Packed unit updates / MotionPlans (#3292)

## Description:

Reduce per-step `Unit` update traffic by shipping packed motion plans
and letting the client advance plan-driven units locally.

Changes:
- Add packed motion plan records (`packedMotionPlans?: Uint32Array`) to
game updates and transfer the buffer worker -> main.
- Introduce `src/core/game/MotionPlans.ts` (schema + pack/unpack) for
grid + train motion plans.
- Extend `Game` with `recordMotionPlan(...)` and
`drainPackedMotionPlans()`, and implement buffering/packing in
`GameImpl`.
- Treat units with motion plans as “plan-driven”: suppress per-tile
`Unit` updates on `move()` and advance positions client-side.
- Emit motion plans from executions:
- `TradeShipExecution`: record/update grid motion plans and `touch()`
when changing target after capture.
- `TransportShipExecution`: record initial plan and update it when
destination changes.
  - `TrainExecution`: record a train plan on init (engine + cars).
- Client: apply motion plans in `GameView` and ensure `UnitLayer`
updates sprites for motion-planned units even when no `Unit` updates
arrived.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
This commit is contained in:
scamiv
2026-02-28 05:54:42 +01:00
committed by GitHub
parent 1cafc6bc25
commit c911bfb2d8
15 changed files with 726 additions and 28 deletions
+20 -4
View File
@@ -65,11 +65,27 @@ export class UnitLayer implements Layer {
}
tick() {
const unitIds = this.game
.updatesSinceLastTick()
?.[GameUpdateType.Unit]?.map((unit) => unit.id);
const updatedUnitIds =
this.game
.updatesSinceLastTick()
?.[GameUpdateType.Unit]?.map((unit) => unit.id) ?? [];
this.updateUnitsSprites(unitIds ?? []);
const motionPlanUnitIds = this.game.motionPlannedUnitIds();
if (updatedUnitIds.length === 0) {
this.updateUnitsSprites(motionPlanUnitIds);
return;
}
if (motionPlanUnitIds.length === 0) {
this.updateUnitsSprites(updatedUnitIds);
return;
}
const unitIds = new Set<number>(updatedUnitIds);
for (const id of motionPlanUnitIds) {
unitIds.add(id);
}
this.updateUnitsSprites(Array.from(unitIds));
}
init() {
+2
View File
@@ -170,10 +170,12 @@ export class GameRunner {
}
const packedTileUpdates = this.game.drainPackedTileUpdates();
const packedMotionPlans = this.game.drainPackedMotionPlans();
this.callBack({
tick: this.game.ticks(),
packedTileUpdates,
...(packedMotionPlans ? { packedMotionPlans } : {}),
updates: updates,
playerNameViewData: this.playerViewData,
tickExecutionDuration: tickExecutionDuration,
+26 -7
View File
@@ -19,6 +19,8 @@ export class TradeShipExecution implements Execution {
private wasCaptured = false;
private pathFinder: SteppingPathFinder<TileRef>;
private tilesTraveled = 0;
private motionPlanId = 1;
private motionPlanDst: TileRef | null = null;
constructor(
private origOwner: Player,
@@ -93,6 +95,8 @@ export class TradeShipExecution implements Execution {
} else {
this._dstPort = ports[0];
this.tradeShip.setTargetUnit(this._dstPort);
// Plan-driven units don't emit per-tick unit updates, so force a sync for the new target.
this.tradeShip.touch();
}
}
@@ -102,14 +106,29 @@ export class TradeShipExecution implements Execution {
return;
}
const result = this.pathFinder.next(curTile, this._dstPort.tile());
const dst = this._dstPort.tile();
const result = this.pathFinder.next(curTile, dst);
switch (result.status) {
case PathStatus.PENDING:
// Fire unit event to rerender.
