mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-09 11:38:06 +00:00
v1 slob
This commit is contained in:
@@ -8,6 +8,7 @@ import {
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { densePathToLosKeypointSegments } from "../game/MotionPlans";
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import { PathFinding } from "../pathfinding/PathFinder";
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import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
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import { distSortUnit } from "../Util";
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@@ -114,18 +115,27 @@ export class TradeShipExecution implements Execution {
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if (dst !== this.motionPlanDst) {
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this.motionPlanId++;
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const from = result.node;
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const path = this.pathFinder.findPath(from, dst) ?? [from];
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if (path.length === 0 || path[0] !== from) {
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path.unshift(from);
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}
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const densePath = this.pathFinder.findPath(from, dst);
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const segPlan = (densePath &&
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densePathToLosKeypointSegments(
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densePath,
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this.mg.map(),
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(t) =>
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this.mg.isWater(t) ||
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(this.mg.isLand(t) && this.mg.isShoreline(t)),
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)) ?? {
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points: Uint32Array.from([from]),
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segmentSteps: new Uint32Array(0),
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};
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this.mg.recordMotionPlan({
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kind: "grid",
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kind: "grid_segments",
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unitId: this.tradeShip.id(),
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planId: this.motionPlanId,
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startTick: ticks + 1,
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ticksPerStep: 1,
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path,
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points: segPlan.points,
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segmentSteps: segPlan.segmentSteps,
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});
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this.motionPlanDst = dst;
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}
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@@ -9,7 +9,10 @@ import {
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { MotionPlanRecord } from "../game/MotionPlans";
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import {
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densePathToLosKeypointSegments,
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MotionPlanRecord,
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} from "../game/MotionPlans";
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import { targetTransportTile } from "../game/TransportShipUtils";
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import { PathFinding } from "../pathfinding/PathFinder";
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import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
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@@ -112,18 +115,26 @@ export class TransportShipExecution implements Execution {
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targetTile: this.dst,
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});
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const fullPath = this.pathFinder.findPath(this.src, this.dst) ?? [this.src];
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if (fullPath.length === 0 || fullPath[0] !== this.src) {
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fullPath.unshift(this.src);
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}
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const densePath = this.pathFinder.findPath(this.src, this.dst);
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const segPlan = (densePath &&
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densePathToLosKeypointSegments(
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densePath,
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this.mg.map(),
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(t) =>
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this.mg.isWater(t) || (this.mg.isLand(t) && this.mg.isShoreline(t)),
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)) ?? {
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points: Uint32Array.from([this.src]),
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segmentSteps: new Uint32Array(0),
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};
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const motionPlan: MotionPlanRecord = {
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kind: "grid",
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kind: "grid_segments",
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unitId: this.boat.id(),
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planId: this.motionPlanId,
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startTick: ticks + this.ticksPerMove,
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ticksPerStep: this.ticksPerMove,
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path: fullPath,
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points: segPlan.points,
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segmentSteps: segPlan.segmentSteps,
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};
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this.mg.recordMotionPlan(motionPlan);
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this.motionPlanDst = this.dst;
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@@ -269,20 +280,27 @@ export class TransportShipExecution implements Execution {
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if (this.dst !== null && this.dst !== this.motionPlanDst) {
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this.motionPlanId++;
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const fullPath = this.pathFinder.findPath(this.boat.tile(), this.dst) ?? [
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this.boat.tile(),
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];
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if (fullPath.length === 0 || fullPath[0] !== this.boat.tile()) {
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fullPath.unshift(this.boat.tile());
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}
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const from = this.boat.tile();
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const densePath = this.pathFinder.findPath(from, this.dst);
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const segPlan = (densePath &&
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densePathToLosKeypointSegments(
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densePath,
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this.mg.map(),
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(t) =>
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this.mg.isWater(t) || (this.mg.isLand(t) && this.mg.isShoreline(t)),
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)) ?? {
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points: Uint32Array.from([from]),
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segmentSteps: new Uint32Array(0),
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};
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this.mg.recordMotionPlan({
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kind: "grid",
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kind: "grid_segments",
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unitId: this.boat.id(),
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planId: this.motionPlanId,
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startTick: ticks + this.ticksPerMove,
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ticksPerStep: this.ticksPerMove,
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path: fullPath,
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points: segPlan.points,
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segmentSteps: segPlan.segmentSteps,
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});
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this.motionPlanDst = this.dst;
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}
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@@ -435,7 +435,7 @@ export class GameImpl implements Game {
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recordMotionPlan(record: MotionPlanRecord): void {
