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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 14:41:35 +00:00
consistency and fixed typo
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@@ -628,12 +628,13 @@ export class HostLobbyModal extends LitElement {
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}
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private async startGame() {
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this.selectedMap = this.useRandomMap
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? this.getRandomMap()
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: this.selectedMap;
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if (this.useRandomMap) {
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this.selectedMap = this.getRandomMap();
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}
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await this.putGameConfig();
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consolex.log(
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`Starting single player game with map: ${GameMapType[this.selectedMap]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
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`Starting private game with map: ${GameMapType[this.selectedMap]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
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);
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this.close();
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const response = await fetch(`/start_private_lobby/${this.lobbyId}`, {
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@@ -463,10 +463,12 @@ export class SinglePlayerModal extends LitElement {
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private startGame() {
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// If random map is selected, choose a random map now
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const mapToUse = this.useRandomMap ? this.getRandomMap() : this.selectedMap;
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if (this.useRandomMap) {
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this.selectedMap = this.getRandomMap();
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}
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consolex.log(
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`Starting single player game with map: ${GameMapType[mapToUse]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
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`Starting single player game with map: ${GameMapType[this.selectedMap]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
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);
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this.dispatchEvent(
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@@ -476,7 +478,7 @@ export class SinglePlayerModal extends LitElement {
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lobby: {
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id: generateID(),
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},
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map: mapToUse,
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map: this.selectedMap,
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difficulty: this.selectedDifficulty,
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disableNPCs: this.disableNPCs,
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bots: this.bots,
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