mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 09:40:44 +00:00
Add deletion duration and indicators (#2216)
Adds a timer before self deleting units Adds a loading bar under deleting units Adds a timer in radial menu for clarity purposes  - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced regression is found: Mr.Box --------- Co-authored-by: Evan <evanpelle@gmail.com>
This commit is contained in:
@@ -550,6 +550,20 @@ export class RadialMenu implements Layer {
|
||||
.attr("x", arc.centroid(d)[0] - this.config.iconSize / 2)
|
||||
.attr("y", arc.centroid(d)[1] - this.config.iconSize / 2)
|
||||
.attr("opacity", disabled ? 0.5 : 1);
|
||||
|
||||
if (this.params && d.data.cooldown?.(this.params)) {
|
||||
const cooldown = Math.ceil(d.data.cooldown?.(this.params));
|
||||
content
|
||||
.append("text")
|
||||
.attr("class", `cooldown-text`)
|
||||
.text(cooldown + "s")
|
||||
.attr("fill", "white")
|
||||
.attr("opacity", disabled ? 0.5 : 1)
|
||||
.attr("font-size", "14px")
|
||||
.attr("font-weight", "bold")
|
||||
.attr("x", arc.centroid(d)[0] - this.config.iconSize / 4)
|
||||
.attr("y", arc.centroid(d)[1] + this.config.iconSize / 2 + 7);
|
||||
}
|
||||
}
|
||||
|
||||
this.menuIcons.set(contentId, content as any);
|
||||
@@ -994,6 +1008,17 @@ export class RadialMenu implements Layer {
|
||||
if (!imageElement.empty()) {
|
||||
imageElement.attr("opacity", disabled ? 0.5 : 1);
|
||||
}
|
||||
|
||||
// Update cooldown text if applicable
|
||||
const cooldownElement = icon.select(".cooldown-text");
|
||||
if (this.params && !cooldownElement.empty() && item.cooldown) {
|
||||
const cooldown = Math.ceil(item.cooldown(this.params));
|
||||
if (cooldown <= 0) {
|
||||
cooldownElement.remove();
|
||||
} else {
|
||||
cooldownElement.text(cooldown + "s");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -51,6 +51,7 @@ export interface MenuElement {
|
||||
tooltipItems?: TooltipItem[];
|
||||
tooltipKeys?: TooltipKey[];
|
||||
|
||||
cooldown?: (params: MenuElementParams) => number;
|
||||
disabled: (params: MenuElementParams) => boolean;
|
||||
action?: (params: MenuElementParams) => void; // For leaf items that perform actions
|
||||
subMenu?: (params: MenuElementParams) => MenuElement[]; // For non-leaf items that open submenus
|
||||
@@ -425,6 +426,7 @@ export const attackMenuElement: MenuElement = {
|
||||
export const deleteUnitElement: MenuElement = {
|
||||
id: Slot.Delete,
|
||||
name: "delete",
|
||||
cooldown: (params: MenuElementParams) => params.myPlayer.deleteUnitCooldown(),
|
||||
disabled: (params: MenuElementParams) => {
|
||||
const tileOwner = params.game.owner(params.tile);
|
||||
const isLand = params.game.isLand(params.tile);
|
||||
@@ -441,7 +443,7 @@ export const deleteUnitElement: MenuElement = {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!params.myPlayer.canDeleteUnit()) {
|
||||
if (params.myPlayer.deleteUnitCooldown() > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -450,8 +452,10 @@ export const deleteUnitElement: MenuElement = {
|
||||
.units()
|
||||
.filter(
|
||||
(unit) =>
|
||||
unit.constructionType() === undefined &&
|
||||
unit.markedForDeletion() === false &&
|
||||
params.game.manhattanDist(unit.tile(), params.tile) <=
|
||||
DELETE_SELECTION_RADIUS,
|
||||
DELETE_SELECTION_RADIUS,
|
||||
);
|
||||
