargoAgainst(this.requestor))
recipient.endTemporaryEmbargo(this.requestor);
// Cancel incoming nukes between players
this.cancelNukesBetweenAlliedPlayers(recipient);
} else {
this.req = this.requestor.createAllianceRequest(recipient);
}
@@ -69,4 +84,51 @@ export class AllianceRequestExecution implements Execution {
activeDuringSpawnPhase(): boolean {
return false;
}
cancelNukesBetweenAlliedPlayers(recipient: Player): void {
const neutralized = new Map<Player, number>();
const players = [this.requestor, recipient];
for (const launcher of players) {
for (const unit of launcher.units(
UnitType.AtomBomb,
UnitType.HydrogenBomb,
)) {
if (!unit.isActive() || unit.reachedTarget()) continue;
const targetTile = unit.targetTile();
if (!targetTile) continue;
const targetOwner = this.mg.owner(targetTile);
if (!targetOwner.isPlayer()) continue;
const other = launcher === this.requestor ? recipient : this.requestor;
if (targetOwner !== other) continue;
unit.delete(false);
neutralized.set(launcher, (neutralized.get(launcher) ?? 0) + 1);
}
}
for (const [launcher, count] of neutralized) {
const other = launcher === this.requestor ? recipient : this.requestor;
this.mg.displayMessage(
"events_display.alliance_nukes_destroyed_outgoing",
MessageType.ALLIANCE_ACCEPTED,
launcher.id(),
undefined,
{ name: other.displayName(), count },
);
this.mg.displayMessage(
"events_display.alliance_nukes_destroyed_incoming",
MessageType.ALLIANCE_ACCEPTED,
other.id(),
undefined,
{ name: launcher.displayName(), count },
);
}
}
}
@@ -1,117 +0,0 @@
import {
Execution,
Game,
MessageType,
Player,
PlayerID,
UnitType,
} from "../../game/Game";
export class AllianceRequestReplyExecution implements Execution {
private active = true;
private requestor: Player | null = null;
constructor(
private requestorID: PlayerID,
private recipient: Player,
private accept: boolean,
) {}
private cancelNukesBetweenAlliedPlayers(
mg: Game,
p1: Player,
p2: Player,
): void {
const neutralized = new Map<Player, number>();
const players = [p1, p2];
for (const launcher of players) {
for (const unit of launcher.units(
UnitType.AtomBomb,
UnitType.HydrogenBomb,
)) {
if (!unit.isActive() || unit.reachedTarget()) continue;
const targetTile = unit.targetTile();
if (!targetTile) continue;
const targetOwner = mg.owner(targetTile);
if (!targetOwner.isPlayer()) continue;
const other = launcher === p1 ? p2 : p1;
if (targetOwner !== other) continue;
unit.delete(false);
neutralized.set(launcher, (neutralized.get(launcher) ?? 0) + 1);
}
}
for (const [launcher, count] of neutralized) {
const other = launcher === p1 ? p2 : p1;
mg.displayMessage(
"events_display.alliance_nukes_destroyed_outgoing",
MessageType.ALLIANCE_ACCEPTED,
launcher.id(),
undefined,
{ name: other.displayName(), count },
);
mg.displayMessage(
"events_display.alliance_nukes_destroyed_incoming",
MessageType.ALLIANCE_ACCEPTED,
other.id(),
undefined,
{ name: launcher.displayName(), count },
);
}
}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.requestorID)) {
console.warn(
`AllianceRequestReplyExecution requester ${this.requestorID} not found`,
);
this.active = false;
return;
}
this.requestor = mg.player(this.requestorID);
if (this.requestor.isFriendly(this.recipient)) {
console.warn("already allied");
} else {
const request = this.requestor
.outgoingAllianceRequests()
.find((ar) => ar.recipient() === this.recipient);
if (request === undefined) {
console.warn("no alliance request found");
} else {
if (this.accept) {
request.accept();
this.requestor.updateRelation(this.recipient, 100);
this.recipient.updateRelation(this.requestor, 100);
this.cancelNukesBetweenAlliedPlayers(
mg,
this.requestor,
this.recipient,
);
} else {
request.reject();
}
}
}
this.active = false;
}
tick(ticks: number): void {}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}
-6
View File
@@ -332,12 +332,6 @@ export class GameImpl implements Game {
request,
);
// Automatically remove embargoes only if they were automatically created
if (requestor.hasEmbargoAgainst(recipient))
requestor.endTemporaryEmbargo(recipient);
if (recipient.hasEmbargoAgainst(requestor))
recipient.endTemporaryEmbargo(requestor);
this.addUpdate({
type: GameUpdateType.AllianceRequestReply,
request: request.toUpdate(),
+14 -19
View File
@@ -1,4 +1,4 @@
import { AllianceRequestReplyExecution } from "src/core/execution/alliance/AllianceRequestReplyExecution";
import { AllianceRequestExecution } from "src/core/execution/alliance/AllianceRequestExecution";
import { GameUpdateType } from "src/core/game/GameUpdates";
import { NukeExecution } from "../src/core/execution/NukeExecution";
import {
@@ -69,12 +69,10 @@ describe("Alliance acceptance immediately destroys in-flight nukes", () => {
expect(player2.isAlliedWith(player1)).toBe(false);
expect(player1.isFriendly(player2)).toBe(false);
player2.createAllianceRequest(player1);
game.addExecution(
new AllianceRequestReplyExecution(player2.id(), player1, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick(); // creates request
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick(); // counter-request auto-accepts
expect(player2.isAlliedWith(player1)).toBe(true);
expect(player1.isFriendly(player2)).toBe(true);
@@ -100,12 +98,11 @@ describe("Alliance acceptance immediately destroys in-flight nukes", () => {
expect(player2.isAlliedWith(player1)).toBe(false);
expect(player1.isFriendly(player2)).toBe(false);
player1.createAllianceRequest(player2);
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
// Both requests added in same tick so the nuke tick can't revoke the first
// before the counter-request sees it.