this.tradeShip.move(curTile);
break;
case PathStatus.NEXT:
if (dst !== this.motionPlanDst) {
this.motionPlanId++;
const from = result.node;
const path = this.pathFinder.findPath(from, dst) ?? [from];
if (path.length === 0 || path[0] !== from) {
path.unshift(from);
}
this.mg.recordMotionPlan({
kind: "grid",
unitId: this.tradeShip.id(),
planId: this.motionPlanId,
startTick: ticks + 1,
ticksPerStep: 1,
path,
});
this.motionPlanDst = dst;
}
// Update safeFromPirates status
if (this.mg.isWater(result.node) && this.mg.isShoreline(result.node)) {
this.tradeShip.setSafeFromPirates();
@@ -119,14 +138,14 @@ export class TradeShipExecution implements Execution {
break;
case PathStatus.COMPLETE:
this.complete();
break;
return;
case PathStatus.NOT_FOUND:
console.warn("captured trade ship cannot find route");
if (this.tradeShip.isActive()) {
this.tradeShip.delete(false);
}
this.active = false;
break;
return;
}
}
+31
View File
@@ -7,6 +7,7 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { MotionPlanRecord } from "../game/MotionPlans";
import { RailNetwork } from "../game/RailNetwork";
import { getOrientedRailroad, OrientedRailroad } from "../game/Railroad";
import { TrainStation } from "../game/TrainStation";
@@ -63,6 +64,36 @@ export class TrainExecution implements Execution {
return;
}
this.train = this.createTrainUnits(spawn);
const carUnitIds = this.cars.map((c) => c.id());
const pathTiles: TileRef[] = [];
for (let i = 0; i + 1 < this.stations.length; i++) {
const segment = getOrientedRailroad(
this.stations[i],
this.stations[i + 1],
);
if (!segment) {
this.active = false;
return;
}
pathTiles.push(...segment.getTiles());
}
const startTile = this.train.tile();
if (pathTiles.length === 0 || pathTiles[0] !== startTile) {
pathTiles.unshift(startTile);
}
const plan: MotionPlanRecord = {
kind: "train",
engineUnitId: this.train.id(),
carUnitIds,
planId: 1,
startTick: ticks + 1,
speed: this.speed,
spacing: this.spacing,
path: pathTiles,
};
this.mg.recordMotionPlan(plan);
}
tick(ticks: number): void {
+39 -2
View File
@@ -9,6 +9,7 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { MotionPlanRecord } from "../game/MotionPlans";
import { targetTransportTile } from "../game/TransportShipUtils";
import { PathFinding } from "../pathfinding/PathFinder";
import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
@@ -31,6 +32,8 @@ export class TransportShipExecution implements Execution {
private src: TileRef | null;
private retreatDst: TileRef | false | null = null;
private boat: Unit;
private motionPlanId = 1;
private motionPlanDst: TileRef | null = null;
private originalOwner: Player;
@@ -110,6 +113,22 @@ export class TransportShipExecution implements Execution {
targetTile: this.dst,
});
const fullPath = this.pathFinder.findPath(this.src, this.dst) ?? [this.src];
if (fullPath.length === 0 || fullPath[0] !== this.src) {
fullPath.unshift(this.src);
}
const motionPlan: MotionPlanRecord = {
kind: "grid",
unitId: this.boat.id(),
planId: this.motionPlanId,
startTick: ticks + this.ticksPerMove,
ticksPerStep: this.ticksPerMove,
path: fullPath,
};
this.mg.recordMotionPlan(motionPlan);
this.motionPlanDst = this.dst;
// Notify the target player about the incoming naval invasion
if (this.target.id() !== mg.terraNullius().id()) {
mg.displayIncomingUnit(
@@ -229,8 +248,6 @@ export class TransportShipExecution implements Execution {
case PathStatus.NEXT:
this.boat.move(result.node);
break;
case PathStatus.PENDING:
break;
case PathStatus.NOT_FOUND: {
// TODO: add to poisoned port list
const map = this.mg.map();
@@ -244,6 +261,26 @@ export class TransportShipExecution implements Execution {
return;
}
}
if (this.dst !== null && this.dst !== this.motionPlanDst) {
