fix(nukewars): Refine bot behavior and fix prep timer visibility

This commit addresses further issues and clarifications for the Nuke Wars game mode.

Key fixes include:
- Bot Behavior in Nuke Wars: Modified `FakeHumanExecution.ts` to ensure bots in Nuke Wars can target and launch nuclear weapons against other bots, treating Nuke Wars consistently as a 2-team game. This resolves the previous ambiguity regarding bot interactions in this game mode.
- Preparation Timer Visibility: Fixed the "NukeWarsPrepTimer not found" console error by ensuring the `NukeWarsPrepTimer` custom element is correctly imported and defined in `src/client/Main.ts` before it is queried by `GameRenderer.ts`. This should make the preparation timer visible at the top of the screen.
This commit is contained in:
Restart2008
2025-10-25 15:55:16 -07:00
parent 2ec999f67c
commit dca9c8152b
3 changed files with 6 additions and 3 deletions
+1 -1
View File
@@ -133,7 +133,7 @@
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