Fix UnitLayer perf counters in prod overlay

This commit is contained in:
scamiv
2026-02-28 00:26:59 +01:00
parent d14150e1d9
commit dee283676b
2 changed files with 22 additions and 3 deletions
+8
View File
@@ -500,11 +500,15 @@ export class GameRenderer {
const tickLayerDurations: Record<string, number> = {};
const layerCounters: Record<string, Record<string, number>> = {};
let unitLayerCounters: Record<string, number> | null = null;
for (const layer of this.layers) {
if (!layer.tick) {
const counters = layer.getPerfCounters?.();
if (counters && Object.keys(counters).length > 0) {
if (layer instanceof UnitLayer) {
unitLayerCounters = counters;
}
const label = layer.constructor?.name ?? "UnknownLayer";
layerCounters[label] = counters;
}
@@ -534,12 +538,16 @@ export class GameRenderer {
const counters = layer.getPerfCounters?.();
if (counters && Object.keys(counters).length > 0) {
if (layer instanceof UnitLayer) {
unitLayerCounters = counters;
}
const label = layer.constructor?.name ?? "UnknownLayer";
layerCounters[label] = counters;
}
}
this.performanceOverlay.updateLayerCounters(layerCounters);
this.performanceOverlay.updateUnitLayerCounters(unitLayerCounters);
if (shouldProfileTick) {
this.performanceOverlay.updateTickLayerMetrics(tickLayerDurations);
@@ -137,6 +137,9 @@ export class PerformanceOverlay extends LitElement implements Layer {
@state()
private layerCounters: Record<string, Record<string, number>> = {};
@state()
private unitLayerCounters: Record<string, number> | null = null;
// Smoothed per-layer render-per-tick timings (EMA over recent ticks)
private renderPerTickLayerStats: Map<
string,
@@ -732,6 +735,7 @@ export class PerformanceOverlay extends LitElement implements Layer {
this.renderLastTickLayerTotalMs = 0;
this.renderLastTickLayerDurations = {};
this.layerCounters = {};
this.unitLayerCounters = null;
this.renderPerTickLayerStats.clear();
this.renderLayersExpanded = false;
this.tickLayersExpanded = false;
@@ -907,6 +911,11 @@ export class PerformanceOverlay extends LitElement implements Layer {
this.layerCounters = counters;
}
updateUnitLayerCounters(counters: Record<string, number> | null) {
if (!this.isVisible) return;
this.unitLayerCounters = counters;
}
updateTickMetrics(tickExecutionDuration?: number, tickDelay?: number) {
if (!this.isVisible) return;
@@ -1027,6 +1036,9 @@ export class PerformanceOverlay extends LitElement implements Layer {
this.tickLayerStats,
).map((layer) => ({ ...layer })),
layerCounters: { ...this.layerCounters },
unitLayerCounters: this.unitLayerCounters
? { ...this.unitLayerCounters }
: null,
};
}
@@ -1101,9 +1113,8 @@ export class PerformanceOverlay extends LitElement implements Layer {
? this.uiText.failedCopy
: this.uiText.copyClipboard;
const renderLayerBreakdown = this.renderLayersExpanded
const renderLayerBreakdown =
this.renderLayersExpanded || this.layerCounters.UnitLayer
this.renderLayersExpanded
? PerformanceOverlay.computeLayerBreakdown(this.layerStats)
: [];
const tickLayerBreakdown = this.tickLayersExpanded
@@ -1112,7 +1123,7 @@ export class PerformanceOverlay extends LitElement implements Layer {
const renderLayersToShow = renderLayerBreakdown.slice(0, 10);
const tickLayersToShow = tickLayerBreakdown.slice(0, 10);
const unitLayerCounters = this.layerCounters.UnitLayer ?? null;
const unitLayerCounters = this.unitLayerCounters;
const maxLayerAvg =
renderLayersToShow.length > 0