mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-17 12:20:19 +00:00
Remove top bar & revert control panel (#1415)
## Description: Reverting control panel back to v23. Once we remove the worker/troop bar we can revisit moving it to back to the top. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
This commit is contained in:
@@ -15,7 +15,6 @@ import { EventsDisplay } from "./layers/EventsDisplay";
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import { FxLayer } from "./layers/FxLayer";
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import { GameLeftSidebar } from "./layers/GameLeftSidebar";
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import { GameRightSidebar } from "./layers/GameRightSidebar";
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import { GameTopBar } from "./layers/GameTopBar";
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import { GutterAdModal } from "./layers/GutterAdModal";
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import { HeadsUpMessage } from "./layers/HeadsUpMessage";
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import { Layer } from "./layers/Layer";
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@@ -162,13 +161,6 @@ export function createRenderer(
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settingsModal.userSettings = userSettings;
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settingsModal.eventBus = eventBus;
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const gameTopBar = document.querySelector("game-top-bar") as GameTopBar;
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if (!(gameTopBar instanceof GameTopBar)) {
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console.error("top bar not found");
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}
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gameTopBar.game = game;
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gameTopBar.eventBus = eventBus;
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const unitDisplay = document.querySelector("unit-display") as UnitDisplay;
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if (!(unitDisplay instanceof UnitDisplay)) {
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console.error("unit display not found");
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@@ -255,7 +247,6 @@ export function createRenderer(
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new SpawnTimer(game, transformHandler),
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leaderboard,
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gameLeftSidebar,
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gameTopBar,
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unitDisplay,
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gameRightSidebar,
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controlPanel,
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@@ -2,16 +2,19 @@ import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { translateText } from "../../../client/Utils";
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import { EventBus } from "../../../core/EventBus";
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import { Gold } from "../../../core/game/Game";
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import { GameView } from "../../../core/game/GameView";
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import { ClientID } from "../../../core/Schemas";
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import { AttackRatioEvent } from "../../InputHandler";
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import { SendSetTargetTroopRatioEvent } from "../../Transport";
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import { renderTroops } from "../../Utils";
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import { renderNumber, renderTroops } from "../../Utils";
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import { UIState } from "../UIState";
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import { Layer } from "./Layer";
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@customElement("control-panel")
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export class ControlPanel extends LitElement implements Layer {
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public game: GameView;
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public clientID: ClientID;
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public eventBus: EventBus;
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public uiState: UIState;
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@@ -27,13 +30,34 @@ export class ControlPanel extends LitElement implements Layer {
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@state()
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private _population: number;
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@state()
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private _maxPopulation: number;
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@state()
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private popRate: number;
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@state()
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private _troops: number;
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@state()
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private _workers: number;
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@state()
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private _isVisible = false;
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@state()
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private _manpower: number = 0;
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@state()
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private _gold: Gold;
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@state()
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private _goldPerSecond: Gold;
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private _popRateIsIncreasing: boolean = true;
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private _lastPopulationIncreaseRate: number;
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private init_: boolean = false;
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init() {
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@@ -90,17 +114,31 @@ export class ControlPanel extends LitElement implements Layer {
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return;
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}
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const popIncreaseRate = player.population() - this._population;
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if (this.game.ticks() % 5 === 0) {
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this._lastPopulationIncreaseRate = popIncreaseRate;
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this.updatePopulationIncrease();
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}
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this._population = player.population();
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this._maxPopulation = this.game.config().maxPopulation(player);
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this._gold = player.gold();
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this._troops = player.troops();
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this._workers = player.workers();
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this.popRate = this.game.config().populationIncreaseRate(player) * 10;
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this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10n;
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this.currentTroopRatio = player.troops() / player.population();
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this.requestUpdate();
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}
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private updatePopulationIncrease() {
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const player = this.game?.myPlayer();
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if (player === null) return;
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const popIncreaseRate = this.game.config().populationIncreaseRate(player);
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this._popRateIsIncreasing =
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popIncreaseRate >= this._lastPopulationIncreaseRate;
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this._lastPopulationIncreaseRate = popIncreaseRate;
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}
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onAttackRatioChange(newRatio: number) {
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this.uiState.attackRatio = newRatio;
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}
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@@ -174,21 +212,45 @@ export class ControlPanel extends LitElement implements Layer {
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</style>
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<div
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class="${this._isVisible
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? "text-sm lg:text-m md:w-[320px] bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
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? "w-[320px] text-sm lg:text-m bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg lg:rounded-lg backdrop-blur"
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: "hidden"}"
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@contextmenu=${(e) => e.preventDefault()}
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>
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<div class="hidden lg:block bg-black/30 text-white mb-4 p-2 rounded">
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<div class="flex justify-between mb-1">
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<span class="font-bold"
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>${translateText("control_panel.pop")}:</span
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>
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<span translate="no"
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>${renderTroops(this._population)} /
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${renderTroops(this._maxPopulation)}
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<span
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class="${this._popRateIsIncreasing
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? "text-green-500"
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: "text-yellow-500"}"
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translate="no"
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>(+${renderTroops(this.popRate)})</span
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></span
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>
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</div>
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<div class="flex justify-between">
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<span class="font-bold"
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>${translateText("control_panel.gold")}:</span
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>
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<span translate="no"
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>${renderNumber(this._gold)}
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(+${renderNumber(this._goldPerSecond)})</span
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>
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</div>
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</div>
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<div class="relative mb-4 lg:mb-4">
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<label class="flex justify-between text-white mb-1" translate="no">
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<span>
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${translateText("control_panel.troops")}:
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${(this.currentTroopRatio * 100).toFixed(0)}%
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</span>
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<span>
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${translateText("control_panel.workers")}:
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${((1 - this.currentTroopRatio) * 100).toFixed(0)}%
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</span>
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</label>
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<label class="block text-white mb-1" translate="no"
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>${translateText("control_panel.troops")}:
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<span translate="no">${renderTroops(this._troops)}</span> |
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${translateText("control_panel.workers")}:
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<span translate="no">${renderTroops(this._workers)}</span></label
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>
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<div class="relative h-8">
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<!-- Background track -->
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<div
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@@ -1,168 +0,0 @@
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import { html, LitElement } from "lit";
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import { customElement } from "lit/decorators.js";
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import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
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import populationIcon from "../../../../resources/images/PopulationIconSolidWhite.svg";
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import troopIcon from "../../../../resources/images/TroopIconWhite.svg";
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import workerIcon from "../../../../resources/images/WorkerIconWhite.svg";
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import { EventBus } from "../../../core/EventBus";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView } from "../../../core/game/GameView";
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import { renderNumber, renderTroops } from "../../Utils";
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import { Layer } from "./Layer";
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@customElement("game-top-bar")
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export class GameTopBar extends LitElement implements Layer {
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public game: GameView;
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public eventBus: EventBus;
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private _troops = 0;
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private _workers = 0;
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private _lastPopulationIncreaseRate = 0;
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private _popRateIsIncreasing = false;
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private hasWinner = false;
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createRenderRoot() {
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return this;
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}
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init() {
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this.requestUpdate();
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}
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tick() {
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this.updatePopulationIncrease();
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const player = this.game?.myPlayer();
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if (!player) return;
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this._troops = player.troops();
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this._workers = player.workers();
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const updates = this.game.updatesSinceLastTick();
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if (updates) {
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this.hasWinner = this.hasWinner || updates[GameUpdateType.Win].length > 0;
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}
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this.requestUpdate();
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}
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private updatePopulationIncrease() {
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const player = this.game?.myPlayer();
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if (player === null) return;
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const popIncreaseRate = this.game.config().populationIncreaseRate(player);
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this._popRateIsIncreasing =
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popIncreaseRate >= this._lastPopulationIncreaseRate;
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this._lastPopulationIncreaseRate = popIncreaseRate;
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}
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render() {
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const myPlayer = this.game?.myPlayer();
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if (!this.game || !myPlayer || this.game.inSpawnPhase()) {
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return null;
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}
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const isAlt = this.game.config().isReplay();
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if (isAlt) {
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return html`
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<div
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class="absolute top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-2"
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></div>
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`;
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}
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const popRate = myPlayer
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? this.game.config().populationIncreaseRate(myPlayer) * 10
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: 0;
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const maxPop = myPlayer ? this.game.config().maxPopulation(myPlayer) : 0;
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const goldPerSecond = myPlayer
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? this.game.config().goldAdditionRate(myPlayer) * 10n
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: 0n;
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return html`
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<div
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class="fixed top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-1 md:px-1.5 lg:px-4 z-[1100]"
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>
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<div class="flex justify-center items-center gap-1">
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${myPlayer?.isAlive() && !this.game.inSpawnPhase()
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? html`
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<div class="overflow-x-auto hide-scrollbar">
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<div
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class="grid gap-1 grid-cols-[80px_100px_80px] w-max md:gap-2 md:grid-cols-[90px_120px_90px]"
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>
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<div
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class="flex flex-wrap gap-1 flex-col bg-gray-800/70 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex gap-2 items-center justify-between">
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<img
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src=${goldCoinIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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<span class="text-white"
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>+${renderNumber(goldPerSecond)}</span
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>
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</div>
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<div class="text-white">
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${renderNumber(myPlayer.gold())}
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</div>
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</div>
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<div
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class="flex flex-wrap gap-1 flex-col bg-gray-800/70 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex gap-2 items-center justify-between">
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<img
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src=${populationIcon}
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alt="population"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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<span
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class="${this._popRateIsIncreasing
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? "text-green-500"
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: "text-yellow-500"}"
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translate="no"
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>
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+${renderTroops(popRate)}
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</span>
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</div>
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<div class="text-white">
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${renderTroops(myPlayer.population())} /
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${renderTroops(maxPop)}
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</div>
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</div>
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<div
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class="flex bg-gray-800/70 border border-slate-400 p-0.5 md:px-1 lg:px-2"
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>
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<div class="flex flex-col flex-grow gap-1 w-full ">
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<div class="flex gap-1">
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<img
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src=${troopIcon}
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alt="troops"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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<span class="text-white"
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>${renderTroops(this._troops)}</span
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>
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</div>
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<div class="flex gap-1">
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<img
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src=${workerIcon}
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alt="gold"
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width="20"
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height="20"
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style="vertical-align: middle;"
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/>
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<span class="text-white"
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>${renderTroops(this._workers)}</span
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>
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</div>
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</div>
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</div>
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</div>
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</div>
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`
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: html`<div></div>`}
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</div>
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</div>
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`;
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}
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}
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Reference in New Issue
Block a user