this.motionPlanId++;
const fullPath = this.pathFinder.findPath(this.boat.tile(), this.dst) ?? [
this.boat.tile(),
];
if (fullPath.length === 0 || fullPath[0] !== this.boat.tile()) {
fullPath.unshift(this.boat.tile());
}
this.mg.recordMotionPlan({
kind: "grid",
unitId: this.boat.id(),
planId: this.motionPlanId,
startTick: ticks + this.ticksPerMove,
ticksPerStep: this.ticksPerMove,
path: fullPath,
});
this.motionPlanDst = this.dst;
}
}
owner(): Player {
-6
View File
@@ -190,9 +190,6 @@ export class WarshipExecution implements Execution {
case PathStatus.NEXT:
this.warship.move(result.node);
break;
case PathStatus.PENDING:
this.warship.touch();
break;
case PathStatus.NOT_FOUND: {
console.log(`path not found to target`);
break;
@@ -221,9 +218,6 @@ export class WarshipExecution implements Execution {
case PathStatus.NEXT:
this.warship.move(result.node);
break;
case PathStatus.PENDING:
this.warship.touch();
return;
case PathStatus.NOT_FOUND: {
console.log(`path not found to target`);
break;
+3
View File
@@ -10,6 +10,7 @@ import {
PlayerUpdate,
UnitUpdate,
} from "./GameUpdates";
import { MotionPlanRecord } from "./MotionPlans";
import { RailNetwork } from "./RailNetwork";
import { Stats } from "./Stats";
import { UnitPredicate } from "./UnitGrid";
@@ -777,6 +778,8 @@ export interface Game extends GameMap {
inSpawnPhase(): boolean;
executeNextTick(): GameUpdates;
drainPackedTileUpdates(): Uint32Array;
recordMotionPlan(record: MotionPlanRecord): void;
drainPackedMotionPlans(): Uint32Array | null;
setWinner(winner: Player | Team, allPlayersStats: AllPlayersStats): void;
getWinner(): Player | Team | null;
config(): Config;
+44
View File
@@ -43,6 +43,7 @@ import {
} from "./Game";
import { GameMap, TileRef } from "./GameMap";
import { GameUpdate, GameUpdateType } from "./GameUpdates";
import { MotionPlanRecord, packMotionPlans } from "./MotionPlans";
import { PlayerImpl } from "./PlayerImpl";
import { RailNetwork } from "./RailNetwork";
import { createRailNetwork } from "./RailNetworkImpl";
@@ -95,6 +96,8 @@ export class GameImpl implements Game {
private updates: GameUpdates = createGameUpdatesMap();
private tileUpdatePairs: number[] = [];
private motionPlanRecords: MotionPlanRecord[] = [];
private planDrivenUnitIds = new Set<number>();
private unitGrid: UnitGrid;
private playerTeams: Team[] = [];
@@ -444,6 +447,46 @@ export class GameImpl implements Game {
return packed;
}
recordMotionPlan(record: MotionPlanRecord): void {
switch (record.kind) {
case "grid":
this.planDrivenUnitIds.add(record.unitId);
break;
case "train":
this.planDrivenUnitIds.add(record.engineUnitId);
for (const unitId of record.carUnitIds) {
this.planDrivenUnitIds.add(unitId);
}
break;
}
this.motionPlanRecords.push(record);
}
private isUnitPlanDriven(unitId: number): boolean {
return this.planDrivenUnitIds.has(unitId);
}
maybeAddUnitUpdate(unit: Unit): void {
if (!this.isUnitPlanDriven(unit.id())) {
this.addUpdate(unit.toUpdate());
}
}
onUnitMoved(unit: Unit): void {
this.updateUnitTile(unit);
this.maybeAddUnitUpdate(unit);
}
drainPackedMotionPlans(): Uint32Array | null {
const records = this.motionPlanRecords;
if (records.length === 0) {
return null;
}
const packed = packMotionPlans(records);
records.length = 0;
return packed;
}
private hash(): number {
let hash = 1;
this._players.forEach((p) => {
@@ -887,6 +930,7 @@ export class GameImpl implements Game {
}
removeUnit(u: Unit) {
this.unitGrid.removeUnit(u);
this.planDrivenUnitIds.delete(u.id());
if (u.hasTrainStation()) {
this._railNetwork.removeStation(u);
}
+7
View File
@@ -24,6 +24,13 @@ export interface GameUpdateViewData {
* state (`uint16`) stored in a `uint32` lane.