|
||||
return myUnits.length === 0;
|
||||
|
||||
@@ -99,10 +99,7 @@ export class SpriteFactory {
|
||||
|
||||
private invalidateTextureCache(unitType: UnitType) {
|
||||
for (const key of Array.from(this.textureCache.keys())) {
|
||||
if (
|
||||
key.endsWith(`-${unitType}-icon`) ||
|
||||
key === `construction-${unitType}-icon`
|
||||
) {
|
||||
if (key.includes(`-${unitType}`)) {
|
||||
this.textureCache.delete(key);
|
||||
}
|
||||
}
|
||||
@@ -115,7 +112,13 @@ export class SpriteFactory {
|
||||
structureType: UnitType,
|
||||
): PIXI.Container {
|
||||
const parentContainer = new PIXI.Container();
|
||||
const texture = this.createTexture(structureType, player, false, true);
|
||||
const texture = this.createTexture(
|
||||
structureType,
|
||||
player,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
const sprite = new PIXI.Sprite(texture);
|
||||
sprite.anchor.set(0.5);
|
||||
sprite.alpha = 0.5;
|
||||
@@ -139,6 +142,7 @@ export class SpriteFactory {
|
||||
const worldPos = new Cell(this.game.x(tile), this.game.y(tile));
|
||||
const screenPos = this.transformHandler.worldToScreenCoordinates(worldPos);
|
||||
|
||||
const isMarkedForDeletion = unit.markedForDeletion() !== false;
|
||||
const isConstruction = unit.type() === UnitType.Construction;
|
||||
const constructionType = unit.constructionType();
|
||||
const structureType = isConstruction ? constructionType! : unit.type();
|
||||
@@ -156,6 +160,7 @@ export class SpriteFactory {
|
||||
structureType,
|
||||
unit.owner(),
|
||||
isConstruction,
|
||||
isMarkedForDeletion,
|
||||
type === "icon",
|
||||
);
|
||||
const sprite = new PIXI.Sprite(texture);
|
||||
@@ -202,19 +207,30 @@ export class SpriteFactory {
|
||||
type: UnitType,
|
||||
owner: PlayerView,
|
||||
isConstruction: boolean,
|
||||
isMarkedForDeletion: boolean,
|
||||
renderIcon: boolean,
|
||||
): PIXI.Texture {
|
||||
const cacheKey = isConstruction
|
||||
? `construction-${type}` + (renderIcon ? "-icon" : "")
|
||||
: `${this.theme.territoryColor(owner).toRgbString()}-${type}` +
|
||||
(renderIcon ? "-icon" : "");
|
||||
const cacheKeyBase = isConstruction
|
||||
? `construction-${type}`
|
||||
: `${this.theme.territoryColor(owner).toRgbString()}-${type}`;
|
||||
const cacheKey =
|
||||
cacheKeyBase +
|
||||
(renderIcon ? "-icon" : "") +
|
||||
(isMarkedForDeletion ? "-deleted" : "");
|
||||
|
||||
if (this.textureCache.has(cacheKey)) {
|
||||
return this.textureCache.get(cacheKey)!;
|
||||
}
|
||||
const shape = STRUCTURE_SHAPES[type];
|
||||
const texture = shape
|
||||
? this.createIcon(owner, type, isConstruction, shape, renderIcon)
|
||||
? this.createIcon(
|
||||
owner,
|
||||
type,
|
||||
isConstruction,
|
||||
isMarkedForDeletion,
|
||||
shape,
|
||||
renderIcon,
|
||||
)
|
||||
: PIXI.Texture.EMPTY;
|
||||
this.textureCache.set(cacheKey, texture);
|
||||
return texture;
|
||||
@@ -224,6 +240,7 @@ export class SpriteFactory {
|
||||
owner: PlayerView,
|
||||
structureType: UnitType,
|
||||
isConstruction: boolean,
|
||||
isMarkedForDeletion: boolean,
|
||||
shape: string,
|
||||
renderIcon: boolean,
|
||||
): PIXI.Texture {
|
||||
@@ -370,11 +387,8 @@ export class SpriteFactory {
|
||||
}
|
||||
|
||||
const structureInfo = this.structuresInfos.get(structureType);
|
||||
if (!structureInfo?.image) {
|
||||