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switch (record.kind) {
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case "grid":
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case "grid_segments":
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this.planDrivenUnitIds.add(record.unitId);
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break;
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case "train":
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+101
-13
@@ -610,6 +610,8 @@ type TrainPlanState = {
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export class GameView implements GameMap {
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private lastUpdate: GameUpdateViewData | null;
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private _lastUpdateAtMs = performance.now();
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private _tickDtEmaMs = 100;
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private smallIDToID = new Map<number, PlayerID>();
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private _players = new Map<PlayerID, PlayerView>();
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private _units = new Map<number, UnitView>();
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@@ -624,7 +626,9 @@ export class GameView implements GameMap {
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planId: number;
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startTick: number;
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ticksPerStep: number;
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path: Uint32Array;
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points: Uint32Array;
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segmentSteps: Uint32Array;
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segCumSteps: Uint32Array;
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}
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>();
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private trainMotionPlans = new Map<number, TrainPlanState>();
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@@ -680,7 +684,9 @@ export class GameView implements GameMap {
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planId: number;
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startTick: number;
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ticksPerStep: number;
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path: Uint32Array;
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points: Uint32Array;
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segmentSteps: Uint32Array;
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segCumSteps: Uint32Array;
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}
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> {
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return this.unitMotionPlans;
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@@ -723,7 +729,24 @@ export class GameView implements GameMap {
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return (this.lastUpdate?.pendingTurns ?? 0) > 1;
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}
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public lastUpdateAtMs(): number {
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return this._lastUpdateAtMs;
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}
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public tickDtEmaMs(): number {
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return this._tickDtEmaMs;
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}
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public update(gu: GameUpdateViewData) {
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const nowMs = performance.now();
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const dtMs = nowMs - this._lastUpdateAtMs;
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if (Number.isFinite(dtMs) && dtMs > 0 && dtMs < 10_000) {
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// Smooth tick interval estimation to avoid jitter when interpolation.
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const alpha = 0.12;
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this._tickDtEmaMs = this._tickDtEmaMs * (1 - alpha) + dtMs * alpha;
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}
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this._lastUpdateAtMs = nowMs;
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this.toDelete.forEach((id) => this._units.delete(id));
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this.toDelete.clear();
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@@ -816,9 +839,58 @@ export class GameView implements GameMap {
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const dt = currentTick - plan.startTick;
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const stepIndex =
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dt <= 0 ? 0 : Math.floor(dt / Math.max(1, plan.ticksPerStep));
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const lastIndex = plan.path.length - 1;
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const idx = Math.max(0, Math.min(lastIndex, stepIndex));
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const newTile = plan.path[idx] as TileRef;
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const points = plan.points;
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const segmentSteps = plan.segmentSteps;
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const segCumSteps = plan.segCumSteps;
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const totalSteps =
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segCumSteps.length === 0
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? 0
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: segCumSteps[segCumSteps.length - 1] >>> 0;
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const idx = Math.max(0, Math.min(totalSteps, stepIndex));
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let newTile: TileRef;
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if (points.length === 0) {
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newTile = oldTile;
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} else if (segmentSteps.length === 0 || idx >= totalSteps) {
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newTile = points[points.length - 1] as TileRef;
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} else {
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let seg = 0;
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let lo = 0;
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let hi = segmentSteps.length - 1;
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while (lo <= hi) {
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const mid = (lo + hi) >>> 1;
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const start = segCumSteps[mid] >>> 0;
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const end = segCumSteps[mid + 1] >>> 0;
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if (idx < start) {
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hi = mid - 1;
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} else if (idx >= end) {
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lo = mid + 1;
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} else {
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seg = mid;
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break;
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}
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}
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const localStep = idx - (segCumSteps[seg] >>> 0);
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const p0 = points[seg] as TileRef;
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const p1 = points[seg + 1] as TileRef;
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const x0 = this.x(p0);
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const y0 = this.y(p0);
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const x1 = this.x(p1);
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const y1 = this.y(p1);
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const steps = segmentSteps[seg] >>> 0;
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if (steps === 0) {
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newTile = p0;
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} else {
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const dx = x1 - x0;
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const dy = y1 - y0;
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newTile = this.ref(
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Math.round(x0 + (dx * localStep) / steps),
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Math.round(y0 + (dy * localStep) / steps),
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);
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}
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}
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if (newTile !== oldTile) {
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unit.applyDerivedPosition(newTile);
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@@ -828,7 +900,7 @@ export class GameView implements GameMap {
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// Once a plan is past its final step, `newTile` remains clamped to the last path tile.