*/
packedTileUpdates: Uint32Array;
/**
* Optional packed motion plan records.
*
* When present, this buffer is expected to be transferred worker -> main
* (similar to `packedTileUpdates`) to avoid structured-clone copies.
*/
packedMotionPlans?: Uint32Array;
playerNameViewData: Record<string, NameViewData>;
tickExecutionDuration?: number;
pendingTurns?: number;
+323
View File
@@ -34,6 +34,7 @@ import {
PlayerUpdate,
UnitUpdate,
} from "./GameUpdates";
import { MotionPlanRecord, unpackMotionPlans } from "./MotionPlans";
import { TerrainMapData } from "./TerrainMapLoader";
import { TerraNulliusImpl } from "./TerraNulliusImpl";
import { UnitGrid, UnitPredicate } from "./UnitGrid";
@@ -83,6 +84,17 @@ export class UnitView {
this.data = data;
}
applyDerivedPosition(pos: TileRef) {
const prev = this.data.pos;
this.lastPos.push(pos);
this._wasUpdated = true;
this.data = {
...this.data,
lastPos: prev,
pos,
};
}
id(): number {
return this.data.id;
}
@@ -582,6 +594,20 @@ export class PlayerView {
}
}
type TrainPlanState = {
planId: number;
startTick: number;
speed: number;
spacing: number;
carUnitIds: Uint32Array;
path: Uint32Array;
cursor: number;
usedTilesBuf: Uint32Array;
usedHead: number;
usedLen: number;
lastAdvancedTick: Tick;
};
export class GameView implements GameMap {
private lastUpdate: GameUpdateViewData | null;
private smallIDToID = new Map<number, PlayerID>();
@@ -592,6 +618,17 @@ export class GameView implements GameMap {
private _myPlayer: PlayerView | null = null;
private unitGrid: UnitGrid;
private unitMotionPlans = new Map<
number,
{
planId: number;
startTick: number;
ticksPerStep: number;
path: Uint32Array;
}
>();
private trainMotionPlans = new Map<number, TrainPlanState>();
private trainUnitToEngine = new Map<number, number>();
private toDelete = new Set<number>();
@@ -637,6 +674,51 @@ export class GameView implements GameMap {
return this.lastUpdate?.updates ?? null;
}
public motionPlans(): ReadonlyMap<
number,
{
planId: number;
startTick: number;
ticksPerStep: number;
path: Uint32Array;
}
> {
return this.unitMotionPlans;
}
private motionPlannedUnitIdsCache: number[] = [];
private motionPlannedUnitIdsDirty = true;
private markMotionPlannedUnitIdsDirty(): void {
this.motionPlannedUnitIdsDirty = true;
}
private rebuildMotionPlannedUnitIdsCacheIfDirty(): void {
if (!this.motionPlannedUnitIdsDirty) {
return;
}
this.motionPlannedUnitIdsDirty = false;
const out = this.motionPlannedUnitIdsCache;
out.length = 0;
for (const unitId of this.unitMotionPlans.keys()) {
out.push(unitId);
}
for (const [engineId, plan] of this.trainMotionPlans) {
out.push(engineId);
for (let i = 0; i < plan.carUnitIds.length; i++) {
const id = plan.carUnitIds[i] >>> 0;
if (id !== 0) out.push(id);
}
}
}
public motionPlannedUnitIds(): number[] {
this.rebuildMotionPlannedUnitIdsCacheIfDirty();
return this.motionPlannedUnitIdsCache;
}
public isCatchingUp(): boolean {
return (this.lastUpdate?.pendingTurns ?? 0) > 1;
}
@@ -656,6 +738,11 @@ export class GameView implements GameMap {
this.updatedTiles.push(tile);
}
if (gu.packedMotionPlans) {
const records = unpackMotionPlans(gu.packedMotionPlans);
this.applyMotionPlanRecords(records);
}
if (gu.updates === null) {
throw new Error("lastUpdate.updates not initialized");
}
@@ -704,8 +791,244 @@ export class GameView implements GameMap {
if (!unit.isActive()) {
// Wait until next tick to delete the unit.