return PIXI.Texture.from(structureCanvas);
|
||||
}
|
||||
|
||||
if (renderIcon) {
|
||||
if (structureInfo?.image && renderIcon) {
|
||||
const SHAPE_OFFSETS = {
|
||||
triangle: [6, 11],
|
||||
square: [5, 5],
|
||||
@@ -390,6 +404,22 @@ export class SpriteFactory {
|
||||
offsetY,
|
||||
);
|
||||
}
|
||||
|
||||
if (isMarkedForDeletion) {
|
||||
context.save();
|
||||
context.strokeStyle = "rgba(255, 64, 64, 0.95)";
|
||||
context.lineWidth = Math.max(2, Math.round(iconSize * 0.12));
|
||||
context.lineCap = "round";
|
||||
const padding = Math.max(2, iconSize * 0.12);
|
||||
context.beginPath();
|
||||
context.moveTo(padding, padding);
|
||||
context.lineTo(iconSize - padding, iconSize - padding);
|
||||
context.moveTo(iconSize - padding, padding);
|
||||
context.lineTo(padding, iconSize - padding);
|
||||
context.stroke();
|
||||
context.restore();
|
||||
}
|
||||
|
||||
return PIXI.Texture.from(structureCanvas);
|
||||
}
|
||||
|
||||
|
||||
@@ -417,6 +417,7 @@ export class StructureIconsLayer implements Layer {
|
||||
const render = this.findRenderByUnit(unitView);
|
||||
if (render) {
|
||||
this.checkForConstructionState(render, unitView);
|
||||
this.checkForDeletionState(render, unitView);
|
||||
this.checkForOwnershipChange(render, unitView);
|
||||
this.checkForLevelChange(render, unitView);
|
||||
}
|
||||
@@ -466,6 +467,16 @@ export class StructureIconsLayer implements Layer {
|
||||
}
|
||||
}
|
||||
|
||||
private checkForDeletionState(render: StructureRenderInfo, unit: UnitView) {
|
||||
if (unit.markedForDeletion() !== false) {
|
||||
render.iconContainer?.destroy();
|
||||
render.dotContainer?.destroy();
|
||||
render.iconContainer = this.createIconSprite(unit);
|
||||
render.dotContainer = this.createDotSprite(unit);
|
||||
this.modifyVisibility(render);
|
||||
}
|
||||
}
|
||||
|
||||
private checkForConstructionState(
|
||||
render: StructureRenderInfo,
|
||||
unit: UnitView,
|
||||
|
||||
@@ -117,11 +117,18 @@ export class UILayer implements Layer {
|
||||
this.drawHealthBar(unit);
|
||||
break;
|
||||
}
|
||||
case UnitType.City:
|
||||
case UnitType.Factory:
|
||||
case UnitType.DefensePost:
|
||||
case UnitType.Port:
|
||||
case UnitType.MissileSilo:
|
||||
this.createLoadingBar(unit);
|
||||
break;
|
||||
case UnitType.SAMLauncher:
|
||||
this.createLoadingBar(unit);
|
||||
if (
|
||||
unit.markedForDeletion() !== false ||
|
||||
unit.missileReadinesss() < 1
|
||||
) {
|
||||
this.createLoadingBar(unit);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
@@ -329,12 +336,28 @@ export class UILayer implements Layer {
|
||||
}
|
||||
case UnitType.MissileSilo:
|
||||
case UnitType.SAMLauncher:
|
||||
return unit.missileReadinesss();
|
||||
return !unit.markedForDeletion()
|
||||
? unit.missileReadinesss()
|
||||
: this.deletionProgress(this.game, unit);
|
||||
case UnitType.City:
|
||||
case UnitType.Factory:
|
||||
case UnitType.Port:
|
||||
case UnitType.DefensePost:
|
||||
return this.deletionProgress(this.game, unit);
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
private deletionProgress(game: GameView, unit: UnitView): number {
|
||||
const deleteAt = unit.markedForDeletion();
|
||||
if (deleteAt === false) return 1;
|
||||
return Math.max(
|
||||
0,
|
||||
(deleteAt - game.ticks()) / game.config().deletionMarkDuration(),
|
||||
);
