Merge branch 'main' into main

This commit is contained in:
SunnyBoyWTF
2025-02-19 10:29:25 -05:00
committed by GitHub
37 changed files with 330 additions and 66 deletions
+26 -15
View File
@@ -3,6 +3,7 @@ import { customElement, state } from "lit/decorators.js";
import { Lobby } from "../core/Schemas";
import { Difficulty, GameMapType, GameType } from "../core/game/Game";
import { consolex } from "../core/Consolex";
import { getMapsImage } from "./utilities/Maps";
@customElement("public-lobby")
export class PublicLobby extends LitElement {
@@ -80,23 +81,33 @@ export class PublicLobby extends LitElement {
: "bg-gradient-to-r from-blue-600 to-blue-500"} text-white font-medium rounded-xl transition-opacity duration-200 hover:opacity-90"
>
<div class="text-lg md:text-2xl font-semibold mb-2">Next Game</div>
<div class="flex items-center justify-center gap-4">
<div class="flex flex-col items-start">
<div class="text-md font-medium text-blue-100">
${lobby.gameConfig.gameMap}
<div class="flex">
<img
src="${getMapsImage(lobby.gameConfig.gameMap)}"
alt="${lobby.gameConfig.gameMap}"
class="w-1/3 md:w-1/5 md:h-[80px]"
style="border: 1px solid rgba(255, 255, 255, 0.5)"
/>
<div
class="w-full flex flex-col md:flex-row items-center justify-center gap-4"
>
<div class="flex flex-col items-start">
<div class="text-md font-medium text-blue-100">
${lobby.gameConfig.gameMap}
</div>
</div>
</div>
<div class="flex flex-col items-start">
<div class="text-md font-medium text-blue-100">
${lobby.numClients}
${lobby.numClients === 1 ? "Player" : "Players"} waiting
<div class="flex flex-col items-start">
<div class="text-md font-medium text-blue-100">
${lobby.numClients}
${lobby.numClients === 1 ? "Player" : "Players"} waiting
</div>
</div>
</div>
<div class="flex items-center">
<div
class="min-w-20 text-sm font-medium px-2 py-1 bg-white/10 rounded-xl text-blue-100 text-center"
>
${timeDisplay}
<div class="flex items-center">
<div
class="min-w-20 text-sm font-medium px-2 py-1 bg-white/10 rounded-xl text-blue-100 text-center"
>
${timeDisplay}
</div>
</div>
</div>
</div>
+13 -14
View File
@@ -26,10 +26,6 @@ import {
} from "../core/Schemas";
import { LobbyConfig } from "./ClientGameRunner";
import { LocalServer } from "./LocalServer";
import { UsernameInput } from "./UsernameInput";
import { HostLobbyModal as HostPrivateLobbyModal } from "./HostLobbyModal";
import { JoinPrivateLobbyModal } from "./JoinPrivateLobbyModal";
import { SinglePlayerModal } from "./SinglePlayerModal";
import { PlayerView } from "../core/game/GameView";
export class PauseGameEvent implements GameEvent {
@@ -175,6 +171,7 @@ export class Transport {
ClientPingMessageSchema.parse({
type: "ping",
clientID: this.lobbyConfig.clientID,
persistentID: this.lobbyConfig.persistentID,
gameID: this.lobbyConfig.gameID,
}),
),
@@ -311,7 +308,7 @@ export class Transport {
this.sendIntent({
type: "allianceRequest",
clientID: this.lobbyConfig.clientID,
requestor: event.requestor.id(),
playerID: event.requestor.id(),
recipient: event.recipient.id(),
});
}
@@ -321,7 +318,7 @@ export class Transport {
type: "allianceRequestReply",
clientID: this.lobbyConfig.clientID,
requestor: event.requestor.id(),
recipient: event.recipient.id(),
playerID: event.recipient.id(),
accept: event.accepted,
});
}
@@ -330,7 +327,7 @@ export class Transport {
this.sendIntent({
type: "breakAlliance",
clientID: this.lobbyConfig.clientID,
requestor: event.requestor.id(),
playerID: event.requestor.id(),
recipient: event.recipient.id(),
});
}
@@ -352,7 +349,7 @@ export class Transport {
this.sendIntent({
type: "attack",
clientID: this.lobbyConfig.clientID,
attackerID: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
targetID: event.targetID,
troops: event.troops,
});
@@ -362,7 +359,7 @@ export class Transport {
this.sendIntent({
type: "boat",
clientID: this.lobbyConfig.clientID,
attackerID: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
targetID: event.targetID,
troops: event.troops,
x: event.cell.x,
@@ -374,7 +371,7 @@ export class Transport {
this.sendIntent({
type: "targetPlayer",