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// Drop finished plans to avoid repeatedly marking static units as updated each tick.
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if (dt > 0 && stepIndex >= lastIndex) {
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if (dt > 0 && stepIndex >= totalSteps) {
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if (this.unitMotionPlans.delete(unitId)) {
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this.markMotionPlannedUnitIdsDirty();
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}
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@@ -957,8 +1029,12 @@ export class GameView implements GameMap {
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private applyMotionPlanRecords(records: readonly MotionPlanRecord[]): void {
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for (const record of records) {
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switch (record.kind) {
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case "grid": {
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if (record.ticksPerStep < 1 || record.path.length < 1) {
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case "grid_segments": {
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if (
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record.ticksPerStep < 1 ||
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record.points.length < 1 ||
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record.segmentSteps.length !== Math.max(0, record.points.length - 1)
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) {
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break;
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}
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const existing = this.unitMotionPlans.get(record.unitId);
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@@ -966,16 +1042,28 @@ export class GameView implements GameMap {
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break;
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}
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const path =
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record.path instanceof Uint32Array
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? record.path
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: Uint32Array.from(record.path);
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const points =
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record.points instanceof Uint32Array
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? record.points
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: Uint32Array.from(record.points);
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const segmentSteps =
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record.segmentSteps instanceof Uint32Array
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? record.segmentSteps
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: Uint32Array.from(record.segmentSteps);
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const segCumSteps = new Uint32Array(segmentSteps.length + 1);
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for (let i = 0; i < segmentSteps.length; i++) {
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segCumSteps[i + 1] =
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(segCumSteps[i] + (segmentSteps[i] >>> 0)) >>> 0;
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}
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this.unitMotionPlans.set(record.unitId, {
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planId: record.planId,
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startTick: record.startTick,
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ticksPerStep: record.ticksPerStep,
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path,
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points,
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segmentSteps,
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segCumSteps,
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});
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this.markMotionPlannedUnitIdsDirty();
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break;
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+198
-28
@@ -1,20 +1,19 @@
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import type { GameMap } from "./GameMap";
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import { TileRef } from "./GameMap";
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export enum PackedMotionPlanKind {
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GridPathSet = 1,
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TrainRailPathSet = 2,
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GridPathKeypointSegments = 3,