this.toDelete.add(unit.id());
if (this.unitMotionPlans.delete(unit.id())) {
this.markMotionPlannedUnitIdsDirty();
}
this.clearTrainPlanForUnit(unit.id());
}
});
this.advanceMotionPlannedUnits(gu.tick);
this.rebuildMotionPlannedUnitIdsCacheIfDirty();
}
private advanceMotionPlannedUnits(currentTick: Tick): void {
for (const [unitId, plan] of this.unitMotionPlans) {
const unit = this._units.get(unitId);
if (!unit || !unit.isActive()) {
if (this.unitMotionPlans.delete(unitId)) {
this.markMotionPlannedUnitIdsDirty();
}
continue;
}
const oldTile = unit.tile();
const dt = currentTick - plan.startTick;
const stepIndex =
dt <= 0 ? 0 : Math.floor(dt / Math.max(1, plan.ticksPerStep));
const lastIndex = plan.path.length - 1;
const idx = Math.max(0, Math.min(lastIndex, stepIndex));
const newTile = plan.path[idx] as TileRef;
if (newTile !== oldTile) {
unit.applyDerivedPosition(newTile);
this.unitGrid.updateUnitCell(unit);
continue;
}
// Once a plan is past its final step, `newTile` remains clamped to the last path tile.
// Drop finished plans to avoid repeatedly marking static units as updated each tick.
if (dt > 0 && stepIndex >= lastIndex) {
if (this.unitMotionPlans.delete(unitId)) {
this.markMotionPlannedUnitIdsDirty();
}
}
}
this.advanceTrainMotionPlannedUnits(currentTick);
}
private clearTrainPlanForUnit(unitId: number): void {
const engineId =
this.trainUnitToEngine.get(unitId) ??
(this.trainMotionPlans.has(unitId) ? unitId : null);
if (engineId === null) {
return;
}
const plan = this.trainMotionPlans.get(engineId);
if (!plan) {
this.trainUnitToEngine.delete(unitId);
return;
}
if (this.trainMotionPlans.delete(engineId)) {
this.markMotionPlannedUnitIdsDirty();
}
this.trainUnitToEngine.delete(engineId);
for (let i = 0; i < plan.carUnitIds.length; i++) {
const id = plan.carUnitIds[i] >>> 0;
if (id !== 0) this.trainUnitToEngine.delete(id);
}
}
private advanceTrainMotionPlannedUnits(currentTick: Tick): void {
const staleEngineIds: number[] = [];
for (const [engineId, plan] of this.trainMotionPlans) {
const engine = this._units.get(engineId);
if (!engine || !engine.isActive()) {
staleEngineIds.push(engineId);
continue;
}
const steps = currentTick - plan.lastAdvancedTick;
if (steps <= 0) {
continue;
}
const path = plan.path;
const lastIndex = path.length - 1;
const cap = plan.usedTilesBuf.length;
const pushUsed = (tile: TileRef) => {
if (cap === 0) return;
if (plan.usedLen < cap) {
const idx = (plan.usedHead + plan.usedLen) % cap;
plan.usedTilesBuf[idx] = tile >>> 0;
plan.usedLen++;
} else {
plan.usedTilesBuf[plan.usedHead] = tile >>> 0;
plan.usedHead = (plan.usedHead + 1) % cap;
plan.usedLen = cap;
}
};
const usedGet = (index: number): TileRef | null => {
if (index < 0 || index >= plan.usedLen || cap === 0) return null;
const idx = (plan.usedHead + index) % cap;
return plan.usedTilesBuf[idx] as TileRef;
};
let didMove = false;
for (let step = 0; step < steps; step++) {
const cursor = plan.cursor;
if (cursor >= lastIndex) {
break;
}
for (let i = 0; i < plan.speed && cursor + i < path.length; i++) {
pushUsed(path[cursor + i] as TileRef);
}
plan.cursor = Math.min(lastIndex, cursor + plan.speed);
for (let i = plan.carUnitIds.length - 1; i >= 0; --i) {
const carId = plan.carUnitIds[i] >>> 0;
if (carId === 0) continue;
const car = this._units.get(carId);
if (!car || !car.isActive()) {
continue;
}
const carTileIndex = (i + 1) * plan.spacing + 2;
const tile = usedGet(carTileIndex);
if (tile !== null) {
const oldTile = car.tile();
if (tile !== oldTile) {
car.applyDerivedPosition(tile);
this.unitGrid.updateUnitCell(car);
didMove = true;
}
}
}
const newEngineTile = path[plan.cursor] as TileRef;
const oldEngineTile = engine.tile();
if (newEngineTile !== oldEngineTile) {
engine.applyDerivedPosition(newEngineTile);
this.unitGrid.updateUnitCell(engine);
didMove = true;
}
}
plan.lastAdvancedTick = currentTick;
// Preserve the final-step redraw (plan remains for the tick where motion ends),
// then clear once the train has settled and no longer moves.