|
||||
}
|
||||
|
||||
public createLoadingBar(unit: UnitView) {
|
||||
if (!this.context) {
|
||||
return;
|
||||
|
||||
@@ -131,6 +131,7 @@ export interface Config {
|
||||
emojiMessageDuration(): Tick;
|
||||
donateCooldown(): Tick;
|
||||
embargoAllCooldown(): Tick;
|
||||
deletionMarkDuration(): Tick;
|
||||
deleteUnitCooldown(): Tick;
|
||||
defaultDonationAmount(sender: Player): number;
|
||||
unitInfo(type: UnitType): UnitInfo;
|
||||
|
||||
@@ -575,6 +575,9 @@ export class DefaultConfig implements Config {
|
||||
embargoAllCooldown(): Tick {
|
||||
return 10 * 10;
|
||||
}
|
||||
deletionMarkDuration(): Tick {
|
||||
return 15 * 10;
|
||||
}
|
||||
deleteUnitCooldown(): Tick {
|
||||
return 5 * 10;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { Execution, Game, MessageType, Player } from "../game/Game";
|
||||
import { Execution, Game, MessageType, Player, Unit } from "../game/Game";
|
||||
|
||||
export class DeleteUnitExecution implements Execution {
|
||||
private active: boolean = true;
|
||||
private mg: Game;
|
||||
private unit: Unit | null = null;
|
||||
|
||||
constructor(
|
||||
private player: Player,
|
||||
@@ -33,6 +34,7 @@ export class DeleteUnitExecution implements Execution {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
this.unit = unit;
|
||||
|
||||
const tileOwner = mg.owner(unit.tile());
|
||||
if (!tileOwner.isPlayer() || tileOwner.id() !== this.player.id()) {
|
||||
@@ -61,19 +63,29 @@ export class DeleteUnitExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
unit.delete(false);
|
||||
this.player.recordDeleteUnit();
|
||||
|
||||
this.mg.displayMessage(
|
||||
`events_display.unit_voluntarily_deleted`,
|
||||
MessageType.UNIT_DESTROYED,
|
||||
this.player.id(),
|
||||
);
|
||||
|
||||
this.active = false;
|
||||
unit.markForDeletion();
|
||||
}
|
||||
|
||||
tick(ticks: number) {}
|
||||
tick(ticks: number) {
|
||||
if (!this.active || !this.unit) {
|
||||
return;
|
||||
}
|
||||
if (!this.unit.isActive()) {
|
||||
this.active = false;
|
||||
return;
|
||||
}
|
||||
if (this.unit.isOverdueDeletion()) {
|
||||
this.unit.delete(false);
|
||||
|
||||
this.mg.displayMessage(
|
||||
`events_display.unit_voluntarily_deleted`,
|
||||
MessageType.UNIT_DESTROYED,
|
||||
this.player.id(),
|
||||
);
|
||||
this.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
isActive(): boolean {
|
||||
return this.active;
|
||||
|
||||
@@ -19,7 +19,7 @@ export class UpgradeStructureExecution implements Execution {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.player.canUpgradeUnit(this.structure.type())) {
|
||||
if (!this.player.canUpgradeUnit(this.structure)) {
|
||||
console.warn(
|
||||
`[UpgradeStructureExecution] unit type ${this.structure.type()} cannot be upgraded`,
|
||||
);
|
||||
|
||||
@@ -430,6 +430,9 @@ export interface Unit {
|
||||
type(): UnitType;
|
||||
owner(): Player;
|
||||
info(): UnitInfo;
|
||||
isMarkedForDeletion(): boolean;
|
||||
markForDeletion(): void;
|
||||
isOverdueDeletion(): boolean;
|
||||
delete(displayMessage?: boolean, destroyer?: Player): void;
|
||||
tile(): TileRef;
|
||||
lastTile(): TileRef;
|
||||
@@ -571,7 +574,7 @@ export interface Player {
|
||||
// New units of the same type can upgrade existing units.
|
||||
// e.g. if a place a new city here, can it upgrade an existing city?