clientID: this.lobbyConfig.clientID,
requestor: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
target: event.targetID,
});
}
@@ -383,7 +380,7 @@ export class Transport {
this.sendIntent({
type: "emoji",
clientID: this.lobbyConfig.clientID,
sender: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
recipient:
event.recipient == AllPlayers ? AllPlayers : event.recipient.id(),
emoji: event.emoji,
@@ -394,7 +391,7 @@ export class Transport {
this.sendIntent({
type: "donate",
clientID: this.lobbyConfig.clientID,
sender: event.sender.id(),
playerID: event.sender.id(),
recipient: event.recipient.id(),
troops: event.troops,
});
@@ -404,7 +401,7 @@ export class Transport {
this.sendIntent({
type: "troop_ratio",
clientID: this.lobbyConfig.clientID,
player: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
ratio: event.ratio,
});
}
@@ -413,7 +410,7 @@ export class Transport {
this.sendIntent({
type: "build_unit",
clientID: this.lobbyConfig.clientID,
player: this.lobbyConfig.playerID,
playerID: this.lobbyConfig.playerID,
unit: event.unit,
x: event.cell.x,
y: event.cell.y,
@@ -437,6 +434,7 @@ export class Transport {
const msg = ClientSendWinnerSchema.parse({
type: "winner",
clientID: this.lobbyConfig.clientID,
persistentID: this.lobbyConfig.persistentID,
gameID: this.lobbyConfig.gameID,
winner: event.winner,
});
@@ -455,6 +453,7 @@ export class Transport {
const msg = ClientIntentMessageSchema.parse({
type: "intent",
clientID: this.lobbyConfig.clientID,
persistentID: this.lobbyConfig.persistentID,
gameID: this.lobbyConfig.gameID,
intent: intent,
});
+19 -2
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@@ -52,6 +52,10 @@ export class ControlPanel extends LitElement implements Layer {
@state()
private _goldPerSecond: number;
private _lastPopulationIncreaseRate: number;
private _popRateIsIncreasing: boolean = true;
init() {
this.attackRatio = 0.2;
this.uiState.attackRatio = this.attackRatio;
@@ -63,12 +67,19 @@ export class ControlPanel extends LitElement implements Layer {
this.setVisibile(true);
}
const player = this.game.playerByClientID(this.clientID);
const player = this.game.myPlayer();
if (player == null || !player.isAlive()) {
this.setVisibile(false);
return;
}
const popIncreaseRate = player.population() - this._population;
if (this.game.ticks() % 5 == 0) {
this._popRateIsIncreasing =
popIncreaseRate >= this._lastPopulationIncreaseRate;
this._lastPopulationIncreaseRate = popIncreaseRate;
}
this._population = player.population();
this._maxPopulation = this.game.config().maxPopulation(player);
this._gold = player.gold();
@@ -78,6 +89,7 @@ export class ControlPanel extends LitElement implements Layer {
this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10;
this.currentTroopRatio = player.troops() / player.population();
this.requestUpdate();
}
onAttackRatioChange(newRatio: number) {
@@ -163,7 +175,12 @@ export class ControlPanel extends LitElement implements Layer {
<span
>${renderTroops(this._population)} /
${renderTroops(this._maxPopulation)}
(+${renderTroops(this.popRate)})</span
<span
class="${this._popRateIsIncreasing
? "text-green-500"
: "text-yellow-500"}"
>(+${renderTroops(this.popRate)})</span
></span
>
</div>
<div class="flex justify-between">
+1 -1
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@@ -167,7 +167,7 @@
</a>
</div>
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2">
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto mt-4">
<public-lobby class="w-full"></public-lobby>
</div>
+3
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@@ -5,6 +5,7 @@ import mena from "../../../resources/maps/Mena.png";
import northAmerica from "../../../resources/maps/NorthAmerica.png";
import blackSea from "../../../resources/maps/BlackSea.png";
import africa from "../../../resources/maps/Africa.png";
main
import { GameMapType } from "../../core/game/Game";
export function getMapsImage(map: GameMapType): string {
@@ -23,6 +24,8 @@ export function getMapsImage(map: GameMapType): string {
return blackSea;
case GameMapType.Africa
return Africa;
main
default:
return "";
}