Remove top bar & revert control panel (#1415)

## Description:

Reverting control panel back to v23. Once we remove the worker/troop bar
we can revisit moving it to back to the top.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-07-13 12:29:41 -07:00
committed by GitHub
parent 61ec324eb9
commit d9f4e86968
3 changed files with 76 additions and 191 deletions
+76 -14
View File
@@ -2,16 +2,19 @@ import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { translateText } from "../../../client/Utils";
import { EventBus } from "../../../core/EventBus";
import { Gold } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { ClientID } from "../../../core/Schemas";
import { AttackRatioEvent } from "../../InputHandler";
import { SendSetTargetTroopRatioEvent } from "../../Transport";
import { renderTroops } from "../../Utils";
import { renderNumber, renderTroops } from "../../Utils";
import { UIState } from "../UIState";
import { Layer } from "./Layer";
@customElement("control-panel")
export class ControlPanel extends LitElement implements Layer {
public game: GameView;
public clientID: ClientID;
public eventBus: EventBus;
public uiState: UIState;
@@ -27,13 +30,34 @@ export class ControlPanel extends LitElement implements Layer {
@state()
private _population: number;
@state()
private _maxPopulation: number;
@state()
private popRate: number;
@state()
private _troops: number;
@state()
private _workers: number;
@state()
private _isVisible = false;
@state()
private _manpower: number = 0;
@state()
private _gold: Gold;
@state()
private _goldPerSecond: Gold;
private _popRateIsIncreasing: boolean = true;
private _lastPopulationIncreaseRate: number;
private init_: boolean = false;
init() {
@@ -90,17 +114,31 @@ export class ControlPanel extends LitElement implements Layer {
return;
}
const popIncreaseRate = player.population() - this._population;
if (this.game.ticks() % 5 === 0) {
this._lastPopulationIncreaseRate = popIncreaseRate;
this.updatePopulationIncrease();
}
this._population = player.population();
this._maxPopulation = this.game.config().maxPopulation(player);
this._gold = player.gold();
this._troops = player.troops();
this._workers = player.workers();
this.popRate = this.game.config().populationIncreaseRate(player) * 10;
this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10n;
this.currentTroopRatio = player.troops() / player.population();
this.requestUpdate();
}
private updatePopulationIncrease() {
const player = this.game?.myPlayer();
if (player === null) return;
const popIncreaseRate = this.game.config().populationIncreaseRate(player);
this._popRateIsIncreasing =
popIncreaseRate >= this._lastPopulationIncreaseRate;
this._lastPopulationIncreaseRate = popIncreaseRate;
}
onAttackRatioChange(newRatio: number) {
this.uiState.attackRatio = newRatio;
}
@@ -174,21 +212,45 @@ export class ControlPanel extends LitElement implements Layer {
</style>
<div
class="${this._isVisible
? "text-sm lg:text-m md:w-[320px] bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
? "w-[320px] text-sm lg:text-m bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
: "hidden"}"
@contextmenu=${(e) => e.preventDefault()}
>
<div class="hidden lg:block bg-black/30 text-white mb-4 p-2 rounded">
<div class="flex justify-between mb-1">
<span class="font-bold"
>${translateText("control_panel.pop")}:</span
>
<span translate="no"
>${renderTroops(this._population)} /
${renderTroops(this._maxPopulation)}
<span
class="${this._popRateIsIncreasing
? "text-green-500"
: "text-yellow-500"}"
translate="no"
>(+${renderTroops(this.popRate)})</span
></span
>
</div>
<div class="flex justify-between">
<span class="font-bold"
>${translateText("control_panel.gold")}:</span
>
<span translate="no"
>${renderNumber(this._gold)}
(+${renderNumber(this._goldPerSecond)})</span
>
</div>
</div>
<div class="relative mb-4 lg:mb-4">
<label class="flex justify-between text-white mb-1" translate="no">
<span>
${translateText("control_panel.troops")}:
${(this.currentTroopRatio * 100).toFixed(0)}%
</span>
<span>
${translateText("control_panel.workers")}:
${((1 - this.currentTroopRatio) * 100).toFixed(0)}%
</span>
</label>
<label class="block text-white mb-1" translate="no"
>${translateText("control_panel.troops")}:
<span translate="no">${renderTroops(this._troops)}</span> |
${translateText("control_panel.workers")}:
<span translate="no">${renderTroops(this._workers)}</span></label
>
<div class="relative h-8">
<!-- Background track -->
<div