// Note: trains are currently deleted at the end of TrainExecution, and the ensuing
// `Unit` update (isActive=false) also clears any associated motion plan records.
// This expiry is defensive to avoid keeping stale plans around if that behavior changes.
if (!didMove && plan.cursor >= lastIndex) {
staleEngineIds.push(engineId);
}
}
for (const engineId of staleEngineIds) {
this.clearTrainPlanForUnit(engineId);
}
}
private applyMotionPlanRecords(records: readonly MotionPlanRecord[]): void {
for (const record of records) {
switch (record.kind) {
case "grid": {
if (record.ticksPerStep < 1 || record.path.length < 1) {
break;
}
const existing = this.unitMotionPlans.get(record.unitId);
if (existing && record.planId <= existing.planId) {
break;
}
const path =
record.path instanceof Uint32Array
? record.path
: Uint32Array.from(record.path);
this.unitMotionPlans.set(record.unitId, {
planId: record.planId,
startTick: record.startTick,
ticksPerStep: record.ticksPerStep,
path,
});
this.markMotionPlannedUnitIdsDirty();
break;
}
case "train": {
if (record.speed < 1 || record.path.length < 1) {
break;
}
const existing = this.trainMotionPlans.get(record.engineUnitId);
if (existing && record.planId <= existing.planId) {
break;
}
if (existing) {
this.clearTrainPlanForUnit(record.engineUnitId);
}
const carUnitIds =
record.carUnitIds instanceof Uint32Array
? record.carUnitIds
: Uint32Array.from(record.carUnitIds);
const path =
record.path instanceof Uint32Array
? record.path
: Uint32Array.from(record.path);
const usedCap = carUnitIds.length * record.spacing + 3;
const usedTilesBuf = new Uint32Array(Math.max(0, usedCap));
this.trainMotionPlans.set(record.engineUnitId, {
planId: record.planId,
startTick: record.startTick,
speed: record.speed,
spacing: record.spacing,
carUnitIds,
path,
cursor: 0,
usedTilesBuf,
usedHead: 0,
usedLen: 0,
lastAdvancedTick: record.startTick,
});
this.markMotionPlannedUnitIdsDirty();
this.trainUnitToEngine.set(record.engineUnitId, record.engineUnitId);
for (let i = 0; i < carUnitIds.length; i++) {
const carId = carUnitIds[i] >>> 0;
if (carId !== 0)
this.trainUnitToEngine.set(carId, record.engineUnitId);
}
break;
}
}
}
}
recentlyUpdatedTiles(): TileRef[] {
+212
View File
@@ -0,0 +1,212 @@
import { TileRef } from "./GameMap";
export enum PackedMotionPlanKind {
GridPathSet = 1,
TrainRailPathSet = 2,
}
export interface GridPathPlan {
kind: "grid";
unitId: number;
planId: number;
startTick: number;
ticksPerStep: number;
/**
* TileRef path where `path[0]` is the unit tile at `startTick`.
*/
path: readonly TileRef[] | Uint32Array;
}
export interface TrainRailPathPlan {
kind: "train";
engineUnitId: number;
/**
* TrainExecution `cars[]` order (tail engine + carriages).