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}
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export interface GridPathPlan {
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kind: "grid";
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export interface GridKeypointSegmentPlan {
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kind: "grid_segments";
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unitId: number;
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planId: number;
|
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startTick: number;
|
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ticksPerStep: number;
|
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/**
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* TileRef path where `path[0]` is the unit tile at `startTick`.
|
||||
*/
|
||||
path: readonly TileRef[] | Uint32Array;
|
||||
points: readonly TileRef[] | Uint32Array;
|
||||
segmentSteps: readonly number[] | Uint32Array;
|
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}
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|
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export interface TrainRailPathPlan {
|
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@@ -34,7 +33,7 @@ export interface TrainRailPathPlan {
|
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path: readonly TileRef[] | Uint32Array;
|
||||
}
|
||||
|
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export type MotionPlanRecord = GridPathPlan | TrainRailPathPlan;
|
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export type MotionPlanRecord = GridKeypointSegmentPlan | TrainRailPathPlan;
|
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|
||||
export function packMotionPlans(
|
||||
records: readonly MotionPlanRecord[],
|
||||
@@ -42,9 +41,9 @@ export function packMotionPlans(
|
||||
let totalWords = 1;
|
||||
for (const record of records) {
|
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switch (record.kind) {
|
||||
case "grid": {
|
||||
const pathLen = (record.path.length >>> 0) as number;
|
||||
totalWords += 2 + 5 + pathLen;
|
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case "grid_segments": {
|
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const pointCount = (record.points.length >>> 0) as number;
|
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totalWords += 2 + 5 + pointCount + Math.max(0, pointCount - 1);
|
||||
break;
|
||||
}
|
||||
case "train": {
|
||||
@@ -62,21 +61,32 @@ export function packMotionPlans(
|
||||
let offset = 1;
|
||||
for (const record of records) {
|
||||
switch (record.kind) {
|
||||
case "grid": {
|
||||
const path = record.path as ArrayLike<number>;
|
||||
const pathLen = path.length >>> 0;
|
||||
const wordCount = 2 + 5 + pathLen;
|
||||
case "grid_segments": {
|
||||
const points = record.points as ArrayLike<number>;
|
||||
const segmentSteps = record.segmentSteps as ArrayLike<number>;
|
||||
const pointCount = points.length >>> 0;
|
||||
const segmentCount = pointCount > 0 ? pointCount - 1 : 0;
|
||||
if (segmentSteps.length >>> 0 !== segmentCount) {
|
||||
throw new Error(
|
||||
`grid_segments segmentSteps length mismatch: points=${pointCount}, segmentSteps=${segmentSteps.length}`,
|
||||
);
|
||||
}
|
||||
|
||||
out[offset++] = PackedMotionPlanKind.GridPathSet;
|
||||
const wordCount = 2 + 5 + pointCount + segmentCount;
|
||||
|
||||
out[offset++] = PackedMotionPlanKind.GridPathKeypointSegments;
|
||||
out[offset++] = wordCount >>> 0;
|
||||
out[offset++] = record.unitId >>> 0;
|
||||
out[offset++] = record.planId >>> 0;
|
||||
out[offset++] = record.startTick >>> 0;
|
||||
out[offset++] = record.ticksPerStep >>> 0;
|
||||
out[offset++] = pathLen >>> 0;
|
||||
out[offset++] = pointCount >>> 0;
|
||||
|
||||
for (let i = 0; i < pathLen; i++) {
|
||||
out[offset++] = path[i] >>> 0;
|
||||
for (let i = 0; i < pointCount; i++) {
|
||||
out[offset++] = points[i] >>> 0;
|
||||
}
|
||||
for (let i = 0; i < segmentCount; i++) {
|
||||
out[offset++] = segmentSteps[i] >>> 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -135,7 +145,7 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PackedMotionPlanKind.GridPathSet: {
|
||||
case PackedMotionPlanKind.GridPathKeypointSegments: {
|
||||
if (wordCount < 2 + 5) {
|
||||
break;
|
||||
}
|
||||
@@ -143,24 +153,34 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
|
||||
const planId = packed[offset + 3] >>> 0;
|
||||
const startTick = packed[offset + 4] >>> 0;
|
||||
const ticksPerStep = packed[offset + 5] >>> 0;
|
||||
const pathLen = packed[offset + 6] >>> 0;
|
||||
const pointCount = packed[offset + 6] >>> 0;
|
||||
const segmentCount = pointCount > 0 ? pointCount - 1 : 0;
|
||||
|
||||
const expectedWordCount = 2 + 5 + pathLen;
