refactored GameImpl into multiple files

This commit is contained in:
evanpelle
2024-09-17 19:49:16 -07:00
parent 44877b8e59
commit f3307300ef
35 changed files with 360 additions and 344 deletions
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@@ -1,6 +1,6 @@
import {Config, getConfig} from "../core/configuration/Config";
import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas";
import {loadTerrainMap, TerrainMap} from "../core/TerrainMapLoader";
import {loadTerrainMap, TerrainMap} from "../core/game/TerrainMapLoader";
import {ClientGame, createClientGame} from "./ClientGame";
import backgroundImage from '../../resources/images/TerrainMapFrontPage.png';
import favicon from '../../resources/images/Favicon.png';
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@@ -1,12 +1,12 @@
import {Executor} from "../core/execution/ExecutionManager";
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType} from "../core/Game";
import {createGame} from "../core/GameImpl";
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType} from "../core/game/Game";
import {createGame} from "../core/game/GameImpl";
import {EventBus} from "../core/EventBus";
import {Config} from "../core/configuration/Config";
import {createRenderer, GameRenderer} from "./graphics/GameRenderer";
import {InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent} from "./InputHandler"
import {ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn} from "../core/Schemas";
import {TerrainMap} from "../core/TerrainMapLoader";
import {TerrainMap} from "../core/game/TerrainMapLoader";
import {and, bfs, dist, manhattanDist} from "../core/Util";
import {TerrainLayer} from "./graphics/layers/TerrainLayer";
import {WinCheckExecution} from "../core/execution/WinCheckExecution";
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@@ -1,5 +1,5 @@
import {EventBus, GameEvent} from "../core/EventBus";
import {Cell} from "../core/Game";
import {Cell} from "../core/game/Game";
export class MouseUpEvent implements GameEvent {
constructor(
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@@ -1,4 +1,4 @@
import {Game} from "../../core/Game";
import {Game} from "../../core/game/Game";
import {NameLayer} from "./layers/NameLayer";
import {TerrainLayer} from "./layers/TerrainLayer";
import {TerritoryLayer} from "./layers/TerritoryLayer";
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@@ -1,4 +1,4 @@
import {Game, Player, Tile, Cell} from '../../core/Game';
import {Game, Player, Tile, Cell} from '../../core/game/Game';
import {calculateBoundingBox, within} from '../../core/Util';
export interface Point {
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@@ -1,5 +1,5 @@
import {EventBus} from "../../core/EventBus"
import {Cell, Game} from "../../core/Game";
import {Cell, Game} from "../../core/game/Game";
import {ZoomEvent, DragEvent} from "../InputHandler";
export class TransformHandler {
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@@ -1,4 +1,4 @@
import {Cell, Game, Player, PlayerType} from "../../../core/Game"
import {Cell, Game, Player, PlayerType} from "../../../core/game/Game"
import {PseudoRandom} from "../../../core/PseudoRandom"
import {calculateBoundingBox} from "../../../core/Util"
import {Theme} from "../../../core/configuration/Config"
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@@ -1,5 +1,5 @@
import {inherits} from "util"
import {Game} from "../../../core/Game";
import {Game} from "../../../core/game/Game";
import {throws} from "assert";
import {Layer} from "./Layer";
import {TransformHandler} from "../TransformHandler";
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@@ -1,5 +1,5 @@
import {PriorityQueue} from "@datastructures-js/priority-queue";
import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../../core/Game";
import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../../core/game/Game";
import {PseudoRandom} from "../../../core/PseudoRandom";
import {Colord} from "colord";
import {bfs, dist} from "../../../core/Util";
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@@ -1,7 +1,7 @@
import {GameEnv, Theme} from "../../../core/configuration/Config";
import {EventBus, GameEvent} from "../../../core/EventBus";
import {WinEvent} from "../../../core/execution/WinCheckExecution";
import {AllianceRequest, Game, Player} from "../../../core/Game";
import {AllianceRequest, Game, Player} from "../../../core/game/Game";
import {ClientID} from "../../../core/Schemas";
import {renderTroops} from "../Utils";
import winModalHtml from '../WinModal.html';