*/
carUnitIds: readonly number[] | Uint32Array;
planId: number;
startTick: number;
speed: number;
spacing: number;
/**
* Concatenated rail tile path across all segments, without de-duplicating at stations.
*/
path: readonly TileRef[] | Uint32Array;
}
export type MotionPlanRecord = GridPathPlan | TrainRailPathPlan;
export function packMotionPlans(
records: readonly MotionPlanRecord[],
): Uint32Array {
let totalWords = 1;
for (const record of records) {
switch (record.kind) {
case "grid": {
const pathLen = (record.path.length >>> 0) as number;
totalWords += 2 + 5 + pathLen;
break;
}
case "train": {
const carCount = (record.carUnitIds.length >>> 0) as number;
const pathLen = (record.path.length >>> 0) as number;
totalWords += 2 + 7 + carCount + pathLen;
break;
}
}
}
const out = new Uint32Array(totalWords);
out[0] = records.length >>> 0;
let offset = 1;
for (const record of records) {
switch (record.kind) {
case "grid": {
const path = record.path as ArrayLike<number>;
const pathLen = path.length >>> 0;
const wordCount = 2 + 5 + pathLen;
out[offset++] = PackedMotionPlanKind.GridPathSet;
out[offset++] = wordCount >>> 0;
out[offset++] = record.unitId >>> 0;
out[offset++] = record.planId >>> 0;
out[offset++] = record.startTick >>> 0;
out[offset++] = record.ticksPerStep >>> 0;
out[offset++] = pathLen >>> 0;
for (let i = 0; i < pathLen; i++) {
out[offset++] = path[i] >>> 0;
}
break;
}
case "train": {
const carUnitIds = record.carUnitIds as ArrayLike<number>;
const carCount = carUnitIds.length >>> 0;
const path = record.path as ArrayLike<number>;
const pathLen = path.length >>> 0;
const wordCount = 2 + 7 + carCount + pathLen;
out[offset++] = PackedMotionPlanKind.TrainRailPathSet;
out[offset++] = wordCount >>> 0;
out[offset++] = record.engineUnitId >>> 0;
out[offset++] = record.planId >>> 0;
out[offset++] = record.startTick >>> 0;
out[offset++] = record.speed >>> 0;
out[offset++] = record.spacing >>> 0;
out[offset++] = carCount >>> 0;
out[offset++] = pathLen >>> 0;
for (let i = 0; i < carCount; i++) {
out[offset++] = carUnitIds[i] >>> 0;
}
for (let i = 0; i < pathLen; i++) {
out[offset++] = path[i] >>> 0;
}
break;
}
}
}
if (offset !== out.length) {
throw new Error(
`packMotionPlans size mismatch: wrote ${offset}, expected ${out.length}`,
);
}
return out;
}
export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
if (packed.length < 1) {
return [];
}
const recordCount = packed[0] >>> 0;
const records: MotionPlanRecord[] = [];
let offset = 1;
for (let i = 0; i < recordCount && offset + 1 < packed.length; i++) {
const kind = packed[offset] >>> 0;
const wordCount = packed[offset + 1] >>> 0;
if (wordCount < 2 || offset + wordCount > packed.length) {
break;
}
switch (kind) {
case PackedMotionPlanKind.GridPathSet: {
if (wordCount < 2 + 5) {
break;
}
const unitId = packed[offset + 2] >>> 0;
const planId = packed[offset + 3] >>> 0;
const startTick = packed[offset + 4] >>> 0;
const ticksPerStep = packed[offset + 5] >>> 0;
const pathLen = packed[offset + 6] >>> 0;
const expectedWordCount = 2 + 5 + pathLen;
if (expectedWordCount !== wordCount) {
break;
}
const pathStart = offset + 7;
const pathEnd = pathStart + pathLen;
const path = packed.slice(pathStart, pathEnd);
records.push({
kind: "grid",
unitId,
planId,
startTick,
ticksPerStep,
path,
});
break;
}
case PackedMotionPlanKind.TrainRailPathSet: {
if (wordCount < 2 + 7) {
break;
}
const engineUnitId = packed[offset + 2] >>> 0;
const planId = packed[offset + 3] >>> 0;
const startTick = packed[offset + 4] >>> 0;
const speed = packed[offset + 5] >>> 0;
const spacing = packed[offset + 6] >>> 0;
const carCount = packed[offset + 7] >>> 0;
const pathLen = packed[offset + 8] >>> 0;
const expectedWordCount = 2 + 7 + carCount + pathLen;
if (expectedWordCount !== wordCount) {
break;
}
const carStart = offset + 9;
const carEnd = carStart + carCount;
const pathStart = carEnd;
const pathEnd = pathStart + pathLen;
const carUnitIds = packed.slice(carStart, carEnd);
const path = packed.slice(pathStart, pathEnd);
records.push({
kind: "train",
engineUnitId,
carUnitIds,
planId,
startTick,
speed,
spacing,
path,
});
break;
}
default:
// Unknown kind: skip.