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick(); // both init: first creates request, second auto-accepts
expect(player2.isAlliedWith(player1)).toBe(true);
expect(player1.isFriendly(player2)).toBe(true);
@@ -137,12 +134,10 @@ describe("Alliance acceptance immediately destroys in-flight nukes", () => {
expect(player2.isAlliedWith(player1)).toBe(false);
expect(player1.isFriendly(player2)).toBe(false);
player2.createAllianceRequest(player1);
game.addExecution(
new AllianceRequestReplyExecution(player2.id(), player1, true),
);
const updates = game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick(); // creates request
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
const updates = game.executeNextTick(); // counter-request auto-accepts
expect(player2.isAlliedWith(player1)).toBe(true);
expect(player1.isFriendly(player2)).toBe(true);
+3 -10
View File
@@ -1,5 +1,4 @@
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
import { DonateGoldExecution } from "../src/core/execution/DonateGoldExecution";
import { Game, Player, PlayerType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
@@ -44,9 +43,7 @@ describe("Alliance Donation", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeTruthy();
@@ -65,9 +62,7 @@ describe("Alliance Donation", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeTruthy();
@@ -121,9 +116,7 @@ describe("Alliance Donation", () => {
game.executeNextTick();
const goldBefore = player2.gold();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.addExecution(new DonateGoldExecution(player1, player2.id(), 100));
game.executeNextTick();
+6 -16
View File
@@ -1,6 +1,5 @@
import { AllianceExtensionExecution } from "../src/core/execution/alliance/AllianceExtensionExecution";
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
import { Game, MessageType, Player, PlayerType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
@@ -36,17 +35,14 @@ describe("AllianceExtensionExecution", () => {
test("Successfully extends existing alliance between Humans", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeTruthy();
@@ -83,17 +79,14 @@ describe("AllianceExtensionExecution", () => {
test("Successfully extends existing alliance between Human and non-Human", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player3, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player3, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player3.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player3, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player3, player1.id()));
game.executeNextTick();
expect(player1.allianceWith(player3)).toBeTruthy();
@@ -121,18 +114,15 @@ describe("AllianceExtensionExecution", () => {
test("Sends message to other player when one player requests renewal", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
// Create alliance between player1 and player2
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeTruthy();
+14 -16
View File
@@ -1,5 +1,5 @@
import { AllianceRejectExecution } from "../src/core/execution/alliance/AllianceRejectExecution";
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
import { NukeExecution } from "../src/core/execution/NukeExecution";
import { Game, Player, PlayerType, UnitType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
@@ -36,21 +36,7 @@ describe("AllianceRequestExecution", () => {
}
});
test("Can create alliance by replying", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeTruthy();
expect(player2.isAlliedWith(player1)).toBeTruthy();
});
test("Can create alliance by sending alliance request back", () => {
test("Can create alliance by counter-request", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
@@ -61,6 +47,18 @@ describe("AllianceRequestExecution", () => {
expect(player2.isAlliedWith(player1)).toBeTruthy();
});
test("Can reject alliance request", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(new AllianceRejectExecution(player1.id(), player2));
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeFalsy();
expect(player2.isAlliedWith(player1)).toBeFalsy();
expect(player1.outgoingAllianceRequests().length).toBe(0);
});
test("Alliance request expires", () => {
game.config().allianceRequestDuration = () => 5;
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
+4 -15
View File
@@ -3,7 +3,6 @@ import { AttackExecution } from "../../../src/core/execution/AttackExecution";
import { SpawnExecution } from "../../../src/core/execution/SpawnExecution";
//import { TransportShipExecution } from "../../../src/core/execution/TransportShipExecution";
import { AllianceRequestExecution } from "../../../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../../../src/core/execution/alliance/AllianceRequestReplyExecution";
import {
Game,
Player,
@@ -68,16 +67,11 @@ describe("GameImpl", () => {
test("Don't become traitor when betraying inactive player", async () => {
vi.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(defender, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(defender, attacker.id()));
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();
@@ -107,16 +101,11 @@ describe("GameImpl", () => {
test("Do become traitor when betraying active player", async () => {
vi.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(defender, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(defender, attacker.id()));
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();