add back large attack modifier, make it 100k

This commit is contained in:
Evan
2025-03-14 10:54:56 -07:00
parent 462e1734b1
commit d82191308e
+9 -1
View File
@@ -401,16 +401,24 @@ export class DefaultConfig implements Config {
}
}
let largeModifier = 1;
if (attacker.numTilesOwned() > 100_000) {
largeModifier = Math.sqrt(100_000 / attacker.numTilesOwned());
}
if (defender.isPlayer()) {
return {
attackerTroopLoss:
within(defender.troops() / attackTroops, 0.5, 2) *
mag *
0.8 *
largeModifier *
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
tilesPerTickUsed:
within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * speed,
within(defender.troops() / (5 * attackTroops), 0.2, 1.5) *
speed *
largeModifier,
};
} else {
return {