break;
}
offset += wordCount;
}
return records;
}
+5 -3
View File
@@ -159,8 +159,7 @@ export class UnitImpl implements Unit {
}
this._lastTile = this._tile;
this._tile = tile;
this.mg.updateUnitTile(this);
this.mg.addUpdate(this.toUpdate());
this.mg.onUnitMoved(this);
}
setTroops(troops: number): void {
@@ -336,7 +335,10 @@ export class UnitImpl implements Unit {
if (this.type() !== UnitType.TransportShip) {
throw new Error(`Cannot retreat ${this.type()}`);
}
this._retreating = true;
if (!this._retreating) {
this._retreating = true;
this.mg.addUpdate(this.toUpdate());
}
}
isUnderConstruction(): boolean {
+3 -5
View File
@@ -4,14 +4,12 @@
*/
export enum PathStatus {
NEXT,
PENDING,
COMPLETE,
NOT_FOUND,
NEXT = 0,
COMPLETE = 2,
NOT_FOUND = 3,
}
export type PathResult<T> =
| { status: PathStatus.PENDING }
| { status: PathStatus.NEXT; node: T }
| { status: PathStatus.COMPLETE; node: T }
| { status: PathStatus.NOT_FOUND };
+7 -1
View File
@@ -33,7 +33,13 @@ function sendMessage(message: WorkerMessage) {
if (message.type === "game_update") {
// Transfer the packed tile updates buffer to avoid structured-clone copies and
// reduce worker-side memory churn during long runs / catch-up.
ctx.postMessage(message, [message.gameUpdate.packedTileUpdates.buffer]);
const transfers: Transferable[] = [
message.gameUpdate.packedTileUpdates.buffer,
];
if (message.gameUpdate.packedMotionPlans) {
transfers.push(message.gameUpdate.packedMotionPlans.buffer);
}
ctx.postMessage(message, transfers);
return;
}
ctx.postMessage(message);
@@ -74,9 +74,11 @@ describe("TradeShipExecution", () => {
tradeShip = {
isActive: vi.fn(() => true),
owner: vi.fn(() => origOwner),
id: vi.fn(() => 123),
move: vi.fn(),
setTargetUnit: vi.fn(),
setSafeFromPirates: vi.fn(),
touch: vi.fn(),
delete: vi.fn(),
tile: vi.fn(() => 2001),
} as any;
@@ -85,6 +87,7 @@ describe("TradeShipExecution", () => {
tradeShipExecution.init(game, 0);
tradeShipExecution["pathFinder"] = {
next: vi.fn(() => ({ status: PathStatus.NEXT, node: 2001 })),
findPath: vi.fn((from: number) => [from]),
} as any;
tradeShipExecution["tradeShip"] = tradeShip;
});
@@ -116,6 +119,7 @@ describe("TradeShipExecution", () => {
it("should complete trade and award gold", () => {
tradeShipExecution["pathFinder"] = {
next: vi.fn(() => ({ status: PathStatus.COMPLETE, node: 2001 })),
findPath: vi.fn((from: number) => [from]),
} as any;
tradeShipExecution.tick(1);
expect(tradeShip.delete).toHaveBeenCalledWith(false);