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use europe map
This commit is contained in:
@@ -0,0 +1,22 @@
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171, 171 Iceland
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477, 473 Ireland
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650, 500 England
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560, 800 Spain
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726, 616 France
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1050, 745 Italy
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872, 634 Switzerland
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960, 271 Norway
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1095, 336 Sweden
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1403, 235 Finland
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775, 541 Belgium
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868, 487 Netherlands
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949, 548 Germany
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1017, 628 Austria
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1120, 477 Poland
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1030, 589 Czechia
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1540, 602 Ukraine
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1500, 440 Belarus
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1424, 754 Romania
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1580, 834 Turkiye
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525, 955 Morocco
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1674, 449 Russia
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File diff suppressed because one or more lines are too long
@@ -0,0 +1,183 @@
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{
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"name": "Europe",
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"width": 2000,
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"height": 1000,
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"nations": [
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{
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"coordinates": [
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171,
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171
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],
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"name": "Iceland",
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"strength": 1
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},
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{
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"coordinates": [
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477,
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473
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],
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"name": "Ireland",
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"strength": 1
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},
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{
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"coordinates": [
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650,
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500
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],
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"name": "England",
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"strength": 3
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},
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{
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"coordinates": [
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560,
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800
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],
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"name": "Spain",
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"strength": 2
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},
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{
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"coordinates": [
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726,
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616
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],
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"name": "France",
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"strength": 2
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},
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{
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"coordinates": [
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1050,
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745
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],
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"name": "Italy",
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"strength": 1
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},
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{
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"coordinates": [
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872,
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634
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],
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"name": "Switzerland",
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"strength": 1
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},
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{
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"coordinates": [
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960,
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271
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],
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"name": "Norway",
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"strength": 1
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},
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{
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"coordinates": [
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1095,
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336
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],
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"name": "Sweden",
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"strength": 1
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},
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{
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"coordinates": [
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1403,
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235
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],
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"name": "Finland",
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"strength": 1
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},
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{
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"coordinates": [
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775,
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541
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],
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"name": "Belgium",
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"strength": 1
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},
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{
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"coordinates": [
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868,
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487
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],
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"name": "Netherlands",
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"strength": 1
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},
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{
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"coordinates": [
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949,
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548
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],
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"name": "Germany",
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"strength": 1
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},
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{
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"coordinates": [
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1017,
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628
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],
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"name": "Austria",
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"strength": 1
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},
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{
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"coordinates": [
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1120,
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477
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],
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"name": "Poland",
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"strength": 1
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},
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{
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"coordinates": [
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1030,
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589
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],
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"name": "Czechia",
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"strength": 1
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},
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{
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"coordinates": [
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1540,
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602
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],
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"name": "Ukraine",
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"strength": 1
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},
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{
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"coordinates": [
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1500,
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440
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],
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"name": "Belarus",
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"strength": 1
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},
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{
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"coordinates": [
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1424,
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754
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],
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"name": "Romania",
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"strength": 1
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},
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{
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"coordinates": [
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1580,
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834
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],
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"name": "Turkiye",
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"strength": 1
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},
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{
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"coordinates": [
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525,
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955
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],
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"name": "Morocco",
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"strength": 1
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},
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{
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"coordinates": [
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1674,
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449
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],
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"name": "Russia",
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"strength": 3
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}
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]
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}
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Binary file not shown.
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After Width: | Height: | Size: 744 KiB |
@@ -36,9 +36,14 @@ export class FakeHumanExecution implements Execution {
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if (this.mg.inSpawnPhase()) {
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if (ticks % this.random.nextInt(5, 30) == 0) {
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const rl = this.randomLand()
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if (rl == null) {
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console.warn(`cannot spawn ${this.playerInfo.name}`)
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return
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}
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this.mg.addExecution(new SpawnExecution(
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this.playerInfo,
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this.randomLand().cell()
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rl.cell()
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))
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}
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return
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@@ -195,9 +200,11 @@ export class FakeHumanExecution implements Execution {
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this.sendBoat(tries + 1, oceanShore)
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}
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randomLand(): Tile {
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randomLand(): Tile | null {
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const delta = 25
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while (true) {
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let tries = 0
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while (tries < 50) {
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tries++
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const cell = new Cell(
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this.random.nextInt(this.cell.x - delta, this.cell.x + delta),
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this.random.nextInt(this.cell.y - delta, this.cell.y + delta)
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@@ -213,6 +220,7 @@ export class FakeHumanExecution implements Execution {
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return tile
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}
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}
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return null
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}
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sendAttack(toAttack: Player | TerraNullius) {
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@@ -1,6 +1,6 @@
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import {Cell, TerrainType} from './Game';
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import binAsString from "!!binary-loader!../../../resources/maps/WorldMap.bin";
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import worldMapInfo from "../../../resources/maps/WorldMap.json"
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import binAsString from "!!binary-loader!../../../resources/maps/Europe.bin";
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import worldMapInfo from "../../../resources/maps/Europe.json"
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export interface NationMap {
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name: string;
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@@ -8,7 +8,7 @@ import {fileURLToPath} from 'url';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const mapName = "Europe"
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interface Coord {
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x: number;
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@@ -44,7 +44,7 @@ export class Terrain {
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}
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export async function loadTerrainMap(): Promise<void> {
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const imagePath = path.resolve(__dirname, '..', '..', 'resources', 'maps', 'WorldMap.png');
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const imagePath = path.resolve(__dirname, '..', '..', 'resources', 'maps', mapName + '.png');
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const readStream = createReadStream(imagePath);
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const img = await PImage.decodePNGFromStream(readStream);
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@@ -92,7 +92,7 @@ export async function loadTerrainMap(): Promise<void> {
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processDistToLand(shorelineWaters, terrain)
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processOcean(terrain)
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const packed = packTerrain(terrain)
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const outputPath = path.join(__dirname, '..', '..', 'resources', 'maps', 'WorldMap.bin');
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const outputPath = path.join(__dirname, '..', '..', 'resources', 'maps', mapName + '.bin');
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fs.writeFile(outputPath, packed);
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}
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