|
||||
findUnitToUpgrade(type: UnitType, targetTile: TileRef): Unit | false;
|
||||
canUpgradeUnit(unitType: UnitType): boolean;
|
||||
canUpgradeUnit(unit: Unit): boolean;
|
||||
upgradeUnit(unit: Unit): void;
|
||||
captureUnit(unit: Unit): void;
|
||||
|
||||
|
||||
@@ -123,6 +123,7 @@ export interface UnitUpdate {
|
||||
reachedTarget: boolean;
|
||||
retreating: boolean;
|
||||
targetable: boolean;
|
||||
markedForDeletion: number | false;
|
||||
targetUnitId?: number; // Only for trade ships
|
||||
targetTile?: TileRef; // Only for nukes
|
||||
health?: number;
|
||||
|
||||
@@ -87,6 +87,10 @@ export class UnitView {
|
||||
return this.data.targetable;
|
||||
}
|
||||
|
||||
markedForDeletion(): number | false {
|
||||
return this.data.markedForDeletion;
|
||||
}
|
||||
|
||||
type(): UnitType {
|
||||
return this.data.unitType;
|
||||
}
|
||||
@@ -430,10 +434,13 @@ export class PlayerView {
|
||||
return this.data.lastDeleteUnitTick;
|
||||
}
|
||||
|
||||
canDeleteUnit(): boolean {
|
||||
deleteUnitCooldown(): number {
|
||||
return (
|
||||
this.game.ticks() + 1 - this.lastDeleteUnitTick() >=
|
||||
this.game.config().deleteUnitCooldown()
|
||||
Math.max(
|
||||
0,
|
||||
this.game.config().deleteUnitCooldown() -
|
||||
(this.game.ticks() + 1 - this.lastDeleteUnitTick()),
|
||||
) / 10
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -573,7 +580,7 @@ export class GameView implements GameMap {
|
||||
tile: TileRef,
|
||||
searchRange: number,
|
||||
type: UnitType,
|
||||
playerId: PlayerID,
|
||||
playerId?: PlayerID,
|
||||
) {
|
||||
return this.unitGrid.hasUnitNearby(tile, searchRange, type, playerId);
|
||||
}
|
||||
|
||||
@@ -883,20 +883,23 @@ export class PlayerImpl implements Player {
|
||||
return false;
|
||||
}
|
||||
const unit = existing[0].unit;
|
||||
if (!this.canUpgradeUnit(unit.type())) {
|
||||
if (!this.canUpgradeUnit(unit)) {
|
||||
return false;
|
||||
}
|
||||
return unit;
|
||||
}
|
||||
|
||||
public canUpgradeUnit(unitType: UnitType): boolean {
|
||||
if (!this.mg.config().unitInfo(unitType).upgradable) {
|
||||
public canUpgradeUnit(unit: Unit): boolean {
|
||||
if (unit.isMarkedForDeletion()) {
|
||||
return false;
|
||||
}
|
||||
if (this.mg.config().isUnitDisabled(unitType)) {
|
||||
if (!this.mg.config().unitInfo(unit.type()).upgradable) {
|
||||
return false;
|
||||
}
|
||||
if (this._gold < this.mg.config().unitInfo(unitType).cost(this)) {
|
||||
if (this.mg.config().isUnitDisabled(unit.type())) {
|
||||
return false;
|
||||
}
|
||||
if (this._gold < this.mg.config().unitInfo(unit.type()).cost(this)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -39,6 +39,7 @@ export class UnitImpl implements Unit {
|
||||
// Nuke only
|
||||
private _trajectoryIndex: number = 0;
|
||||
private _trajectory: TrajectoryTile[];
|
||||
private _deletionAt: number | null = null;
|
||||
|
||||
constructor(
|
||||
private _type: UnitType,
|
||||
@@ -126,6 +127,7 @@ export class UnitImpl implements Unit {
|
||||
reachedTarget: this._reachedTarget,
|
||||
retreating: this._retreating,
|
||||
pos: this._tile,
|
||||
markedForDeletion: this._deletionAt ?? false,
|
||||
targetable: this._targetable,
|
||||
lastPos: this._lastTile,
|
||||
health: this.hasHealth() ? Number(this._health) : undefined,
|
||||
@@ -182,6 +184,7 @@ export class UnitImpl implements Unit {
|
||||
}
|
||||
|
||||
setOwner(newOwner: PlayerImpl): void {
|
||||
this.clearPendingDeletion();
|
||||
switch (this._type) {
|
||||
case UnitType.Warship:
|
||||
case UnitType.Port:
|
||||
@@ -221,6 +224,30 @@ export class UnitImpl implements Unit {
|
||||
}
|
||||
}
|
||||
|
||||
