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Remove top bar & revert control panel (#1415)
## Description: Reverting control panel back to v23. Once we remove the worker/troop bar we can revisit moving it to back to the top. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -2,16 +2,19 @@ import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { translateText } from "../../../client/Utils";
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import { EventBus } from "../../../core/EventBus";
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import { Gold } from "../../../core/game/Game";
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import { GameView } from "../../../core/game/GameView";
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import { ClientID } from "../../../core/Schemas";
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import { AttackRatioEvent } from "../../InputHandler";
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import { SendSetTargetTroopRatioEvent } from "../../Transport";
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import { renderTroops } from "../../Utils";
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import { renderNumber, renderTroops } from "../../Utils";
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import { UIState } from "../UIState";
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import { Layer } from "./Layer";
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@customElement("control-panel")
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export class ControlPanel extends LitElement implements Layer {
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public game: GameView;
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public clientID: ClientID;
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public eventBus: EventBus;
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public uiState: UIState;
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@@ -27,13 +30,34 @@ export class ControlPanel extends LitElement implements Layer {
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@state()
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private _population: number;
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@state()
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private _maxPopulation: number;
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@state()
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private popRate: number;
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@state()
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private _troops: number;
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@state()
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private _workers: number;
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@state()
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private _isVisible = false;
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@state()
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private _manpower: number = 0;
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@state()
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private _gold: Gold;
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@state()
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private _goldPerSecond: Gold;
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private _popRateIsIncreasing: boolean = true;
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private _lastPopulationIncreaseRate: number;
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private init_: boolean = false;
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init() {
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@@ -90,17 +114,31 @@ export class ControlPanel extends LitElement implements Layer {
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return;
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}
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const popIncreaseRate = player.population() - this._population;
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if (this.game.ticks() % 5 === 0) {
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this._lastPopulationIncreaseRate = popIncreaseRate;
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this.updatePopulationIncrease();
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}
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this._population = player.population();
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this._maxPopulation = this.game.config().maxPopulation(player);
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this._gold = player.gold();
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this._troops = player.troops();
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this._workers = player.workers();
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this.popRate = this.game.config().populationIncreaseRate(player) * 10;
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this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10n;
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this.currentTroopRatio = player.troops() / player.population();
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this.requestUpdate();
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}
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private updatePopulationIncrease() {
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const player = this.game?.myPlayer();
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if (player === null) return;
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const popIncreaseRate = this.game.config().populationIncreaseRate(player);
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this._popRateIsIncreasing =
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popIncreaseRate >= this._lastPopulationIncreaseRate;
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this._lastPopulationIncreaseRate = popIncreaseRate;
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}
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onAttackRatioChange(newRatio: number) {
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this.uiState.attackRatio = newRatio;
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}
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@@ -174,21 +212,45 @@ export class ControlPanel extends LitElement implements Layer {
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</style>
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<div
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class="${this._isVisible
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? "text-sm lg:text-m md:w-[320px] bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
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? "w-[320px] text-sm lg:text-m bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
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: "hidden"}"
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@contextmenu=${(e) => e.preventDefault()}
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>
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<div class="hidden lg:block bg-black/30 text-white mb-4 p-2 rounded">
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<div class="flex justify-between mb-1">
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<span class="font-bold"
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>${translateText("control_panel.pop")}:</span
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>
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<span translate="no"
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>${renderTroops(this._population)} /
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${renderTroops(this._maxPopulation)}
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<span
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class="${this._popRateIsIncreasing
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? "text-green-500"
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: "text-yellow-500"}"
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translate="no"
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>(+${renderTroops(this.popRate)})</span
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></span
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>
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</div>
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<div class="flex justify-between">
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<span class="font-bold"
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>${translateText("control_panel.gold")}:</span
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>
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<span translate="no"
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>${renderNumber(this._gold)}
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(+${renderNumber(this._goldPerSecond)})</span
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>
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</div>
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</div>
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<div class="relative mb-4 lg:mb-4">
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<label class="flex justify-between text-white mb-1" translate="no">
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<span>
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${translateText("control_panel.troops")}:
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${(this.currentTroopRatio * 100).toFixed(0)}%
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</span>
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<span>
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${translateText("control_panel.workers")}:
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${((1 - this.currentTroopRatio) * 100).toFixed(0)}%
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</span>
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</label>
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<label class="block text-white mb-1" translate="no"
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>${translateText("control_panel.troops")}:
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<span translate="no">${renderTroops(this._troops)}</span> |
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${translateText("control_panel.workers")}:
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<span translate="no">${renderTroops(this._workers)}</span></label
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>
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<div class="relative h-8">
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<!-- Background track -->
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<div
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