consistency and fixed typo

This commit is contained in:
Todd
2025-03-02 03:00:05 -05:00
parent 5763abd30f
commit db9a75a3d9
2 changed files with 10 additions and 7 deletions
+5 -4
View File
@@ -628,12 +628,13 @@ export class HostLobbyModal extends LitElement {
}
private async startGame() {
this.selectedMap = this.useRandomMap
? this.getRandomMap()
: this.selectedMap;
if (this.useRandomMap) {
this.selectedMap = this.getRandomMap();
}
await this.putGameConfig();
consolex.log(
`Starting single player game with map: ${GameMapType[this.selectedMap]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
`Starting private game with map: ${GameMapType[this.selectedMap]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
);
this.close();
const response = await fetch(`/start_private_lobby/${this.lobbyId}`, {
+5 -3
View File
@@ -463,10 +463,12 @@ export class SinglePlayerModal extends LitElement {
private startGame() {
// If random map is selected, choose a random map now
const mapToUse = this.useRandomMap ? this.getRandomMap() : this.selectedMap;
if (this.useRandomMap) {
this.selectedMap = this.getRandomMap();
}
consolex.log(
`Starting single player game with map: ${GameMapType[mapToUse]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
`Starting single player game with map: ${GameMapType[this.selectedMap]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
);
this.dispatchEvent(
@@ -476,7 +478,7 @@ export class SinglePlayerModal extends LitElement {
lobby: {
id: generateID(),
},
map: mapToUse,
map: this.selectedMap,
difficulty: this.selectedDifficulty,
disableNPCs: this.disableNPCs,
bots: this.bots,