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updated SAM refire delay tick back to 0 game ticks.
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@@ -206,7 +206,7 @@ export class DefaultConfig implements Config {
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samRefireDelayTicks(): number {
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// Beta testing: adjust this constant to tune the delay before a SAM can
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// refire at a nuke whose interceptor was destroyed. 0 = instant refire.
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return 5;
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return 0;
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}
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SiloCooldown(): number {
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return 75;
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