clearPendingDeletion(): void {
|
||||
this._deletionAt = null;
|
||||
}
|
||||
|
||||
isMarkedForDeletion(): boolean {
|
||||
return this._deletionAt !== null;
|
||||
}
|
||||
|
||||
markForDeletion(): void {
|
||||
if (!this.isActive()) {
|
||||
return;
|
||||
}
|
||||
this._deletionAt =
|
||||
this.mg.ticks() + this.mg.config().deletionMarkDuration();
|
||||
this.mg.addUpdate(this.toUpdate());
|
||||
}
|
||||
|
||||
isOverdueDeletion(): boolean {
|
||||
if (!this.isActive()) {
|
||||
return false;
|
||||
}
|
||||
return this._deletionAt !== null && this.mg.ticks() - this._deletionAt > 0;
|
||||
}
|
||||
|
||||
delete(displayMessage?: boolean, destroyer?: Player): void {
|
||||
if (!this.isActive()) {
|
||||
throw new Error(`cannot delete ${this} not active`);
|
||||
|
||||
@@ -10,6 +10,7 @@ import {
|
||||
} from "../src/core/game/Game";
|
||||
import { TileRef } from "../src/core/game/GameMap";
|
||||
import { setup } from "./util/Setup";
|
||||
import { executeTicks } from "./util/utils";
|
||||
|
||||
describe("DeleteUnitExecution Security Tests", () => {
|
||||
let game: Game;
|
||||
@@ -79,6 +80,7 @@ describe("DeleteUnitExecution Security Tests", () => {
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
expect(enemyUnit.isMarkedForDeletion()).toBe(false);
|
||||
});
|
||||
|
||||
it("should prevent deleting units on enemy territory", () => {
|
||||
@@ -90,6 +92,7 @@ describe("DeleteUnitExecution Security Tests", () => {
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
expect(unit.isMarkedForDeletion()).toBe(false);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -100,15 +103,7 @@ describe("DeleteUnitExecution Security Tests", () => {
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(execution.isActive()).toBe(false);
|
||||
});
|
||||
|
||||
it("should allow deleting the last city (suicide)", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(false);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(unit.isActive()).toBe(false);
|
||||
expect(unit.isMarkedForDeletion()).toBe(false);
|
||||
});
|
||||
|
||||
it("should allow deleting units when all conditions are met", () => {
|
||||
@@ -117,7 +112,32 @@ describe("DeleteUnitExecution Security Tests", () => {
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
execution.init(game, 0);
|
||||
|
||||
expect(unit.isMarkedForDeletion()).toBe(true);
|
||||
});
|
||||
|
||||
it("should delete after deletion delay", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(false);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
game.addExecution(execution);
|
||||
|
||||
game.executeNextTick();
|
||||
expect(unit.isMarkedForDeletion()).toBe(true);
|
||||
expect(unit.isOverdueDeletion()).toBe(false);
|
||||
executeTicks(game, game.config().deletionMarkDuration() + 1);
|
||||
expect(unit.isActive()).toBe(false);
|
||||
});
|
||||
|
||||
it("should reset deletion if captured", () => {
|
||||
jest.spyOn(game, "inSpawnPhase").mockReturnValue(false);
|
||||
|
||||
const execution = new DeleteUnitExecution(player, unit.id());
|
||||
game.addExecution(execution);
|
||||
game.executeNextTick();
|
||||
expect(unit.isMarkedForDeletion()).toBe(true);
|
||||
unit.setOwner(enemyPlayer);
|
||||
expect(unit.isMarkedForDeletion()).toBe(false);
|
||||
expect(unit.isActive()).toBe(true);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -46,6 +46,10 @@ export class TestConfig extends DefaultConfig {
|
||||
return 20;
|
||||
}
|
||||
|
||||
deletionMarkDuration(): number {
|
||||
return 5;
|
||||
}
|
||||
|
||||
defaultSamRange(): number {
|
||||
return 20;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user