|
||||
if (expectedWordCount !== wordCount) {
|
||||
const expectedWordCount = 2 + 5 + pointCount + segmentCount;
|
||||
if (
|
||||
expectedWordCount !== wordCount ||
|
||||
pointCount < 1 ||
|
||||
ticksPerStep < 1
|
||||
) {
|
||||
break;
|
||||
}
|
||||
|
||||
const pathStart = offset + 7;
|
||||
const pathEnd = pathStart + pathLen;
|
||||
const path = packed.slice(pathStart, pathEnd);
|
||||
const pointsStart = offset + 7;
|
||||
const pointsEnd = pointsStart + pointCount;
|
||||
const segmentsStart = pointsEnd;
|
||||
const segmentsEnd = segmentsStart + segmentCount;
|
||||
|
||||
const points = packed.slice(pointsStart, pointsEnd);
|
||||
const segmentSteps = packed.slice(segmentsStart, segmentsEnd);
|
||||
|
||||
records.push({
|
||||
kind: "grid",
|
||||
kind: "grid_segments",
|
||||
unitId,
|
||||
planId,
|
||||
startTick,
|
||||
ticksPerStep,
|
||||
path,
|
||||
points,
|
||||
segmentSteps,
|
||||
});
|
||||
break;
|
||||
}
|
||||
@@ -210,3 +230,153 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
|
||||
|
||||
return records;
|
||||
}
|
||||
|
||||
export function densePathToKeypointSegments(path: ArrayLike<number>): {
|
||||
points: Uint32Array;
|
||||
segmentSteps: Uint32Array;
|
||||
} | null {
|
||||
const len = path.length >>> 0;
|
||||
if (len === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const first = path[0] >>> 0;
|
||||
if (len === 1) {
|
||||
return {
|
||||
points: Uint32Array.from([first]),
|
||||
segmentSteps: new Uint32Array(0),
|
||||
};
|
||||
}
|
||||
|
||||
const points: number[] = [first];
|
||||
const segmentSteps: number[] = [];
|
||||
|
||||
let last = first;
|
||||
let dirDelta: number | null = null;
|
||||
let runSteps = 0;
|
||||
|
||||
for (let i = 1; i < len; i++) {
|
||||
const cur = path[i] >>> 0;
|
||||
const delta = (cur - last) | 0;
|
||||
if (delta === 0) {
|
||||
last = cur;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (dirDelta === null) {
|
||||
dirDelta = delta;
|
||||
runSteps = 1;
|
||||
} else if (delta === dirDelta) {
|
||||
runSteps++;
|
||||
} else {
|
||||
points.push(last);
|
||||
segmentSteps.push(runSteps);
|
||||
dirDelta = delta;
|
||||
runSteps = 1;
|
||||
}
|
||||
last = cur;
|
||||
}
|
||||
|
||||
if (dirDelta === null) {
|
||||
return {
|
||||
points: Uint32Array.from([first]),
|
||||
segmentSteps: new Uint32Array(0),
|
||||
};
|
||||
}
|
||||
|
||||
points.push(last);
|
||||
segmentSteps.push(runSteps);
|
||||
|
||||
return {
|
||||
points: Uint32Array.from(points),
|
||||
segmentSteps: Uint32Array.from(segmentSteps),
|
||||
};
|
||||
}
|
||||
|
||||
function canTraverseDda(
|
||||
map: GameMap,
|
||||
from: TileRef,
|
||||
to: TileRef,
|
||||
isTraversable: (t: TileRef) => boolean,
|
||||
): boolean {
|
||||
const x0 = map.x(from);
|
||||
const y0 = map.y(from);
|
||||
const x1 = map.x(to);
|
||||
const y1 = map.y(to);
|
||||
|
||||
const dx = x1 - x0;
|
||||
const dy = y1 - y0;
|
||||
const steps = Math.max(Math.abs(dx), Math.abs(dy));
|
||||
if (steps === 0) {
|
||||
return isTraversable(from);
|
||||
}
|
||||
|
||||
for (let t = 0; t <= steps; t++) {
|
||||
const x = Math.round(x0 + (dx * t) / steps);
|
||||
const y = Math.round(y0 + (dy * t) / steps);
|
||||
if (!map.isValidCoord(x, y)) {
|
||||
return false;
|
||||
}
|
||||
const ref = map.ref(x, y);
|
||||
if (!isTraversable(ref)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
export function densePathToLosKeypointSegments(
|
||||
path: readonly TileRef[] | Uint32Array,
|
||||
map: GameMap,
|
||||
isTraversable: (t: TileRef) => boolean,
|
||||
): { points: Uint32Array; segmentSteps: Uint32Array } | null {
|
||||
const len = path.length >>> 0;
|
||||
if (len === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const first = (path[0] ?? 0) as TileRef;
|
||||
if (len === 1) {
|
||||
return {
|
||||
points: Uint32Array.from([first >>> 0]),
|
||||
segmentSteps: new Uint32Array(0),
|
||||
};
|
||||
}
|
||||
|
||||
const points: number[] = [first >>> 0];
|
||||
const segmentSteps: number[] = [];
|
||||
|
||||
let i = 0;
|
||||
while (i < len - 1) {
|
||||
let best = i + 1;
|
||||
let lo = i + 1;
|
||||
let hi = len - 1;
|
||||
|
||||
// Binary search for farthest "visible" point along the existing path.
|
||||
while (lo <= hi) {
|
||||
const mid = (lo + hi) >>> 1;
|
||||
const ok = canTraverseDda(
|
||||
map,
|
||||
path[i] as TileRef,
|
||||
path[mid] as TileRef,
|
||||
isTraversable,
|
||||
);
|
||||
if (ok) {
|
||||
best = mid;
|
||||
lo = mid + 1;
|
||||
} else {
|
||||
hi = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
points.push((path[best] as TileRef) >>> 0);
|
||||
segmentSteps.push(best - i);
|
||||
i = best;
|
||||
}
|
||||
|
||||
return {
|
||||
points: Uint32Array.from(points),
|
||||
segmentSteps: Uint32Array.from(segmentSteps),
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user